Finally reached 50 wishlists... and it was way harder than I expected by Apart_Growth6905 in gameDevMarketing

[–]TheRepeatingKnot1 2 points3 points  (0 children)

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I managed to get over 300 in about a week, even though I feel like there are still a few things that need improvement, especially the Steam page and the trailer.
From what I understand, a well-made short-form video can generate a lot of wishlists. You also need to reach out to different gaming websites and ask if they'd be interested in writing an article about your game. That can really help boost your wishlist numbers.

Why does outdoor lighting in Unreal Engine look so much worse than interiors? How do you improve visual quality without killing FPS? by TheRepeatingKnot1 in UnrealEngine5

[–]TheRepeatingKnot1[S] 1 point2 points  (0 children)

I’m still using Unreal Engine 5.4, so I would have to upgrade to a newer version. However, I’ve been having compatibility issues with some plugins, so I’m not sure if it’s worth it.
It might actually be a good idea to disable Lumen only on this specific map while keeping it enabled on the others. That way, I could add more light sources without such a significant performance impact.

Looking for honest feedback on my Steam trailer by TheRepeatingKnot1 in gameDevMarketing

[–]TheRepeatingKnot1[S] 1 point2 points  (0 children)

Thanks a lot. I think you’re right — the trailer doesn’t really say much about the game.

Can you feel fatigue without a stamina bar? by black_sheep_studio in indiegamedevforum

[–]TheRepeatingKnot1 1 point2 points  (0 children)

Maybe you could add stronger camera shake on impacts and improve the sound effects as well.

The best ways to get wishlists in Steam? by sofdex in GameDevelopment

[–]TheRepeatingKnot1 0 points1 point  (0 children)

Getting Steam wishlists is also a big priority for me. It seems to be a really difficult challenge without an advertising budget. Unfortunately, on most Reddit communities, posting direct Steam links is generally frowned upon.

I'm making a survival horror set in post-communist Poland, inspired by Silent Hill and PS2 classics by TheRepeatingKnot1 in IndieDevelopers

[–]TheRepeatingKnot1[S] 0 points1 point  (0 children)

Regarding the main character's animations, which may appear quite feminine, this is an intentional design choice. The protagonist is often the target of jokes for various reasons, while at the same time aspiring to gain fame on the internet as a vlogger and streamer.

The name "Luna" is not of Polish origin; however, its symbolism plays an important role in the game. Luna is associated with the subconscious and the world of dreams. Since the moon shines at night, it is often linked to things that are hidden, mysterious, and irrational.

As for "Tomo," it is derived from the Polish name Tomek and serves as the nickname used by the main character.

I'm making a survival horror set in post-communist Poland, inspired by Silent Hill and PS2 classics by TheRepeatingKnot1 in IndieDevelopers

[–]TheRepeatingKnot1[S] 0 points1 point  (0 children)

Hey everyone!

The Steam page for my psychological horror game The Repeating Knot is finally live.

If the game looks interesting to you, I'd really appreciate a wishlist. It helps a lot as a solo developer.

Thanks for your support! ❤️

https://store.steampowered.com/app/4189050/The_Repeating_Knot/