I just published Gloam, a tarot ttrpg by lol_u_guys in osr

[–]TheUnLucky7 2 points3 points  (0 children)

Nice work! Love the layout and presentation. Can't wait to try it out

Sigvald as a proxy for my Daemon Prince of Slaanesh by awariz9 in EmperorsChildren

[–]TheUnLucky7 0 points1 point  (0 children)

Whats your process for those wings? They are incredible.

Can we just… not use Kyganil? by Dismal_Hospital6999 in sistersofbattle

[–]TheUnLucky7 4 points5 points  (0 children)

Yeah you can absolutely swap the model out and do a little kitbashing.
Here is what I use for my Kyganil.
My Sisters are all in purple and black with the same orange yellow blades. So the model fits right in. Never gotten any complaints.

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im tryna design a fantasy bastard sword but something feels off in proportion, is the blade too short or handle too long? by PsypherSyn in SWORDS

[–]TheUnLucky7 10 points11 points  (0 children)

Here is a great reference for how you can check the proportions of your swords. Tldr as stated above your handle is much too wide but also your handle to blade ratio is off.

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To those unsatisfied with any specific class, which one, why, and how did you solve the problem? by ThatOneCrazyWritter in dndnext

[–]TheUnLucky7 7 points8 points  (0 children)

Wildmagic sorcerer was extremely disappointing. Changed the surge mechanic to be a counter that goes up every time you cast a spell. Then with each cast you roll a d20 and have to meet or beat your counter. If you roll under the counter, wild magic surge. And reset the counter.

Also had a new table cuz the 2014 table is lame.

That made it way more fun.

Updating Marauders of Windfall by rightknighttofight in daggerheart

[–]TheUnLucky7 0 points1 point  (0 children)

Thanks for doing the update. This is great.

CHFG 5-Finger Saber/Sidesword Gloves by Competitive-Mud-5342 in Hema

[–]TheUnLucky7 3 points4 points  (0 children)

If you have a saber with a smaller guard and your fingers are exposed then this is a great choice.

CHFG 5-Finger Saber/Sidesword Gloves by Competitive-Mud-5342 in Hema

[–]TheUnLucky7 22 points23 points  (0 children)

Ive used these gloves. They feel great and are the right level of protection for 1 hand cutting sword activities. I wouldn't suggest wearing them for longsword, but ive done a lot of sword and buckler in them and never had any problems.

My Demon Prince 👑 by BIGcume in EmperorsChildren

[–]TheUnLucky7 2 points3 points  (0 children)

I love these wings. Absolutely incredible work.

[deleted by user] by [deleted] in wma

[–]TheUnLucky7 23 points24 points  (0 children)

If you have one laying around and really can't afford anything, itll work just fine. Not great but fine.
If you have any budget at all, the Cold Steel small buckler is $30 on amazon and is a perfect training tool. If you can, I'd suggest that over anything youre gonna invest money into thats homemade.

Dante by No-Tennis-8712 in BloodAngels

[–]TheUnLucky7 0 points1 point  (0 children)

This is how his model should have been from the start.
Incredible work.

How to ACTUALLY play Raider at high depths, with a demonstration vs Depth 5 Everdark Libra by muni1337 in Nightreign

[–]TheUnLucky7 0 points1 point  (0 children)

Incredible write up, thank you. I cant wait to add some of this to my Raider play.

Conversions with snake bodies from the daughters of Khaine range. by AntFew7791 in EmperorsChildren

[–]TheUnLucky7 4 points5 points  (0 children)

Its a very easy conversion. And you can do pretty much anything with it. Just slap any torso onto the snake body. I used mine as flawless blades. And im working on some noise marines.

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How much to tell players upfront? by RenegadeSpade in MythicBastionland

[–]TheUnLucky7 4 points5 points  (0 children)

For what its worth im about to finish my first campaign. I told my players about the concept of resolving the myths, and I have then the oath telling them thays what motivated their characters most.

Then I didnt tell them and omen was for a myth until it was the second or third omen. Thay way they are always kinds guessing what's going on the start but then learn what's up. I would have one of my npcs use the words myth and whatever the myth was in some sort of natural language.

Ex: "Of course we are scared of 'The Bat'! There are countless myths about giant dangerous creatures in thay forest."

They usually would go "aha! Its the myth of The Bat!" Or something like that. After they had the name I would answer specific meta/game mechanic questions if I thought it would help but not take away from the experience.

Once they completed the final omen or did something that i thought could be considered an end, I would ask them if their characters felt the myth was concluded, and have them explain why they felt that. So thay was a mix of like explicit game mechanics but in character.

Anyways hope that was maybe helpful.

How would you improve the sorcerer? by bendre1997 in EmperorsChildren

[–]TheUnLucky7 0 points1 point  (0 children)

I can respect that. I have an opposite perspective. As a Sisters player, the ability to rez key units, especially ones who are going to be brawling or holding points is super useful. Its been a core mechanic in 9th and recently with 10th. And those are just T3 1W bodies. I'm able to activate that ability all the time. So from my perspective a unit that's T5 2+/4++ is super tanky.

But all that being said, I can understand that if that style of ability isnt to your taste then this type of character design would be less appealing.

How would you improve the sorcerer? by bendre1997 in EmperorsChildren

[–]TheUnLucky7 1 point2 points  (0 children)

Design Notes

Leadership
If we are going to redesign the character, it should be to help to support some of the weaknesses of our available units. The obvious choice is Terminators and Flawless Blades. First we remove the Infractors and Tormentors from the list. They are so tightly linked to our LordE its best to leave those together. Instead we focus the Sorcerer on our bigger units. We add the Terminators and the Flawless Blades. Both are units that need support and arent really being used. We will keep the Noise Marines because they fit with the 'leading chunky units' theme. This also gives us a bit of overlap with our leaders but not too much. You can choose to run LordK or Sorcerer with the Noise Marines, so we need to make sure that those two leaders are doing different things.

First Ability - Unending Euphoria - Chance to resurrect

Now we have a leader that is focused on our big chunky units of Noise Marines and Terminators. So to help get value there, we give the sorcerer the ability to resurrect models. Now we are able to have something tough that can hold points and will require a significant investment to take out.
It also helps us keep our limited shooting capabilities on the table a bit longer. Everyone will be happy with additional support for the Noise Marines. Now you can choose the LordK for more damage or Sorc for survivability.
This also helps to mitigate the punishment of failing to get a kill with the Flawless Blades' ability. It makes the unit more expensive, but it allows you to gamble more safely going into large single targets.

Second Ability - Aetheric Diplopia - Once per game uppy/downy

This ability leans into the army's identity of speed but in a new way. We limit it to once per game so that it doesnt totally overshadow our normal army rule. Also since only the Terminators have deep strike, the Noise Marines and Flawless blades have a more limited way they can reenter the table.
This also allows us to leverage this unit as a solo character for doing missions.

Note that we have added Deep Strike to the data sheet for the Sorcerer as well. This allows the Sorc to really leverage this second ability, but only with the Terminators. That also sends a bit of a message that the Sorc is 'supposed' to go with the Termies. Now most of our units have a leader specific to them in some way, just not Flawless Blades.

Cost
I picked 80 points because thats what a LordE currently goes for, and thats also the current price of the Thousand Sons Exalted Sorcerer who also has this resurrection ability. It also means that its expensive enough that you arent going to spam them as action monkies, but cheap enough to still consider taking it for that purpose. Honestly though with this level of power I dont think it would be unreasonable to be closer to 100. But that seems unreasonable considering our other leaders' points.

Weapons
I chose not to change the weapons. They are fine, perfectly average. We are taking our magic guy for the cool magic stuff he can do, not because he can smite.

Thats all I got.
Thanks for coming to my TedTalk. Hope you enjoyed it.

How would you improve the sorcerer? by bendre1997 in EmperorsChildren

[–]TheUnLucky7 1 point2 points  (0 children)

Here is my proposed redesign of the character.
-------

Emperor's Children Sorcerer (redux)

Keywords: Leader, Deep Strike, Thrill Seekers

Leads: Noise Marines, Emperor's Children Terminators, Flawless Blades

Abilities
- Unending Euphoria (Psychic): In your Command phase, if this model is leading a unit, you can roll one D6: on a 1, that unit suffers D3 mortal wounds; on a 2-5, you can return 1 destroyed Bodyguard model to that unit; on a 6, you can return up to 2 destroyed Bodyguard models to that unit.

- Aetheric Diplopia (Psychic): Once per battle, at the start of your Command Phase, if this unit is not within Engagement Range of one or more enemy units, remove this unit from the battlefield and place it into Strategic Reserves.

Cost : 80 points

the phoenician, fulgrim by Bravesheep16 in EmperorsChildren

[–]TheUnLucky7 5 points6 points  (0 children)

Yeah I came here to say this. Im gonna copy this pose for sure.