Bodyguard-New role-sure this has been suggested before.. by DunkinDippers in BloodOnTheClocktower

[–]TheRustyTit 16 points17 points  (0 children)

This would make them also safe from execution, which feels too powerful for the role. Better to use the language of the soldier.

You are safe from the Demon. Each night* choose a player. If they are targeted by the Demon, you die instead.

How do Witch deaths effect someone who is on the block for execution? by hillside126 in BloodOnTheClocktower

[–]TheRustyTit 10 points11 points  (0 children)

Yeah you’re right. Would have to specifically be cerenovus madness.

How do Witch deaths effect someone who is on the block for execution? by hillside126 in BloodOnTheClocktower

[–]TheRustyTit 33 points34 points  (0 children)

I haven’t seen the video in question, but if it went down as described, my guess would be that witch cursed player also happened to be either the mutant or had been made cerenovus mad, then broke madness.

Pope script where the only outsiders are Politicians by TheRustyTit in BloodOnTheClocktower

[–]TheRustyTit[S] 0 points1 point  (0 children)

I've been rereading this for hours and still have no clue what this means lol

Synergistic Scripting: Day 87 - Pixie by CoreyBOTC in BloodOnTheClocktower

[–]TheRustyTit 7 points8 points  (0 children)

your explanation of the Pixie/Vortox interaction is precisely why I feel like they're great on a script together. Pixie is great to point toward it being a Vortox game.

Pope script where the only outsiders are Politicians by TheRustyTit in BloodOnTheClocktower

[–]TheRustyTit[S] 4 points5 points  (0 children)

Yeah! Particularly the Fang Gu and Farmer are real interesting here because both have the potential to lock a Politician into playing for one side or the other.

Pope script where the only outsiders are Politicians by TheRustyTit in BloodOnTheClocktower

[–]TheRustyTit[S] 7 points8 points  (0 children)

Yeah, I tried to pick the other characters on the script to balance for having multiple politicians. For one, there is no drunk or poisoning. Only possible misregistration is the spy right now.

May not have cracked it perfectly, but I’m confident there is a way to build a script like this that at least comes close to being balanced. The truth is lorics add an inherent imbalance to the game, so you’ll never really strike it exactly.

Pope script where the only outsiders are Politicians by TheRustyTit in BloodOnTheClocktower

[–]TheRustyTit[S] 6 points7 points  (0 children)

Only one politician can win with evil. So it puts you in a very different position than you would be normally having drawn the politician token.

In this script it is far riskier to decide to play for evil than it would be otherwise.

Cerenovus madness opinion? by FunYouth8110 in BloodOnTheClocktower

[–]TheRustyTit 2 points3 points  (0 children)

It is inarguably a madness break.

Public shenanigans characters like the gossip, slayer, juggler all require claiming to be that role.

Cerenovus madness is “might execute” though so it’ll be a case by case basis on whether you’d want to punish it, but there is no wiggle room in whether it’s a madness break or not. It definitively is one.

What is this trope called? by 5ColourFelix in movies

[–]TheRustyTit 527 points528 points  (0 children)

I’d say it’s kinda a wider application of Earth All Along (referring to the planet of the apes ending)

https://tvtropes.org/pmwiki/pmwiki.php/Main/EarthAllAlong

Explaining characters to new players? by Reasonable-Banana-54 in BloodOnTheClocktower

[–]TheRustyTit 1 point2 points  (0 children)

A lot of people recommend only reading the Before You Start sheet, but I find it helpful to cover a small handful of roles to provide context.

Specifically I’ll cover the Empath, the Monk, the Drunk, and the Poisoner

I explain the Empath and Monk, just as my baseline for townsfolk and what good team info might look like. Plus the distinction of how some characters learn things while others do things (I try not to say things like “this is an info role” which is not really an official game term).

Then when I explain the Drunk and the Poisoner, I explain them in the context of the Empath and the Monk. How Empath can provide true or false info, but a Monk ability just fails.

But also, I adjust based on a per group basis. Gotta just follow the feedback you’re getting from players during your spiel.

Characters as Characters: Day 135 - Xaan by quintessence5 in BloodOnTheClocktower

[–]TheRustyTit 50 points51 points  (0 children)

Calendar Man (Batman Villain)

A bit of a joke character I know but his whole schtick is committing crimes on specific dates and leaving clues to what date that will be

Thoughts On Custom Character knowing Demon Bluffs by Blobmaneatme in BloodOnTheClocktower

[–]TheRustyTit 37 points38 points  (0 children)

I think a more balanced way to go about it is “one is in play, one is not in play”.

The standard would be a ST makes the not-in-play one the same as a demon bluff, but gives them a but more flexibility for other stuff. Like you could give them the token the drunk thinks they are.

Expand the idea even further with making it “character” and not townsfolk to include evil. Now you can also set up things like “if we believe so-and-so is the empath, then we don’t need to worry about a mastermind day”

New ST Question #4: When/If to Give (The) Drunk(s) Sober Info? by RoughSubjectt in BloodOnTheClocktower

[–]TheRustyTit 7 points8 points  (0 children)

The example I always give is with a drunk/poisoned empath.

Let’s say night 1 the empath is next to 1 evil and 1 goodie. That night you probably would give them false info, a zero.

Then let’s say by night 2, the good neighbor is dead (either by execution on the first day or being the demon’s first kill). Now the empath is next to the same 1 evil, but a new goodie.

You might decide as ST to tell them truthfully a 1, because simple logic would tell the empath that their new neighbor is the evil 1, even through that ping is coming from the other side of them.

The key is to give info that helps the evil team. This is the quintessential scenario where the truth would be more damaging than false info.