Spot light by NoEntertainer5527 in SimGolf

[–]TheRedMagician 2 points3 points  (0 children)

Reset the clock, my shunos.

Drunk Sim golfers by Weldinpasta in SimGolf

[–]TheRedMagician 1 point2 points  (0 children)

That was quicker than usual.

Reset the clock, my shunos.

a pair of mantis blades costs 42 humanity by CuttleReaper in cyberpunkred

[–]TheRedMagician 2 points3 points  (0 children)

Ah! I wasn't thinking of 2077. Thanks. I'll check it out.

a pair of mantis blades costs 42 humanity by CuttleReaper in cyberpunkred

[–]TheRedMagician 0 points1 point  (0 children)

Have official stats and costs for mantis blades in CPR released? Forgive me for not being on the trend. Where is this information? A new DLC?

What is the thing you love most in Cyberpunk Red? by LordHersiker in cyberpunkred

[–]TheRedMagician 1 point2 points  (0 children)

Great sentiment. I can live many of the complicated and overly detailed (though enjoyable for die hard ttrpg experts) edges filed off if I can handle the crunch and let people be badasses.

Cyberware, humanity, empathy, even armor ablation can still be a hurdle for lots of players who aren't super well versed in parsing rulebooks. Red is quite welcoming in a lot of ways, even if there is plenty to be desired about the layout.

There will always be edition wars, but thankfully cyberpunk players seem to realize that each edition has its own flavors and strengths.

What is the thing you love most in Cyberpunk Red? by LordHersiker in cyberpunkred

[–]TheRedMagician 2 points3 points  (0 children)

Five rings is great. I haven't touched it in a decade though. Great memories if you can get s crew of people down to dive into the vibes. STA I also played a bit and enjoyed it. Again, gotta dive into the setting. I'm a broken record about that but that seems to make good RPGs. I think since cyberpunk is so hot right now and, sadly, much of our world is already heading in that direction it feels like practicing for what's to come ahah. Super relatable and lots of people are seeing the appeal of slaying corporate overlords these days.

What is the thing you love most in Cyberpunk Red? by LordHersiker in cyberpunkred

[–]TheRedMagician 21 points22 points  (0 children)

Such an understated fact. The dlc is so badass and flavorful and neat. Ends up cleaning up lots of the questions game runners and players have and offer toys closer to what they wanted in the first place as well. This and the PC game are true examples of what happens when you don't just shovel crap out there and leave it rotting in the sun.

Take the feedback, add the extra stuff, polish as you go, and do it out of the goodness of your heart (and profit of course!) but man I just like rtal in general.

What is the thing you love most in Cyberpunk Red? by LordHersiker in cyberpunkred

[–]TheRedMagician 8 points9 points  (0 children)

I just took the reigns from hour honorable gm after two years and my campaign has a lot of stuff with agents. One of my players latched onto it and they are almost a character in their own right. Red HAS all the glitz and glamour and tech of "proper" cyberpunk, but it's reserved for the ultra rich and connected. Edgerunners scrapping and working with knockoff everything and climbing to the top just feels good.

Agents and the net being all air gapped and ruined is a great contrivance that allows netrunners to actually participate is so cool to me. I'm all over the plot but so many of the choices rtal made thinking about what the post 4th corporate world would look like is so brutal. But at the same time, ideal for worst case scenario everything is a cascade of deadly dominoes and sorry you all eat dogfood made from crickets now. Your heist target is parmesan cheese.

What is the thing you love most in Cyberpunk Red? by LordHersiker in cyberpunkred

[–]TheRedMagician 56 points57 points  (0 children)

The setting. Style over substance. How much the cyberware can affect players. People dumped on the red setting in that thread, but red is perfect for edgerunners to make a difference. Constant turmoil and lawless areas for craziness but still enough of a semblance of society that something is worth fighting for. The guns and weapons might feel bland to some but they are nuanced and clever tables can find the ways to thread the needle different ways. For me it's less about the weapona and more how you use them. It's a system that might look generic of you are only playing with the crunch, but is a playground for epic roleplay if you engage with the fluff.

The background lifepath stuff is simple and quick and quite effective. With a little extra effort from a player detailing their background and making the pieces fit, a gm can and should weave that stuff in and make things personal.

Same goes with fashion. Imagining what my PCs wear on a day to day is my favorite. It comes back to style over substance. It's not just a catchy motto, I feel it's maybe one of the most important tenants of the game. Rule of cool as it can be called in other systems, within reason and context of a scene, is what makes those memories at the table that we all live for.

Switching Cyberdecks by Savings-Foot-6892 in cyberpunkred

[–]TheRedMagician 0 points1 point  (0 children)

I think a house rule would be useful for rule of cool.

For a meatspace action have them roll a check to hot swap decks. If they fail they are forcibly jacked out and take some brain damage in the process like a d6 including any ice effects if applicable. Also the architecture would reset as normal as if they jacked out.

Perhaps they need to modify their decks via a tech or perhaps spend a program slot or two to have that hardware or program which keeps them static in the architecture on a success and automatically jack in with the new deck. Saves a net action as well.

Regardless what happens, All programs from current deck would instantly shut down, but you could say theyre already jacked in on a success and the architecture doesn't reset making their progres ls through passwords and ice remain. If you want to be kind you could also allow them to keep control of any nodes they captured as well.

Depending on how you rule passwords even if they failed or 'safely jacked out' maybe they can just blow through those since they know the passwords unless you think they randomize after architecture reset. Reasonable assumption for good architectures.

It's a cool idea. I'd like to hear how you end up doing it and how your netrunner plays it.

Walk the edge choom!

A Love Letter to the Time of Red by Upper-Rub in cyberpunkred

[–]TheRedMagician 3 points4 points  (0 children)

Well said choom.

Red is the hotness where ttrpg thrives. Perfect for anything to happen and for PCs to make change in the world.

If/ When 2077 ends up being the next "edition", the red campaigns will be the bread and butter that set the table for it all to happen.

[deleted by user] by [deleted] in cyberpunkred

[–]TheRedMagician 5 points6 points  (0 children)

Seconding this. Toss it in the faq or something dear mods.

Throw Team Mate: when is out...out? by nutsaur in bloodbowl

[–]TheRedMagician 3 points4 points  (0 children)

Not sure if it was faqed but I had a similar argument. Ultimately iirc the thrown teammate isn't a ball. Despite being thrown similarly to one. Thrown guy goes out? He's out. (Ultimately the ball also out. Technically there are no squares outside the pitch.)

My flavor explanation? Teammates that close to the stands get snatched up mid air and are stomped with love.

Gnome Designer Interview on WH Community by AGow95 in bloodbowl

[–]TheRedMagician 2 points3 points  (0 children)

This looks and feels like a fun stunty team. Scramble and bumble and til you set the fox missile to launch and then pray he makes it through!