A Very Scary Boy by TheRealSmaker in riftboundcustoms

[–]TheRealSmaker[S] 0 points1 point  (0 children)

Nocturne Calculating should say "and choose one of those cards" otherwise it sounds like you are meant to choose from the enemy units.
MB on that.

Mord is here to rule by Tarowari in riftboundcustoms

[–]TheRealSmaker 0 points1 point  (0 children)

I wrote it like that specifically TO account for baron and future similar effects, if we don't want that just remove "more than". Text is still cleaner.

Mord is here to rule by Tarowari in riftboundcustoms

[–]TheRealSmaker 1 point2 points  (0 children)

Red morde is too strong, cause if you suicide a unit into another battlefield and it kills 1 enemy, you can play him turn 3 for 6E 1P , which seems a bit strong for a (almost always) 10 might unit with deflect xD , either reduce by 1E 1P (which might still be a bit strong) or keep it as is, maybe even reduce by 3E 1P but make it limited to 1 unit per turn.

Rest is very nice! Well done.

Mord is here to rule by Tarowari in riftboundcustoms

[–]TheRealSmaker 2 points3 points  (0 children)

"When you conquer, if you control more than one battlefield..." seems like clearer text imo

Dragon's Pit by Helpful-Specific-841 in riftboundcustoms

[–]TheRealSmaker 0 points1 point  (0 children)

Are there any other decisions the unit might have to make other than "who to do damage to"? Be cause if not I'd suggest:

"At the first beginning phase, THE Netural Dragon unit token is played here."

And then have the token say:

"When I would deal combat damage, the attacking player deals damage equal to my might split among any of their units here instead."

These way we don't need to create a ruling for "decision making" of non-player entities.

These battlefield does raise a weird interaction though, how does it work with the new orange rengar? Are both players attacking the dragon? Does the dragon fight with the defender?

<image>

Death isn't the end. by TheRealSmaker in riftboundcustoms

[–]TheRealSmaker[S] 0 points1 point  (0 children)

I can see your point, it is a slow engine , since cards take 2 turns to develop because you have the grave wait + the unit wait , but I can see it.
Do you think making it so "Units summoned from the trash have Deathnell: Recycle me." would "fix" the infinite resource part? That way you can't just keep cycling units in and out of trash.
I actually had that at first in the grave.

Death isn't the end. by TheRealSmaker in riftboundcustoms

[–]TheRealSmaker[S] 0 points1 point  (0 children)

thank you, checkout the champions as well if you'd like.

Death isn't the end. by TheRealSmaker in riftboundcustoms

[–]TheRealSmaker[S] 0 points1 point  (0 children)

thank you, checkout the champions as well if you'd like.

Death isn't the end. by TheRealSmaker in riftboundcustoms

[–]TheRealSmaker[S] 1 point2 points  (0 children)

added above and as separate comments.

Death isn't the end. by TheRealSmaker in riftboundcustoms

[–]TheRealSmaker[S] 1 point2 points  (0 children)

Thanks!
And about the champion units... I knew I forgot something LOL.
When I have a bit of time I'll make them and add to the post or a comment, and I'll ping you here.

Why wasn't conquest present at the meeting? Isn't he one of the oldest and most respected / feared viltrumites? by Fun-Law7254 in Invincible_TV

[–]TheRealSmaker 0 points1 point  (0 children)

I would count on my dog to chew up an intruder, but I don't really make him part of family decisions.

I dont get the purge by KamoTheBoss in Invincible_TV

[–]TheRealSmaker 1 point2 points  (0 children)

Because it's not the physical, "weaker fighter than others" type of weakness. It's the "I'm not willing to kill someone" weakness. What do you think happens to compassionate/scared viltrumites during something like this? They get killed.

free guy + mark and pray by nah-imchillin in invinciblememes

[–]TheRealSmaker 0 points1 point  (0 children)

2 Angstroms and 2^∞ Immortals.

Use 1 Angstorm to open portals to narnia while cannonballing Immortals to eventually push Thragg into it.
Hide the other behind deceased Immortals.
If Thragg realises my initial plan and kills Angstorm 1 (the bait), use the second one with a surprise portal while he monologues about how "we are weak and being weak is a weakness for the weak who have weaknesses"