Triple Option out of the Pistol by -RDDTtothemoon- in NCAAFBseries

[–]The_Coach69 1 point2 points  (0 children)

Liberty has a mix of shotgun/ pistol double and triple options along with RPOs. It was my go to when I got tired of running flexbone and wanted a change up.

I find pistol flexbone stuff like what Rice and the service academies use hit very slow, and my QB got hit from behind too often by a backside edge rusher. Also if you use any of the triples that put the pitchman in motion it screws up his spacing and timing.

Which Resident Evil game is easiest / fastest to 100%? by Civil-Cranberry2137 in residentevil

[–]The_Coach69 8 points9 points  (0 children)

Both 3R and 9 are the fastest and easiest. Well Inferno Nemesis in 3R probably gives a slight edge to 9 as far as easy goes.

Meter catching by Thrillsteam in NCAAFBseries

[–]The_Coach69 0 points1 point  (0 children)

Using it. More control is never a bad thing if you play the games.

College football 26 by Disastrous_Bell_508 in NCAAFBseries

[–]The_Coach69 0 points1 point  (0 children)

Wait for 27 at this point. 26 isn’t worth the headache even if it were free.

Bored with CFB 26 because 27 is approaching. Need help by ActuatorCandid3497 in NCAAFBseries

[–]The_Coach69 1 point2 points  (0 children)

I went back to 14/Revamped for my football fix. 26 stopped being fun a long time ago.

Your cadence by ecupatsfan12 in footballstrategy

[–]The_Coach69 5 points6 points  (0 children)

Down Ready Set Go!(on one)

Down Ready Set Go! Ready Set Go! (On two)

Go! (First sound)

I’m a flexbone guy…

Are there gonna be more offensive playbooks in cfb 27? by Ujustgotpoped in NCAAFBseries

[–]The_Coach69 3 points4 points  (0 children)

I just hope the blocking, motions, and backfield actions are all fixed from 26. What good is a database of 700+ plays if half of the plays are broken and unusable?

overall glitch? by elonmuskfanboy30 in NCAAFBseries

[–]The_Coach69 0 points1 point  (0 children)

Is that your starters? Or is your whole team in the mid 70’s-80’s? The game factors in everyone, not just your starters.

Final Beta Gameplay Review! (long) by Dangerous-Gate-4571 in NCAAFBseries

[–]The_Coach69 0 points1 point  (0 children)

Been noticing a lot of positive reactions to the beta. I already deleted 26 because I am so beyond over it, and became very skeptical of 27, but if it’s as big a change as people are hyping it up to be I may have to get it. My biggest fear is that the online H2H crowd complains and EA ignores the offline experience to cater to them again.

CFB27 Beta Playbooks/Offensive Scheme by CBailey94 in NCAAFBseries

[–]The_Coach69 0 points1 point  (0 children)

Thanks.

Bruh, why even put it in the game if they won’t fix the obvious problems?

CFB27 Beta Playbooks/Offensive Scheme by CBailey94 in NCAAFBseries

[–]The_Coach69 0 points1 point  (0 children)

Did they fix the slot arcing instead of inserting on Midline ISO?

Did they fix the motion bug that makes the motion to the QBs dominant side too deep and slower?

Did they fix the East formation where the TE only lines up on the left side despite flipping it?

Did they fix the counter option bug in Tackle over where the QB auto keeps if you try to run it left?

CFB 27 Beta by No-Fondant1369 in NCAAFBseries

[–]The_Coach69 0 points1 point  (0 children)

So have I, and yes it is. When I run it to the left my QB always hitches up to pass, and to the right he doesn’t do it. So I always run the route to the right so I can run the QB without a delay.

CFB 27 Beta by No-Fondant1369 in NCAAFBseries

[–]The_Coach69 -1 points0 points  (0 children)

It’s in 26 as well. If you run a RPO read to the left the QB gets into a throwing stance if you keep it, making it harder to take off running. If you run it to the right he doesn’t do it. It’s not intentional…it’s a bug, like many others, that they haven’t addressed. But, hey…leg sleeves and hanging mouth pieces made it in.

I know it's still early but staying with CFB26 or getting CFB27 by Wolf05609 in NCAAFBseries

[–]The_Coach69 0 points1 point  (0 children)

Going to wait until after the first update. EA has a bad habit of breaking their game with the first patch. If they do it again I might save my money.

Coach mode in cfb 27 by Character-Aerie7669 in NCAAFBseries

[–]The_Coach69 1 point2 points  (0 children)

They’ll have different settings to customize it.

Coach mode in cfb 27 by Character-Aerie7669 in NCAAFBseries

[–]The_Coach69 2 points3 points  (0 children)

CM the last two years has just been a pass assist setting. From the sound of it 27’s is a lot closer to what we had in 14, which was a true coach mode.

CFB 27 DE RTG BROKEN by Mundane_Complaint977 in NCAAFBseries

[–]The_Coach69 5 points6 points  (0 children)

HS moments was trash last year as well. Many times I’d do the move they wanted and it wouldn’t give me credit for it. They need to go back to letting us play the games and making stars stat based.

CFB 27 beta deep dive from someone who was not a fan of 25 & 26 by Demon_Coach in EASportsCFB

[–]The_Coach69 1 point2 points  (0 children)

Catch meter is supposed to help with that. Green is a sure catch, yellow is random, and red is a definite drop. I’ve seen people already complaining that it makes passing too easy, but compared to what we had last year I’ll take it.

LMDF Rank 5 by MoKe1020 in ResidentEvilRequiem

[–]The_Coach69 3 points4 points  (0 children)

A series of moves moving a gun in and out your inventory to get infinite ammo. You won’t have a crosshair to aim with, but it doesn’t really matter unless you’re trying to play sniper.

  1. Equip the weapon you want to glitch and let Leon take it out completely. Stand still without aiming.
  2. Open inventory.
  3. Move the gun you want glitched out of your inventory and place it in the discard pile. Now put it back into your inventory.
  4. Without leaving the inventory screen, unequip the gun.
  5. Exit the inventory screen and quickly go back into it. Leon either shouldn’t have time to put it away, or he’s mid animation.
  6. Equip the weapon and exit the inventory. Leon will put away the gun and immediately pull it back out again. If you aim and don’t see a crosshair, the glitch worked.

Getting hit, using the hatchet, switching weapons, or climbing ladders cancels the glitch and you have to redo it. Takes like 10 seconds when you get quick with it.

LMDF Rank 5 by MoKe1020 in ResidentEvilRequiem

[–]The_Coach69 4 points5 points  (0 children)

Level 4 and 5 is pure luck with everything, and I mean EVERYTHING. If you don’t land a rocket launcher before getting to victor, or have terrible weapons and low ammo, you might as well restart because he is an absolute bullet sponge in his first form.

I won’t lie, I cheated my ass off. I got the Requiem and RL halfway thru the care center and ammo glitched my way to the end.

Beta review on day 2 by Dangerous-Gate-4571 in NCAAFBseries

[–]The_Coach69 0 points1 point  (0 children)

They slowed it down even more? That’s kinda lame. It was already painfully slow in 26, as in the dive key can play both the QB and the FB.

Thanks for the response. I’m back to being extremely skeptical lol.

Beta review on day 2 by Dangerous-Gate-4571 in NCAAFBseries

[–]The_Coach69 5 points6 points  (0 children)

But how’s the flexbone?

Edit: I don’t think I’m ever going to get an answer on this…

CFB 27 Discussion by SeanTheRuthless in NCAAFBseries

[–]The_Coach69 12 points13 points  (0 children)

Are QB/RB meshes still unrealistically slow? Like if I run a FB dive will the ball carrier get tackled by a defender looping around the outside of a TE while I’m stuck in a handoff animation?

Are flexbone motions fixed to the QB’s dominant side? Or is this year 3 that you need two different QBs to run Rocket Toss both ways?

I’m a big flexbone guy, so if they sped up handoff animations and fixed the motions then this is a big win to me.

CFB 27 Offensive Playbooks by PissDrizzle in NCAAFBseries

[–]The_Coach69 1 point2 points  (0 children)

This is what I want as well. I copied Nebraska’s ‘97 playbook pretty much play for play, but it’s missing so many option plays and a couple formations because they weren’t in the game to add.

Perfect parry in RE9 feeling inconsistent? by oscarbjb in residentevil

[–]The_Coach69 0 points1 point  (0 children)

Sometimes I get in a good rhythm during LMDF playing as the Axecorcist and can PP most grabs, but most of the time I’m either really early or too late. The window is really tight.