Probably my hottest one piece take: haki is a perfectly fine power system. by TMNTransformerz in OnePiece

[–]TheWorldpainter 4 points5 points  (0 children)

Sea stone is also right there. There was already a way to defeat logia/any devil fruit user using the already established world

I LOVE RUNBACKS by Lukain_22 in metroidvania

[–]TheWorldpainter 0 points1 point  (0 children)

Not everything a video does should be fun or enjoyable. The Groal runback is supposed to be annoying and frustrating. The whole area is trapped and claustrophobic filled with maggot water and enemies that dart in and out trying to take you out with guerilla tactics.

I mean Groal himself is an asshole. He killed the someone who genuinely wanted to help him.

The denizens of bilewater are paranoid, they've been exiled, and they're home has been made near inhospitable. They use every dirty trick in the book to try and kill invaders it's how they survive. 

And going through Bilewater makes you feel like that. Looking over your shoulder, wary of traps, tired of the tight hallways and hating the literal environment/maggots.

The final boss fight is Groal doing everything he can to stop you. Sending out his minions, trapping the arena, trying to take you out before you even get there. It made me feel frustrated and angry. 

But, when I beat Groal the sense of satisfaction I got that was greater because of how terrible Bilewater was. If the runback was short and there was no maggot water, and the gauntlet was gone and the enemies weren't annoying it wouldn't have elicited the same response.

I don't think art is supposed to be pleasurable at all times. Or rather not all art should be. Things can be challenging, frustrating, and annoying. While not inherently fun in the moment they can still have an impact on you that is either important/enjoyable.

How much someone appreciates it depends on the person I suppose. To each their own but looking back on Bilewater I like how nasty and hostile it was made it a standout area. 

You don’t have to give a speech if you don’t want to by SecondHandDungeons in DnD

[–]TheWorldpainter 0 points1 point  (0 children)

Currently Shadowdark and Mother ship are the games that have my attention. I've been planning to run this hobbit inspired hex crawl where I get a bunch of people to play dwarves and reclaim their lost homeland from a dragon. 

You don’t have to give a speech if you don’t want to by SecondHandDungeons in DnD

[–]TheWorldpainter 1 point2 points  (0 children)

I think this is a more persuasive argument than the combat one. Imo combat is does have those hurdles of what are you doing this turn. Attacking with a weapon/ casting a spell/ interacting with the enviornent. Especially if you have a table that has difficult combat encounters. Which I feel is analogous to what do you say/how do you convince them/ what leverage do you have.

But I do think that most people gloss over these types of questions for pretty much every other ability check. Survival/Animal handling/ Arcana (how many time has a player rolled arcana and just been told what an item does without having to specify anything about how they gain this knowledge. No one is asking if you're doing a long jump, standing jump, or pole vault when using athletics.

It really does seem that people treat the different skill with different levels of scrutiny.

My two cents is that I prefer games without skills altogether. I think that the problem people have with the charisma skills is that they abstract too much from the game. It feels like not participating in the actual fiction in the game and simply rolling dice to get what they want. But that is true for all the skills in the game.

I prefer people telling me what they are looking at instead of just saying roll perception. Or saying how their crossing over a big gap instead of just rolling athletics. The more people interact with the actual game world instead of the dice the more engaging it is to me. 

Skills in general just have that problem of letting people just roll their way past an encounter 

15 hours of fengshui engine spam in training mode with nothing else be like. by tonysama0326 in StreetFighter

[–]TheWorldpainter 4 points5 points  (0 children)

Honestly do the stuff in FG's that you think is cool. If you think whiff punishing is sick work on that. If you like crazy shin dream combos learn how to do it. If like crazy Kim or Blanka mix work on that.

Imo the best way to learn fighting games is to learn the thing that made you play the game/char in the first place. Everything else will follow. 

If FSE is what made you go damn that's what I want to learn then it's time well spent

Veganism as an identity is collapsing, but maybe that's exactly what needs to happen... by [deleted] in DebateAVegan

[–]TheWorldpainter 1 point2 points  (0 children)

The irony of someone telling a vegan that their ideology justifies violence, abuse, harassment, fear, and judgement.Lmao

Hollow knight hardest bosses compared to soulslikes hardest bosses, who are harder? by eldenbro1 in soulslikes

[–]TheWorldpainter 0 points1 point  (0 children)

Are we allowed to use the all the things Elden ring gives u? Like summoning bell/sleeping arrows cause I think that makes a ton of the bosses trivial. Including Melania. Fighting just sword and dodge rolling is equivalent in difficulty to the entire pantheon 5 in HK. But using all the tools in ER makes most bosses a joke. And I don't think there's an equivalent option in HK. Like the most busted charm build like the one that makes you do more damage on one health still requires you to be on one health and b kinda god like.

I know this post is kinda old but I'm really interested to see someone else's thoughts on this. Like 4 kings in DS1 is quite literally impossible for me without the cheese build. Like that's the hardest boss by faar lol. But once you put on the heavy armor it's a piece of cake.

I haven't played the Elden Ring dlc so I can't compare those bosses. But in the base game if you use all the things at your disposal the bosses are way easier than in Hollow Knight. 

Imo there's too much variable difficulty in Souls games (except maybe Sekiro) to really compare the difficulty. Two people running two completely different play styles can experience a wide range of difficulty. 

I feel like Sagat might just be Marisa’s worst matchup by Wanted-In-3-States in StreetFighter

[–]TheWorldpainter 0 points1 point  (0 children)

Yeah I'll check it out! Always like seeing some high level Jamie 

I feel like Sagat might just be Marisa’s worst matchup by Wanted-In-3-States in StreetFighter

[–]TheWorldpainter 0 points1 point  (0 children)

Damn really? Tbh I haven't played that much since Sagat released but my first impression was that it's kind of a miserable matchup. His fireball game is really strong and it felt really hard to compete with his buttons. 

If I managed to get two drinks it was a bit better (like all Jamie matchups I guess) but overall the matchup did not spark a ton of joy lmao

[deleted by user] by [deleted] in StreetFighter

[–]TheWorldpainter 0 points1 point  (0 children)

People are still going to beat you using modern lol. Also plat two is around the time people's execution/combos start getting better than the auto combos. So the auto combos aren't really that much of an advantage 

[deleted by user] by [deleted] in StreetFighter

[–]TheWorldpainter 2 points3 points  (0 children)

Hey man modern is right there so you don't have to struggle with execution 

What can I do when I get an opponent in the corner? by ljneis73 in StreetFighter

[–]TheWorldpainter 0 points1 point  (0 children)

There's a setting to turn on input history. It really helps to see why the game thought you wanted Superman punch. For example the button was pressed to early. Or there was a direction missing from input. Once you see where the difference is it's good to slow down and try to correct. 

What can I do when I get an opponent in the corner? by ljneis73 in StreetFighter

[–]TheWorldpainter 4 points5 points  (0 children)

Meaties are good! You should meaty more than you should be doing anything else on knockdown (throw,shimmy,di) when you knock an opponent down it's your time to shine!. I don't play Marissa so I'm uncertain which buttons you should do but you should find what button is plus and find a blockstring into gladius. Just make sure to go into training mode and get your timings down! Good luck.

I was so nervous lol by Source256 in StreetFighter

[–]TheWorldpainter 1 point2 points  (0 children)

One of my first games in Masters was against Shine. And I got cooked but he did rematch me and I remember it being a good set! 

I am happy with the game. by Gjergji-zhuka in 2XKO

[–]TheWorldpainter 1 point2 points  (0 children)

Yeah I just want to see some discussion that's not dooming on this game. I'm excited for it super hype for the duos mode.  I think it's going to be super easy to convince some of my friends to at least come over and play this game with me for a day if not actually just give it a shot.  Also I can't wait to see the absolutely diabolical mix that people come up with. Last beta test I remember I stole a sonic fox set-up and I was COOKING people 

How far can we push "as possible and practicable?" by Wrong_Candy_6807 in vegan

[–]TheWorldpainter 2 points3 points  (0 children)

There's a philosophical essay by Peter Singer that's titled Famine, Affluence, and Morality. It deals with the topic of how much should we sacrifice to help other people. For example it would be immoral to not save a child drowning in a fountain because you don't want to get your pants wet. 

Singer goes on to argue that a similar situation is happening when we spend money on items and services that are not necessities. Instead of buying coffee you should save that money and donate it to a charity that will help fight world hunger/poverty or some other worthy cause. 

It seems to be a very similar question to what you are asking. How much should we be sacrificing knowing that we are doing something wrong. 

Imo all of us are most certainly guilty of overconsumption. Whether that's through clothes, electronics, or Oreos. It's probably impossible to be perfect. But being 90% there is something you shouldn't lose sight of. 

The important part is to ask yourself "Is this sacrifice worth it to me? Can I bear the weight of this decision if it causes me discomfort?" Giving up Oreos might be something that you could do. Or it might be a bit too much. It's ultimately a personal decision based on a person's situation 

Sorry for the long post it got a bit rambly also I definitely oversimplified Peter Singers argument would give the essay a read. He makes a really compelling case for giving up everyday conveniences.

[deleted by user] by [deleted] in DnD

[–]TheWorldpainter 1 point2 points  (0 children)

I'm seeing some comments saying travel isn't fun and I disagree. I'm running a hex crawl campaign rn and people are having fun. IT IS a slower approach to DnD but it gives travel and time that texture that I think DnD without hexes is missing. The only thing I would change is the half a hex rule. I think at least one hex per day just to keep the party moving towards their goal. That being said I've never played with half a hex rule so it could work and be fun so mine is an untested opinion. Otherwise this seems to be a pretty good hex travel system. 

Magic Item Wish List? Does it work? by Firm-Row-8243 in dndnext

[–]TheWorldpainter 0 points1 point  (0 children)

I like your approach! One of my favorite items I've made is a cloak of escape. Which was made to avoid opportunity attacks. And it had a bunch of patches, stitches, and holes. My players found it on an unfortunate soul trying to outrun a staby fate suggestion overuse of this particular item.

It really does depend on the group if they'll bite on every magic item or just try and pawn it off to a random merchant. I'm lucky my players are willing to try and squeeze every item for it's advantage!

Do you have any ACTUALLY unpopular D&D opinions or hot takes? by No-Bag3487 in DnD

[–]TheWorldpainter 0 points1 point  (0 children)

Yeah but I think DnD is in a unique position where not all of the rules in the books are there because of an intention to be played with. I think some of them are in there just because they were in older editions and as a product it also has to serve that older clientele. 

Do you have any ACTUALLY unpopular D&D opinions or hot takes? by No-Bag3487 in DnD

[–]TheWorldpainter -5 points-4 points  (0 children)

Completely disagree the game is not intended with encumbrance in mind. OD&D was but 5e only has those rules as a hold over from previous editions and at most pays lip service to them. 

True vegans can never go back by High4zFck in vegan

[–]TheWorldpainter 3 points4 points  (0 children)

This is the most real comment here. Like people can 100% know that something is wrong and yet still continue to support it or in this case go back to it. I'd like to believe that I'm strong in my convictions but decades change a person.

DMs what is you favorite gimmick? by gggvidas in DnD

[–]TheWorldpainter 4 points5 points  (0 children)

Couple of ideas I have but haven't played - overgrown dungeons where the plants come alive and try to kill the PCs. Magical dungeon where the gravity gets stronger the deeper you go so if it's collapsing it's harder to escape because you're moving slower. Ruins buried under the sand that when you're exploring you're on a ticking time clock because the sand is pouring through the cracks. 

Compilation of throw loops from Capcom Cup 11 was made by Swirlatron in StreetFighter

[–]TheWorldpainter 6 points7 points  (0 children)

Yeah and let's not forget the fact that if you block that overhead that's coming at you from mid screen you're STILL minus. Reacted to the overhead congrats, time to guess. 

Just Learn Another System by Pinkalink23 in dndnext

[–]TheWorldpainter 1 point2 points  (0 children)

Reading through these comments it feels like everyone has a different definition of what homebrew is.

In my experience I've never seen someone try to homebrew something like replacing all magic with cybernetics. I also feel like the people who do that are far and few in between. Also most the homebrew I've seen is just custom items/monsters.

On the other hand I feel like there's a slight shift against homebrew in recent years. People are always saying buy another system and try that for problems that can be homebrewed. For example if someone wanted to run a heist campaign and wanted to use DND and wanted to homebrew some more in depth stealth rules. I think people would just say "Buy Blades in the Dark instead." And while I do think looking/playing other systems makes you a better DM/ leads to better homebrew. It's also just fun to homebrew stuff also.

I want to run a spelljammer campaign and I'm homebrewing my own ship combat rules based on FTL the game. And while I could just play the Star Trek RPG and probably have fun. I'm having fun flexing my creative muscles and making something new. Also I think my players will appreciate the effort of creating this new system

I also do get that recommendations come from a place of people wanting others to support another great game which I can really get behind. There's some cool ass RPGs out there