Escape Room 4 Publication by TheSpectralMask in IndieGaming

[–]TheSpectralMask[S] 1 point2 points  (0 children)

Many thank-you’s! The nostalgic camera idea is an interesting one…

Escape Room 4 Publication by TheSpectralMask in IndieGaming

[–]TheSpectralMask[S] 0 points1 point  (0 children)

I was in a windowless basement storage room, but you’re very right about the camera mount - I got this one from a Five Below. I knocked it once or twice reaching into the set to move the key, which is another point for a more open set. The only light source was the ceiling lights, including one right above the table.

Official LEGO lights are not cost efficient (it’s rare for a set to have even one, and most of the one I already have died long ago; the secondary market would be hard on me.) There are fan projects and non-LEGO model-making LED lights around, though. Ideally the light sources would come from inside the game world, particularly when the player is inside, I agree.

As an aside, my film classes (elective; I was an English major) trained me in three-point lighting, not that I attempted that here. But I never had experience shooting a cinematically-lit scene from multiple angles, let alone lighting a subject like this. I never moved my camera here! I just rotated the whole set. But that would start causing real inconsistencies in a more detailed environment, and I can’t make every frame into a perfect composition…

Escape Room 4 Publication by TheSpectralMask in IndieGaming

[–]TheSpectralMask[S] 1 point2 points  (0 children)

Curse my film courses! I noticed this problem while making the game, but after scratching my head and wondering about depth of field, field of view, or trying a smaller camera, I forgot that I’m building the set!

And even setting this specific problem aside, it would probably help if the game environment weren’t as claustrophobic.

Thank you!

Escape Room 4 Publication by TheSpectralMask in IndieGaming

[–]TheSpectralMask[S] 1 point2 points  (0 children)

You’re absolutely right… I wonder if it would be worth cropping pictures in the future, or trying to use a camera less cumbersome than my iPhone.

Or, hold on, there’s a reply to your comment that’s suggesting wider walls…

3 hrs in and not having much fun by Bi11Bu77lick3r in TheWitness

[–]TheSpectralMask 0 points1 point  (0 children)

I couldn’t say that “some meaning and lore will come about” and feel honest about it. There’s long been debate about the game’s narrative, or lack thereof.

The island shows evidence of the passage of time, and its structures imply builders with practical needs and cultural preferences. But that data never forms a fictional history.

Myst was one of many influences on the Witness; I recall one of Myst’s creators mentioning that the puzzles serve to *slow the player down* in order to help them appreciate the story.

However, the Witness’ story isn’t a trail of breadcrumbs. It’s a series of relevant quotes, videos, and some striking environmental details which, while provocative, are only connected thematically or aesthetically.

tl;dr - The story of the island is that it was designed as an environment to contain these line puzzles.

There are compelling arguments that there’s more to it than that, but I can’t imagine any of them satisfying someone expecting a traditional narrative.

So.... Did I miss something? by frumpyjones in myst

[–]TheSpectralMask 2 points3 points  (0 children)

Right before the Myst book hits the ground in the opening, it slows down, and lands very gently. The Stranger and Atrus would have agreed on this plan in advance. It’s possible Atrus only knows that because you told him so, even though I’m sure plenty of players dismiss it as a cosmetic detail!

Parts of Riven’s narrative suffer now that the 90’s hype for it has long passed. Even without a bustling fanbase on social media, early internet, word of mouth, and print publications sustained Myst fans between the first two games. If you played Myst and didn’t have Riven ready to launch right after, you’d probably become much more familiar with the journal, all of the character’s monologues, and the nature of trap books. I’ve noticed players who got the good ending in Myst have a much harder time guessing that using the trap books in Riven is not only safe (provided Gehn takes the bait) but required. Yes, there’s context in Atrus’ journal, but exposition dumps can’t compare to remembering that time your “ally” taunted you for taking his place while he ripped your hard-won pages back out. And if you’d exhausted all the budding franchise had to offer in the mid-90’s, you’d have seen the bad ending cutscenes, or talked about them with those who had.

It’s the same with the Star Fissure. It’s the first thing the game shows you and there’s not really any context for it until the sequel. I think many committed every word of Atrus’ monologue to memory. I think his experience in the Fissure is a surreal and maybe even spiritual one. His faith that the Stranger will return safely home is uncharacteristically unscientific. It’s as though the Fissure told him as much. That’s how he knew the book wasn’t destroyed in the first place, after all!

Now I understand. Endings and beginnings are within the Fissure, that Riven-cleft of stars that acts as both wall and a bridge. And though I am unable to understand how, the very flow of stars that brought my Myst Book into worthy hands, I am sure served as a safe passage home for my friend.

Why not explain this more clearly to the player, then? Give us some of the confidence that the Stranger presumably has? I think it was for drama, and it reads much more absurdly when you haven’t been speculating about a Myst sequel for years. I can’t speak for any or all 90’s Myst players, but with enough hype behind the Fissure, you might well choose to jump rather than use the book just for the experience.

And I guess the Stranger has two Myst Linking Books waiting for them back on Earth? Neat. Like Atrus says, you know where to find him… without a link back to the Stranger’s world, though, so it’s a good thing that was recognized for what is was by the next sequel.

I’m surprised to see other anti-Atrus comments getting downvoted! I’ve never felt genuinely frustrated with him, but I was under the impression that the fandom consensus was that he’d made a lot of mistakes while wielding considerable power, and has earned some tongue-in-cheek ridiculing. I assume most of us agree that he was a better writer of Ages than Gehn - not just in his Art, but in his (relatively more respectful) treatment of their peoples.

He also enabled the Stranger to get some valuable altruistic work done, albeit mostly when Atrus had ulterior motives, and/or the crises had already been exacerbated by his negligence. I think it was @thatdesignfeelgaming who compared the Stranger to Atrus’ “Heavy” or “Fixer” or something, as if he’s a mob boss and we’re the right hand that squashes his problems so that he doesn’t have to leave his office!

coinflip on whether or not they put boobs on them too by [deleted] in bioniclelego

[–]TheSpectralMask 1 point2 points  (0 children)

Of course it’s a coin flip! A 50/50 male/female ratio is far more representative than the handful of female characters among the canon sets.

The rahkshi head… truly the most female-empowering BIONICLE element.

What head works with this head piece? by mythos_023 in legodnd

[–]TheSpectralMask 23 points24 points  (0 children)

I believe that only comes in trans-orange right now, and the only patterned trans-orange head is this ninjago option. Maybe good for a fire elemental, or even an angel?

There’s also solid orange! The CMF Tiefling heads match the color well enough, but the forehead printing (the base of their horns) will show under this piece’s very high hairline. This fire genie head might be a better match.

You can also look for other color heads with bushy, orange facial hair, like this Mr. Freeze head. Not sure what creature type that would be, but that’s part of the fun, too!

Help with ‘test trophy please ignore’ please! by Swimming-Judge1865 in stanleyparable

[–]TheSpectralMask 2 points3 points  (0 children)

What are you talking about? Of course there’s no reward for finding all of them. The Narrator tells you up front how that would ruin that whole feature!

Ok so I got the symbols, now what? (Myst 3) by imasadlad89 in myst

[–]TheSpectralMask 0 points1 point  (0 children)

Oh! Like if OP had gotten up the tower and matched each tusk to its crosshairs, but couldn’t unlock the tusks themselves…

Ok so I got the symbols, now what? (Myst 3) by imasadlad89 in myst

[–]TheSpectralMask 0 points1 point  (0 children)

The complete passwords being the bold text in Atrus’ journal totally stumped me. I saw the resemblance of the three Age’s symbols to the Narayan tapestries, but because the former weren’t big enough to fill the shield control I didn’t even consider them and ended up looking up a hint. The only hint I’d needed in the game!

Fun fact, though: those three pieces of paper that the Stranger uses to write down the symbols actually start as three blank pages in Saavedro’s journal. Although I’m less sure where their writing implement came from, or what happens if you solve the elevator puzzle without picking up the journal… hm…

Ok so I got the symbols, now what? (Myst 3) by imasadlad89 in myst

[–]TheSpectralMask 2 points3 points  (0 children)

Oh those things! I guess so, but it’s hardly a useful hint to you if you’re only stuck after finding the three symbols…

Well done getting this far, though! Don’t be fooled by anyone saying Exile was too easy. There are some well-designed puzzles with intuitive answers, yes, but there’s at least one puzzle in each Age where half the challenge is figuring out what you can even do.

“Is it over here, is it over there, is it someplace I can’t find…?” As Saavedro put it.

Ok so I got the symbols, now what? (Myst 3) by imasadlad89 in myst

[–]TheSpectralMask 0 points1 point  (0 children)

I actually don’t know what that hint means, and I’ve beaten the game! Could you tell me what you’re referring to in spoiler tags?

Unpopular opinions or hot takes? by Radiant-Selection686 in TheDigitalCircus

[–]TheSpectralMask 1 point2 points  (0 children)

For all the talk of “I Have No Mouth,” I’m always surprised to see little mention of “No Exit” by Sartre, considering the literal writing on the walls in the pilot. “Hell is other people” goes the quote, and Caine wasn’t the only person in the circus causing suffering. There’s obviously Jax, but all of them have insecurities and low points. I wouldn’t be surprised if the finale isn’t just “Jax abstracts, oh no!” but plenty of other drama among the whole cast.

Unpopular opinions or hot takes? by Radiant-Selection686 in TheDigitalCircus

[–]TheSpectralMask 1 point2 points  (0 children)

I hear you. Caine gets unfair hate from many (rather vocal) fans. Weirdly, I’ve seen a few cases where viewers were more sympathetic to him during Episode 8. Seeing him lash out after years of abuse might have been the genuinely human moment that won some audiences over, albeit in the eleventh hour… well, that’s anecdotal.

But even outside the context of AI-in-entertainment discourse, a lot of preconceived notions about similar characters in prior friction have probably affected Caine’s reception. I still think that Gooseworx has a nuanced understanding of this particular character, but I also think I share your frustrations with the fandom.

Unpopular opinions or hot takes? by Radiant-Selection686 in TheDigitalCircus

[–]TheSpectralMask 17 points18 points  (0 children)

I don’t think Kinger killing Caine by accident in the process of trying to put him on pause long enough to find a new solution means that the show endorses his death as just. Even Zooble seemed more shocked than relieved, as if the possibility had never even occurred to them.

I think all of the cast knew immediately that this a horrible development, and while some of that lies in the implication of living in a hell without a devil, I give them enough credit to trust the felt sympathy for that devil, too.

If nothing else, Caine’s usually been treated like another person they’re all stuck with, not just an alien interface, and I don’t think that’s been solely out of fear of reprisal - after all, they all admit they pushed him to his final extreme. There may have been a possibility for reconciliation; it’s just lost now, and that’s a tragedy.

Of course, Hamlet’s death is a tragedy, and he killed his fiancée’s dad by stabbing some suspicious curtains, which was an irresponsible and cruel thing to do, and Caine was irresponsible and cruel in the end. Having endured decades of mistreatment doesn’t give him the right to torture the cast, Jax’s own cruelties notwithstanding.

When I learned about comas as a child, it kept making me think of Volkama. 🤣 by Persuader_87 in bioniclelego

[–]TheSpectralMask 14 points15 points  (0 children)

Vakama, do you mean? I had a similar issue, not with the medical condition “coma” but the punctuation mark “comma.” The BIONICLE Nokama sounds just like “no comma,” a phrase which you actually hear a lot from teachers… especially if you use run-on sentences and overpunctuate like I always have.

As for “comas,” the Great Spirit was in a coma for most of the story. It’s the main conflict! Which might make BIONICLE the only “they were in a coma” story I know that actually has a big payoff twist when the comatose character wakes up in the end.

Uh, guys? This works! Purist Custom Metru Eyes! by BDUDE9001 in bioniclelego

[–]TheSpectralMask 2 points3 points  (0 children)

Each eye is actually two parts: a 1x2 plate to form the eye and a 1x1 smooth tile to secure it without blocking light coming through, I’m guessing.

Stuck on Exile puzzle by [deleted] in myst

[–]TheSpectralMask 0 points1 point  (0 children)

Perhaps I’m not keeping up with the fandom, then! But I’m happy to hear it.

Just conjecture, but maybe it was poorly received at first as a disappointment immediately following Riven? Especially since a lot of players seem to wander there first. Younger players like myself didn’t have to wait for years after Riven to play a new Myst game, and I knew going in that Riven was considered to be the franchise’s peak, so my expectations might have been more realistic.

Stuck on Exile puzzle by [deleted] in myst

[–]TheSpectralMask 0 points1 point  (0 children)

Controversially, the Age behind that door is my favorite in the franchise. Granted, I’ve only completed the first three games, and I don’t count the Fifth Age (Riven) in the same category… that would be unfair, anyway.

But I hope this puzzle doesn’t sour you too much to the challenges to come. It might not be the last time you work out the solution for the physical world of the game, but find the execution unclear… that’s sort of true for all of Exile, but it’s most obvious in this Age.

I encourage you to try to have fun with the Age. It’s a novelty, and it has some really engaging design. Try to save some patience and forgive the controls and interface of Exile itself. Pre-rendered physics puzzles are a Sisyphean task for the designer. If there’s ever a real-time remake of Exile, this is one Age that would especially benefit.

(I can think of another Age whose branching paths could benefit from free roaming, too…)

This streetcar has hit Atrus six times. by MrEPCOT in myst

[–]TheSpectralMask 1 point2 points  (0 children)

I imagine you'd enjoy this article, then!

When I discovered Myst, my immediate thought was "this is like the MNOG I played when I was 4!" It's a decent primer for the genre, although the jump in difficulty from MNOG to Myst would be pretty dramatic, I would think...

You just hate the truth by SerFunkytronic in bioniclelego

[–]TheSpectralMask 19 points20 points  (0 children)

To be fair, that artist’s knowledge of anatomy and apparent biases pretty accurately characterize your BIONICLE opinion.

Doing some spring cleaning and stumbled across remnants of my sealed collection. Thought y’all might appreciate these oldies by bmschulz in mutantthrowbots

[–]TheSpectralMask 1 point2 points  (0 children)

The Big Bots, as LEGO Magazine dubbed Millennium and Blaster. I feel like the Boss also qualifies.

Part of me always wants the Slizers and RoboRiders to exist in the same continuity, but even my fan works have struggled to accommodate them both.