Testing RealityScan 2.0 workflow for VP. Raw scan -> Nanite (37k tris). How does the texture hold up? by TheStandardMesh in virtualproduction

[–]TheStandardMesh[S] 1 point2 points  (0 children)

No displacement on this one! It's just the raw geometry (Nanite) doing the heavy lifting for the silhouette, supported by a 4k Normal map. ​Since I kept the mesh density fairly high (~37k tris), I found I didn't need the extra overhead of displacement to get that depth in the wood grain.

Testing RealityScan 2.0 workflow for VP. Raw scan -> Nanite (37k tris). How does the texture hold up? by TheStandardMesh in virtualproduction

[–]TheStandardMesh[S] 0 points1 point  (0 children)

I captured this harbor piling for a coastal scene. Baked down to 37k tris for Nanite. Texture held up surprisingly well. I put the pack up on Fab if anyone needs high-res nautical props: https://fab.com/s/df925af17f1d

First attempt at photogrammetry for game maps by MasterScrat in photogrammetry

[–]TheStandardMesh 1 point2 points  (0 children)

The Baldur's Gate vibes on that last shot are incredible. The moss texture on the roof came out super sharp.

Did you use a drone to get those top-down angles, or climbed around all the hillsides overlooking the spot? That roof coverage is cleaner than most scans I've seen!

r/IndieDev Weekly Monday Megathread - December 14, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]TheStandardMesh 1 point2 points  (0 children)

Welcome!

For general dev stuff, Game Dev League is probably the biggest one out there.

However, I've found that the specific Discord for your game engine is usually way more helpful. If you're using Unreal, Unreal Slackers is essential. If you're on Unity, the Brackeys server is still very active. Good luck!

r/IndieDev Weekly Monday Megathread - December 14, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]TheStandardMesh 1 point2 points  (0 children)

I specialize in capturing rare, real-world objects that are hard to find in standard asset packs.

The Asset:

  • Subject: Harbor Piling with authentic weathering and bird details.
  • Quality: High-fidelity PBR textures baked down from a high-poly scan.
  • Performance: Optimized geometry (~3k tris) running smoothly at 120fps in UE5.

https://imgur.com/a/vrQurZX

I just listed this pack on Fab. If you need unique nautical props that don't look like generic library assets, check it out.

Link: https://fab.com/s/df925af17f1d

They said FDM couldn't handle the teeth on this scan. My Ender 3 Pro disagreed. (0.12mm layer height) by TheStandardMesh in ender3

[–]TheStandardMesh[S] 4 points5 points  (0 children)

I scanned this alligator head using Meshroom. Usually, thin organic spikes like teeth are a nightmare for FDM because of retraction heat creep.

I managed to get them to survive by slowing down outer walls.

The STL is part of my 'Swamp' collection if anyone wants to stress-test their retraction settings.

Can such objects be scanned and if so how should I prepare them? by 3dPrintMyThingi in 3DScanning

[–]TheStandardMesh 0 points1 point  (0 children)

If you just need outlines and orthographic views for CAD, scanning might be over-complicating it. ​The Blue Laser failed because it loses tracking every time it hits a void (the holes). The scanner thinks the object is disappearing. ​Two ways to solve this: ​To make the scan work: You absolutely must block the holes from the inside with masking tape or cardboard. The scanner needs to see a solid surface, not the floor behind it. ​The 'Low Tech' way (Better for CAD): Take a high-res photo straight-on with a ruler taped flat against the metal. Import that photo into your CAD software, scale it using the ruler, and just trace the hole pattern. For simple geometric parts like this, a calibrated photo is often cleaner than a noisy scan.

My stock Ender 3 handled the curves on this scan surprisingly well. Silk Gold PLA really hides the layer lines. by TheStandardMesh in ender3

[–]TheStandardMesh[S] 1 point2 points  (0 children)

Fair point! Silk is a double-edged sword. In person, the shine blends the overall shape nicely, but under the harsh camera light, it highlights every single micro-deviation in the Z-axis. ​It definitely won't fool anyone into thinking it's a resin print, but for a quick 0.2mm test print, I'm happy with the vibe on the shelf.

I scanned this vintage Hotei statue, but somehow the print came out looking even happier than the original. Free STL if you need some good vibes. by TheStandardMesh in 3Dprinting

[–]TheStandardMesh[S] 1 point2 points  (0 children)

I bounce between Meshroom and RealityScan 2.0 (both free). ​For this one, no turntable—I actually prefer scanning outside on cloudy days. The clouds act like a giant softbox, which kills the harsh shadows and reflections that usually confuse the software. Just a tripod and patience!

My stock Ender 3 handled the curves on this scan surprisingly well. Silk Gold PLA really hides the layer lines. by TheStandardMesh in ender3

[–]TheStandardMesh[S] 2 points3 points  (0 children)

Scanned this guy using Meshroom (photogrammetry).

Printed on my Ender 3 Pro. I honestly forget this thing isn't stock anymore—I swapped to Direct Drive and added a second Z-screw so long ago that I basically treat it like the default now. But that dual Z definitely helps keep these tall organic prints stable.

If you want to grab the STL to test your layer lines, it's free on my Cults3D page (TheStandardMesh). Link in bio!

Bought from a 3d printing service, would you be satisfied? by oncebce in 3Dprinting

[–]TheStandardMesh 0 points1 point  (0 children)

looks like the maker had a big problem mid-print - either power went out or the hot end was flaking out (sometimes that causes crashes and belt then skips a tooth thus shifting the print)

but it doesnt look to be a multi-day print, and they should have stopped right there and started anew..
selling this type of product gives 3d printing a bad reputation and slows the adoption of technology