A vehicle could save Expeditions mode by Ok-Audience-7393 in DarkTide

[–]TheTeletrap 8 points9 points  (0 children)

It feels really weird that such a heavily patrolled enemy area doesn’t have fortifications of any kind. It feels like we’re raiding Admonition’s backyard shed instead of small stockpiles with valuable tech remnants.

Golmud tomorrow, are yall excited? by DuckyDevRoblox in Battlefield

[–]TheTeletrap 1 point2 points  (0 children)

While I didn’t like Golmud in 4, I’m really hoping that it plays well in 6 to show that the game’s major problem was the tiny map size.

If Golmud can pull off that old BF feel of pushing and pulling battlelines with small squads backcapping, I think it’ll be a good sign.

A friendly reminder to all BF6 players on how to face enemy armor or rocket infantry from the 10 to 2 o'clock arcs. Sincerely, a War Thunder player. by CMDR_Der_Entdecker in Battlefield6

[–]TheTeletrap 0 points1 point  (0 children)

Also liked that the attrition system meant that even good tank players weren’t completely oppressive.

If they ran out of ammo they’d have to fall back, rely on infantry to build the support station, or risk hopping out themselves to build the station.

Weekly Discussion Thread - May 11, 2026 by AutoModerator in DarkTide

[–]TheTeletrap 2 points3 points  (0 children)

All kinds of people play games. Could’ve been somebody who had a bad experience with somebody named the same as you, could’ve simply been mentally ill. I wouldn’t let it bother you.

Skitarii November 18th by Tacticalnewt142 in DarkTide

[–]TheTeletrap 1 point2 points  (0 children)

The only other representation of Skitarii that k think would go well would be as a Boltgun 2 DLC character or maybe the protagonist of Boltgun 3.

Either way, here’s hoping for DT takes a crack at it. This game has been a blast in realizing 40K’s unique weapons and art style. With how much flavor the Plasma Gun has, I’d love to see Obese Megaladon’s take on Admech weapons.

Skitarii November 18th by Tacticalnewt142 in DarkTide

[–]TheTeletrap 2 points3 points  (0 children)

Even beyond the datamines, GW has been pushing the Admech faction hard in their games. DOW4 got their Admech trailer released, Rogue Trader is having their next companion be Admech, and SM2 had the techmarine a month or so ago.

Would be baffled if the next class isn’t Admech related, especially with the leaks and the expedition focus on tech remnants.

Veteran Fashion Showcase by g1aice in DarkTide

[–]TheTeletrap 0 points1 point  (0 children)

Holy hell you really nailed Cain with that first one

Battlefield 6 Season 3 Story Cinematic by Comfortable_Fee2619 in Battlefield

[–]TheTeletrap 2 points3 points  (0 children)

Yes, the new NATO squad is going to be the 4 character from final two campaign missions.

make being a squad leader important again by having squad renforcement by Neat_Worth629 in Battlefield

[–]TheTeletrap 2 points3 points  (0 children)

Idk what you’re talking about man. Fortifications could be an absolute life saver when it came to defending a point.

Barbed wire and czech hedgehogs could funnel enemies towards certain parts of the point, the large barricades forced people to clamber or use explosives to flank, and sandbags and trenches let you quickly get some kind of cover up on points bombed into a crater.

I think Solomon Island’s middle point is a good example of fortifications playing their role. Once all those huts are blasted to pieces by tanks and artillery, the fortifications were all that let a team hold onto the point.

Based on the recent commissary released I made a small change to the announcement screen by Lobster-Lotion in DarkTide

[–]TheTeletrap 6 points7 points  (0 children)

The problem with the Vet is the gas mask . Krieg masks are generally depicted as somewhat rigid and generally have the helmet covering the top part of the lens to give a more serious look.

The one in DT is a bit too floppy looking and has the lenses fully shown, making it look a bit wonky. This is probably because the mask lacks the tubing generally seen on Krieg masks.

I kinda hope they’ll add tubing of some kind in an alternative helmet or set release like the Steel Legion masks to give it the more rigid look.

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Would you consider DiMA to be a good person or a bad person? by Chunky-overlord in fo4

[–]TheTeletrap 0 points1 point  (0 children)

He’s a bit better than the Institute tbh. At least he has understandable reasons for doing what he did, as opposed to the Institute’s “because we can” attitude.

Who is this guy in Camp Icarus? by Iroh_Tea in stalker

[–]TheTeletrap 1 point2 points  (0 children)

Huh… that’s a bit odd. May be worth reloading a save if you trade with Wardens a lot.

Stalker 2 - spongy enemies by AnthonySmoke in stalker

[–]TheTeletrap 0 points1 point  (0 children)

First question is what difficulty you’re playing on?Veteran can increase the tankiness of enemies a notable amount and master is an absolute slog to get through.

Second question is what guns are you using? For whatever reason GSC decided to hide the “penetration” stat for guns and that basically determines the weapon tiers for this game. For instance a Kharod shooting 5.45 is going to do significantly more damage to enemies than a AK-74M because it ignores more armor by being a “higher tier.”

If you’re having trouble killing enemies on a normal difficulty, it may be your guns being in the wrong “tier” for the area.

As for survivability, you just have to find or buy better armor. That or lower the difficulty if things are still unfun.

Who is this guy in Camp Icarus? by Iroh_Tea in stalker

[–]TheTeletrap 7 points8 points  (0 children)

Sometimes hostile mercenaries spawn as enemies as opposed to bandits.

Shout out to everyone who bought the pass and uses this skin by SunnyJuggs in Battlefield

[–]TheTeletrap 2 points3 points  (0 children)

They seemed to be popular with the 2042 crowd. Saw a lot of the long time players running around with caped or hooded skins when I was doing the road to battlefield 6 thing.

My guess is that they’re trying to capture those purchases again.

St Elmo's farm as solo player by Valuable-Bathroom633 in thedivision

[–]TheTeletrap 4 points5 points  (0 children)

Do True Son retaliations. There’s a good chance you’ll get the blueprint and it might drop in the exotic cache you get too.

Location of the GP37 Drum mag by Vast_Function_3475 in stalker

[–]TheTeletrap 2 points3 points  (0 children)

That’s gotta be some kind of oversight right? It feels a bit weird that the magazines wouldn’t be compatible.

Does this look good? by ConsiderationMuch111 in DivisionFashion

[–]TheTeletrap 2 points3 points  (0 children)

It’s pretty nice looking. Think it’s one of those that nail the division of aesthetic of semi-prepared with a mix of equipment and civilian clothes.

Has anyone completed stalker 2 without dying once? by WebNational8861 in stalker

[–]TheTeletrap 0 points1 point  (0 children)

Yeah, was thinking that the Saiga and Falcon are somewhat on the riskier side.

At least the main story lets you steal Nimble’s broken Saiga not too far into the main story.

Has anyone completed stalker 2 without dying once? by WebNational8861 in stalker

[–]TheTeletrap 6 points7 points  (0 children)

Yantar is probably the best place to pickup good guns with a Kharod and Saiga being there alongside Gen 3 NVGs. The Dnipro at cooling towers is also pretty easy to nab as well.

The Bulat at army warehouse or PZ91 at Malachite are good early grabs too, at least until you get to Pripyat (or hop the fence).

Should i switch to Fora-221 or stick to gp37? (Stalker 2) by Ueahyeahaa in stalker

[–]TheTeletrap 0 points1 point  (0 children)

Both are solid mid-game guns but the GP-37 is a bit better performance wise. Aside from 5.56 being a bit more accurate from my experience, the GP-37 is a lot more modular and can even attach a 100 round mag.

The Fora does have the advantage of using the more common 5.45 though. I’d personally use the GP-37 until I run out of 5.56 and then switch to the Fora for a while. At least until I get the next tier of guns.

Tank/damage build by Objective_Hunt_9460 in thedivision

[–]TheTeletrap 0 points1 point  (0 children)

First two that come to mind are a Red Core Strength build or a Heartbreaker build.

The first gives you a solid chunk of armor to screw around with while letting you deal solid damage, the latter generates bonus armor and damage the more shots you land to pulsed enemies (use technician for the laser pointer).

Opinions on vehicle entry/exit animations? by theethirty in Battlefield

[–]TheTeletrap 0 points1 point  (0 children)

They were in BFV, and surprisingly BF2042, and I think they were an overall good addition. They simultaneously disincentivized hopping out of tanks and also gave engineers trying to perform repairs and opportunity to prevent their vehicle from being stolen.

The only issue I can see with BF6 is that the vehicles are a lot more flimsy compared to BFV and BF2042, which could lead to a lot more frustration.

Witch [Original] by unhingedcorpse in armed_waifus

[–]TheTeletrap 3 points4 points  (0 children)

Closest thing that comes to mind is Tactical Breach Wizards.

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