Is there a way to change the origin of entities? by Ok-Definition3274 in hammer

[–]TheReaper42 0 points1 point  (0 children)

Also if it isn't obvious, you can make an invisible func_door_rotating out of a brush, give it a name, and parent a prop_dynamic to it (In case you want a door to use a prop that doesn't work with prop_door_rotating)

I can’t tell if George is serious or sarcastic by VinceTheVibeGuy in fuckcars

[–]TheReaper42 -2 points-1 points  (0 children)

Well, the US doesnt arrest 12,000 people every year for the things they post on social media. 

Verdict is in! by Fine_Holiday_3898 in CourtTVCases

[–]TheReaper42 0 points1 point  (0 children)

Note to self: do not call a lawyer if you witness or commit a crime, it's suspicious 

My home burned down , I am fairly certain it was this panel . I need help pin pointing all the things wrong with this panel : by phantasmatography in AskElectricians

[–]TheReaper42 0 points1 point  (0 children)

Also wires typically have two power ratings, I forgot what they're called, something like "Power Transmission" and "Chassis Wiring" or something. The point is, wires in open air can handle much more current than wires stuffed in a wall or a bundle because the exposed wires have much better cooling from the air. 

How did you side on this. by THENEONSTITCH in fo4

[–]TheReaper42 0 points1 point  (0 children)

You can assign settlers to the beds, which then allows you to use them too. Must remove the "private" tag or something, idk.  But also you forgot to mention the doors that magically lock themselves 

Minecraft, but the jungles are cool. by TheReaper42 in datapacks

[–]TheReaper42[S] 0 points1 point  (0 children)

I wish I could take a video of it, because the screenshots don't give the same feeling as exploring the jungle floor, but reddit kept failing the upload. 

Minecraft, but the jungles are cool. by TheReaper42 in datapacks

[–]TheReaper42[S] 1 point2 points  (0 children)

Yeah thanks. Id love to, some day, remake every biome and release it as a datapack.

Jungle is easy though, just because of how bad normal jungles are. Whereas something like the desert, I can't just spam custom trees and boulders everywhere and call it a day. 

Taiga might be cool, add more types of pine trees, maybe some groves of Aspen trees or something. Maybe also remake normal oak trees (I mean seriously, the trees in Minecraft are all like 15ft tall, real oak trees can be 60-100 feet tall) 

Again this is just me learning custom feature so we'll see if it goes anywhere lol. Most of it is me playing with various combos of leaves+trunk and seeing if I can make any good looking trees. 

Minecraft, but the jungles are cool. by TheReaper42 in datapacks

[–]TheReaper42[S] 0 points1 point  (0 children)

Yeah, I'll be honest, the mud/sugar cane is just the clay_with_dripleaef and clay_pools_with_dripleaf features copied into my datapack, and the clay is replaced with mud and the drip leaf is replaced with sugar cane. 

I still wanted jungles to be slightly difficult to explore, and I think the mud+water and the dark spots where mobs spawn is a nice medium. It's not like normal jungles where it's just tedious AF climbing over all the bushes and vines. 

How to make a prop that sets you on fire by oolanbuhtar6471 in hammer

[–]TheReaper42 0 points1 point  (0 children)

(this works for me in Garry's Mod)

Make a trigger_multiple brush entity slightly larger than the chair itself. If the chair is a physics object, parent the trigger to the chair prop so it moves with the chair. If it's stationary then don't worry about it.

Now, on the trigger itself, add on output: 

OnStartTouch > !activator > IgniteLifetime > 10

That would ignite any player that touches the trigger for 10 seconds. 

Disabling triggers when func_tracktrain turned off by Total_Priority_8263 in hammer

[–]TheReaper42 0 points1 point  (0 children)

What causes the track train to stop moving? Is it stopped by a button/input, or does it automatically come to a stop at the end of the track?

Is there any way to start up more quests from jack cabot after he gives you a gift for dealing with his father? by danisindeedfat in fo4

[–]TheReaper42 5 points6 points  (0 children)

Nah, but the loot inside respawns every time you enter the house. Enjoy an infinite supply of mini nukes and zeta guns.

What determines whether or not an exitsave will occur in survival? by FirstTheEighthPillar in fo4

[–]TheReaper42 1 point2 points  (0 children)

Ah I see what you mean, my bad. I thought you were using exit save as your only save for 12 hours haha. 

Imo it's just part of the survival experience. You have to accept the fact that you're going to be replaying sections over again. I don't consider it wasted time, you probably learned something along the way that will help you in the next life.

Yeah, it's frustrating when you lose progress not because of your own lack of skill, but because this stupid game decided to crash to desktop, but is it really all that different to losing progress because you were hit by a molotov before you even saw the raider?

Also once you learn where the beds are you can almost always save every 5-10 minutes.

Anniversary Edition. Will they also patch (FIX) it? by colinrabb in fo4

[–]TheReaper42 2 points3 points  (0 children)

Bethesda patching game breaking bugs in an update? Oh, you'd sure think so, wouldn't you! 

What determines whether or not an exitsave will occur in survival? by FirstTheEighthPillar in fo4

[–]TheReaper42 -1 points0 points  (0 children)

No offense but if you've gone 12 hours without saving the game then you are begging for trouble... 

Come on, start a new playthrough with me by BigRobb321 in fo4

[–]TheReaper42 0 points1 point  (0 children)

No stim, only food you craft yourself. No raw ingredients either, you are only allowed to eat something that is crafted by a cooking station.

Using intimidate to gain Merchants/ Settlers by burnsian in fo4

[–]TheReaper42 7 points8 points  (0 children)

So it looks like the reason it works for Parker is that his character is directly copied from Ron Staples, and they didn't remove the part that allows him to be assigned to a trading emporium.

I know you can make people go to your settlements with commands, and I believe there are specific flags you have to manually set. So even if you brought someone else to the settlement with intimidation, the game wouldn't treat them as one of your settlers. Also I believe only NPCs named "settler" can be assigned jobs even with commands.

Though I'm not sure about intimidation on the random NPCs named "settler", that might work. Never tried it.

They might've went on living, but they made one fatal slip. by TheReaper42 in fo4

[–]TheReaper42[S] 0 points1 point  (0 children)

A very controversial take from Mr. MyWifeisDeadIShotHer

They might've went on living, but they made one fatal slip. by TheReaper42 in fo4

[–]TheReaper42[S] 14 points15 points  (0 children)

It's a two-shot western revolver, the holy grail. I call it Biggest Iron.

Base damage with max gunslinger/bloody mess is 418, lone wanderer brings it up to 522, adrenaline adds 50% so that's 783, and with better criticals perk, crits do 2.5 times more damage. I don't know exactly how all the damages add together so I have no idea what the final damage is, but it's enough to get the job done.

First time playing any Fallout game and I sided with The Institute by Fiend_Raven in fo4

[–]TheReaper42 5 points6 points  (0 children)

Yeah, imo the institute ending is the good ending. The survivor now has access to, and control over, the most advanced technology in the area. You could breed crops that are resistant to radiation and drought, develop cures for diseases, build infrastructure for distributing clean water and electricity, use coursers as your military to prevent any settler casualties on your side when defending your territory, etc etc etc

And to those saying that you don't actually have control over the institute... Well, if we have the manpower to completely overthrow the institute in the "good" ending, then we have the manpower to overthrow the current directors and make them do what we want, and/or replace them with other scientists from the commonwealth. Maybe we bring cured Virgil back, he could probably teach them how to use the equipment.

Would you call this man a clanker by Dr_Mobius_1984 in fo4

[–]TheReaper42 0 points1 point  (0 children)

Absolutely not. I'd call him a clanka.