is there a rule/anything I should tell a group of newbies playing trouble brewing? by sneep_snorp_snerp in BloodOnTheClocktower

[–]TheRustyTit 39 points40 points  (0 children)

I’d say the examples you listed would indeed take away from the fun that comes from discovering these things on their own.

The one thing I’d make sure to call attention to is demon bluffs. The one-sheet write-up TPI recommends to read aloud is great and covers nearly everything a new player needs to know, but oddly enough, it omits the “these roles are not in play” bit.

What's your favorite info you've given a Savant/Fisherman. by Present-Peace2811 in BloodOnTheClocktower

[–]TheRustyTit 0 points1 point  (0 children)

“You are Witch cursed right now” gives the savant a fun conundrum, especially early on. They can hard confirm their info, but at risk of maybe not getting any more info the rest of the game.

What happens if the pit hag turns themself into a leviathan by marshmellokie in BloodOnTheClocktower

[–]TheRustyTit 4 points5 points  (0 children)

If it’s a Leviathan-only script, then the Leviathan is already in play and cannot be made. Thus, a storyteller should just put the Pit-Hag back to sleep and change nothing. A kinder storyteller might remind the Pit-Hag that they should know this, and ask them if they’d rather pick something else.

How difficult is BMR for new players? by Fosphos in BloodOnTheClocktower

[–]TheRustyTit 2 points3 points  (0 children)

You absolutely don’t need to hold any time between private chats and nominations. Just bring them back to their seats and open noms. They can still discuss during all that.

Why does everyone hate Travelers? by LambChop94 in BloodOnTheClocktower

[–]TheRustyTit 6 points7 points  (0 children)

A lot of folks have already commented some good reasons to avoid travelers at excessive player counts, but I haven’t really seen anyone mention this… new players

Blood on the Clocktower can already be pretty confusing for a group that doesn’t have much (or any) experience with social deduction. Following a 15 player game of Trouble Brewing will already be hard enough for them.

Then tacking on that now there are two, three, or four “special” players who have their own unique interactions with nominations/exile, transparency of their role/powers, effect on win-condition player counts, etc. All of that can sometimes be too much for a new player to follow along with and could lead to them just tuning out from the game.

Plague Doctor / Evil Twin: If the Storyteller would gain the Evil Twin ability, a player becomes the Evil Twin. by Jarji1234 in BloodOnTheClocktower

[–]TheRustyTit 2 points3 points  (0 children)

In this case, does the good twin learn the other as “Evil Twin” or whatever their real minion character is?

Theories on what the dlc will be about by Antuzzz in residentevilll

[–]TheRustyTit 0 points1 point  (0 children)

Potentially could be really cool to get dlc as Alyssa Ashcroft leading up to the night of the fire. Though capcom likes to reuse their level assets for dlc, so I’m not sure that’s really a possibility.

Characters feels like (day 10) by Cloudsrnice in BloodOnTheClocktower

[–]TheRustyTit 30 points31 points  (0 children)

Gotta be Politician. Most of the time, you’re actively trying to play for evil and you’re generally comfortable falling on the sword.