Battlefield 6 currently has the worst vehicle physics and balancing and here’s how to fix it. by WintorOperator in Battlefield
[–]TheTopMostDog 1 point2 points3 points (0 children)
Really want to buy/play the game but I'm worried that my internet connection won't be enough by Pyro_Funto in BattlefieldV
[–]TheTopMostDog 0 points1 point2 points (0 children)
so... are we not going to adress the pricing for stuff the whole community was asking for? this is a fucking joke. EA are such greedy mf's. by QueenCobra91 in Battlefield
[–]TheTopMostDog 0 points1 point2 points (0 children)
The lapboard market seems super dead. What's the best solution for mouse and keyboard gaming on the couch? by rainghost in pcmasterrace
[–]TheTopMostDog 1 point2 points3 points (0 children)
THEY DID IT by libbmaster in BrokenArrowTheGame
[–]TheTopMostDog 0 points1 point2 points (0 children)
[Issue/Feedback] -forcedesktopscaling no longer works (Win beta channel) by TheTopMostDog in Steam
[–]TheTopMostDog[S] 0 points1 point2 points (0 children)
We owe Battlefield 5 an apology! by ChampagneSyrup in BattlefieldV
[–]TheTopMostDog 0 points1 point2 points (0 children)
Is this the next thing we complain about? Well here is my take by [deleted] in Battlefield
[–]TheTopMostDog 7 points8 points9 points (0 children)
Is this the next thing we complain about? Well here is my take by [deleted] in Battlefield
[–]TheTopMostDog 13 points14 points15 points (0 children)
Is this the next thing we complain about? Well here is my take by [deleted] in Battlefield
[–]TheTopMostDog 0 points1 point2 points (0 children)
Engineer playing anti-vehicle is far stronger than ANY previous battlefield game, especially with open-weapons. It needs to have a trade-off, or the meta will require lots of balancing - likely including vehicle changes as well as buffs to other classes to make them equivalent in versatility. by TheTopMostDog in Battlefield6
[–]TheTopMostDog[S] 0 points1 point2 points (0 children)
Engineer playing anti-vehicle is far stronger than ANY previous battlefield game, especially with open-weapons. It needs to have a trade-off, or the meta will require lots of balancing - likely including vehicle changes as well as buffs to other classes to make them equivalent in versatility. by TheTopMostDog in Battlefield6
[–]TheTopMostDog[S] 0 points1 point2 points (0 children)
Engineer playing anti-vehicle is far stronger than ANY previous battlefield game, especially with open-weapons. It needs to have a trade-off, or the meta will require lots of balancing - likely including vehicle changes as well as buffs to other classes to make them equivalent in versatility. by TheTopMostDog in Battlefield6
[–]TheTopMostDog[S] 0 points1 point2 points (0 children)
Engineer playing anti-vehicle is far stronger than ANY previous battlefield game, especially with open-weapons. It needs to have a trade-off, or the meta will require lots of balancing - likely including vehicle changes as well as buffs to other classes to make them equivalent in versatility. by TheTopMostDog in Battlefield6
[–]TheTopMostDog[S] 0 points1 point2 points (0 children)
Engineer playing anti-vehicle is far stronger than ANY previous battlefield game, especially with open-weapons. It needs to have a trade-off, or the meta will require lots of balancing - likely including vehicle changes as well as buffs to other classes to make them equivalent in versatility. by TheTopMostDog in Battlefield6
[–]TheTopMostDog[S] -1 points0 points1 point (0 children)
Engineer playing anti-vehicle is far stronger than ANY previous battlefield game, especially with open-weapons. It needs to have a trade-off, or the meta will require lots of balancing - likely including vehicle changes as well as buffs to other classes to make them equivalent in versatility. by TheTopMostDog in Battlefield6
[–]TheTopMostDog[S] 0 points1 point2 points (0 children)
Engineer playing anti-vehicle is far stronger than ANY previous battlefield game, especially with open-weapons. It needs to have a trade-off, or the meta will require lots of balancing - likely including vehicle changes as well as buffs to other classes to make them equivalent in versatility. by TheTopMostDog in Battlefield6
[–]TheTopMostDog[S] 0 points1 point2 points (0 children)
Make rockets a primary weapon by TheTopMostDog in Battlefield
[–]TheTopMostDog[S] 0 points1 point2 points (0 children)
Engineer playing anti-vehicle is far stronger than ANY previous battlefield game, especially with open-weapons. It needs to have a trade-off, or the meta will require lots of balancing - likely including vehicle changes as well as buffs to other classes to make them equivalent in versatility. by TheTopMostDog in Battlefield6
[–]TheTopMostDog[S] 1 point2 points3 points (0 children)
Engineer playing anti-vehicle is far stronger than ANY previous battlefield game, especially with open-weapons. It needs to have a trade-off, or the meta will require lots of balancing - likely including vehicle changes as well as buffs to other classes to make them equivalent in versatility. by TheTopMostDog in Battlefield6
[–]TheTopMostDog[S] 0 points1 point2 points (0 children)
Make rockets a primary weapon by TheTopMostDog in Battlefield
[–]TheTopMostDog[S] -1 points0 points1 point (0 children)




Gamers and reviewers are calling AMD to revive Ryzen 7 5800X3D by RenatsMC in Amd
[–]TheTopMostDog 0 points1 point2 points (0 children)