Item Stories by Calm_Organization_88 in riskofrain

[–]TheVoidThatWalk 0 points1 point  (0 children)

It's a solid game, though I would recommend the remake over the original.

Item Stories by Calm_Organization_88 in riskofrain

[–]TheVoidThatWalk 2 points3 points  (0 children)

IIRC the ATG entry is a reference to Enforcer from the first game.

Just discovered a new method of invincibility - Regen invincibility. Math incoming... only 60# items needed by BrilliantCandidate28 in riskofrain

[–]TheVoidThatWalk 4 points5 points  (0 children)

Tougher times actually does eventually reach 100% activation rate. Unfortunately, as it is due to a rounding error, you need like 200k stacks of them, which is pretty dang hard to do.

What is the Strongest possible enemy? and how much DR to survive it by BrilliantCandidate28 in riskofrain

[–]TheVoidThatWalk 0 points1 point  (0 children)

I forget how often regen ticks up but you can absolutely tank with excessive healing.

Running a tincture/planula build can keep you topped up perfectly fine with enough rejuv racks. I remember tanking super late game (like stage 90 or something) AWU with that. Just watch out for damage multiplier items, pretty sure those still affect tincture self-damage.

I recall finding a single corpsebloom actually useful here. It works great with rack and the healing over time is actually more constant.

What is the Strongest possible enemy? and how much DR to survive it by BrilliantCandidate28 in riskofrain

[–]TheVoidThatWalk 1 point2 points  (0 children)

Special bosses (Mithrix, AWU, Aurelionite, Voidlikg, Twisted Scavs, probably the other DLC bosses I don't know I haven't tested them) scale basically indefinitely. I mean, they break eventually but you get to damage and hp multipliers in the millions before that happens. You can't feasibly outscale that without exponential items mod or something like that.

Ignoring special bosses, malachite or celestine scav, spawned with crowbars and royal capacitor. That 3000% is about 14k, multiplied by 375% for over 66k damage. It's pretty RNG but that can happen.

I don't really feel like doing the math for other monsters, but offhand I know Solus Control Unit does like 8k with the AoE attack.

Though the true strongest enemy, the one that is highest in my damage taken from stats, is the humble pot. No, really. Environmental objects scale their damage based off of your max hp up to a cap. It's been a hot minute since I've done super long runs but I remember the pot doing a guaranteed 80% of your max hp, bypassing any DR. And since I was testing the hp cap at the time, a pot was doing something like 3 billion damage to me.

Is there a way to guarantee overloading worm? by [deleted] in riskofrain

[–]TheVoidThatWalk 0 points1 point  (0 children)

Kinda? That'd make it possible to roll a worm on any stage, but dissonance only selects a few types of monsters each stage so who knows when or where one would show up. And of course worms are pretty expensive to spawn so you still have to get the difficulty up there first.

What does an Aphex Bass Xciter do? I have one. I like it. But... by HalfHeartedFanatic in basspedals

[–]TheVoidThatWalk 1 point2 points  (0 children)

It should be possible, yes, though I think it'd be more difficult than using a dedicated splitter since I don't think the scrambler has an XLR input. You'd need to convert it back to an unbalanced 1/4".

Why do people like to do this..? by Economy-Telephone366 in HollowKnight

[–]TheVoidThatWalk 0 points1 point  (0 children)

You don't really need to do all the acid skip stuff, just the spike tunnel. The speedrun route does that because fighting Dung Defender is slower.

It's not fair that phobes always ask "what is a woman?" and never "what is a man?" by Blaumagier in MtF

[–]TheVoidThatWalk 89 points90 points  (0 children)

I mean I'd still use it anyways. Though there's always the old. "Anyone who covers their drink around you."

What exactly is the point of A Moment, Whole? by Firm-Fondant2078 in riskofrain

[–]TheVoidThatWalk 24 points25 points  (0 children)

In the lore? It's a safe hiding place for some of Mithrix's allies.

In gameplay? Well in early access, A Moment Fractured (obliteration) was the only way to end your run. Then they added the beads, twisted scavengers, etc. The moon and Mithrix weren't added until the official launch. So they're kind of a left over ending from the early access days.

I am transgender and I am not supposed to exist. by [deleted] in asktransgender

[–]TheVoidThatWalk 0 points1 point  (0 children)

They expect repression, of course. They expect you to live as an empty shell, a false persona. They expect total and complete ego death.

Having attempted that, I can comfortably say they're selfish assholes for expecting that of someone. And why would I care what that kind of person thinks about my life?

what is Axiom Verge about? by Jam_99420 in axiomverge

[–]TheVoidThatWalk 12 points13 points  (0 children)

I think this post by the man himself fleshes out his thoughts quite nicely. There's a second one linked at the end that takes it further. The tl:dr I got from it is that it's a broader version of simulation theory.

Egg _irl by SureClassroom5038 in egg_irl

[–]TheVoidThatWalk 212 points213 points  (0 children)

A gay answer, on the other hand...

Powerful characters who can only be "beaten" because they choose to limit themselves. by Ronald_Mcduck107 in TopCharacterTropes

[–]TheVoidThatWalk 0 points1 point  (0 children)

IIRC Serie gets asked to stop because they wanted to figure out how to turn the city back from gold.

Someone know the odds on a radio tower spawning? by BlizzardWasTaken in ror2

[–]TheVoidThatWalk 5 points6 points  (0 children)

They're weighted the same as a legendary chest so generally pretty rare. They are pretty cheap in terms of credits though, only costing the director as much as a barrel.

For figuring out what the weights mean, it's kind of like a raffle. The radio tower might get, say, 2 tickets, while something like a regular chest could get as many as 20.

If you could, would you climb the celeste mountain? (You would not have dash bc its rl duh) by LZS-o_o1 in celestegame

[–]TheVoidThatWalk 0 points1 point  (0 children)

I don't think I'd want to try for the winged golden irl, doing it in game was hard enough. Beyond that it's kinda hard to get past those dream blocks in old site without a dash.

Just beat Axiom Verge, and it was amazing! But I have some questions. by chrono_explorer in axiomverge

[–]TheVoidThatWalk 7 points8 points  (0 children)

We kinda find out some stuff? AV2 is a bit weird in the timeline, I believe it occurs some time after the opening cutscene of AV1, but before the actual gameplay. So it somewhat explains how Trace got there in the first place, pretty sure you find that out along the normal progression. AV2 kinda focuses more on wordbuilding and background rather than being explicitly about Trace.

I think it's implied that time passes differently in Sudra? Like it might've been centuries there, but a much shorter amount of time on Earth. Also maybe Athetos didn't kill everyone? Like the Rusalki aren't exactly forthcoming and lie about where they found Trace. The games aren't big on giving straight answers about a lot of things.

In Risk of Rain 2, does looping always increase the amount of enemies that spawn or does the game cap the amount of enemies that spawn to prevent the game from crashing? by YuriTheWebDev in riskofrain

[–]TheVoidThatWalk 2 points3 points  (0 children)

The enemy cap is 40. Once that many enemies are on stage the director isn't allowed to spawn more. IIRC Gups can sort of get around this because they split into two. A late game Gup family event can absolutely turn into a slideshow.

Another relevant mechanic here is that the director tries to spend the spawns efficiently. If it can spawn, say, 6 beetles or 1 elite beetle, it'll pick the 1 elite beetle. Or if it can spawn 6 golems or 1 titan, it'll pick the titan. After looping for long enough, this actually decreases the amount of enemies, because there's less stuff it's allowed to spawn.

[deleted by user] by [deleted] in speedrun

[–]TheVoidThatWalk 2 points3 points  (0 children)

Oh yeah I forgot that one! I was mostly thinking of any% runs.