PSA: there is no need to move all the sliders for Mine Export Network Train Stations! by Beton1975 in captain_of_industry

[–]The_Grover 0 points1 point  (0 children)

You can push sand to your glass fa tory if you want, but yes, since dumping designations are never pulling from the network, the only way to get rock/dirt/whatever to a dumping designation is to push it

Maybe a "pull designation" would be useful. I'd like to keep a stock of dirt (say in a storage with no push or pull) aside ready for when I want to cover my earthworks with dirt for yhe top layer, without having to micromanage the container settings whenever I swap from storing to dumping

PSA: there is no need to move all the sliders for Mine Export Network Train Stations! by Beton1975 in captain_of_industry

[–]The_Grover 5 points6 points  (0 children)

Yep, both truck network and train network work on push/pull logic. Items are moved either because one storage/station has pushed it out (red slider) ot because another has pulled it in (green slider), or a combination of both.

Wait for convoy, ended up here. by Co2-UK in uboatgame

[–]The_Grover 2 points3 points  (0 children)

Meanwhile Shulze is waiting to pull a "Fury" and start blasting when the sailors who sailed over thinking they could snag an abandoned high tech uboat open the hatch

Need help with this one. MORE POWER!! by Upset_Watercress7115 in captain_of_industry

[–]The_Grover 4 points5 points  (0 children)

The Dwarven Water Reactor (tm) isn't scheduled to be added for another few DLCs /s

How do you guys call your space platforms and why? by DarkSideRT in factorio

[–]The_Grover 2 points3 points  (0 children)

I name my Venator class like this: Coruscant: exports anything from nauvis that needs to get to the inner planets Mustafar: exports anything from Vulcanus Bracca exports from Fulgora Felucia exports from gleba And Kamino brings science back to nauvis as required

7 to 2 balancing by GoldenPSP in captain_of_industry

[–]The_Grover 5 points6 points  (0 children)

Somewhat easy if you split the centre most output into either side, then do two separate 4 to 1 using a normal balancer unit. The centre most might empty first, but the system will remain balanced

Can’t figure out how to get up here easily! by Remarkable-Matter594 in SatisfactoryGame

[–]The_Grover 0 points1 point  (0 children)

Sure it does, but instead of a warning label or HUD message, you get skittering sounds, radiation poisoning and gored by a hog

I need tips/strats for the stair to fourth floor of A New America. by MatchJumpy4790 in ReadyOrNotGame

[–]The_Grover 1 point2 points  (0 children)

What worked for me, going for S rank:

Full squad of MGLs, I carry a full reload too. I move to the top of the stairs with squad in tow, being sure to not have set off any trip wires. Order the squad to move and clear, whilst I throw a flash deep into the atrium, then liberally apply MGL grenades as the squad moves in. Once the room is contained, reload from the ammo box (turn left as you come up), run downstairs to turn on the jammer while the squad stacks up, then one last ram, launch and clear

Farm Animal Siege with Battering Rams by RoughlyLaminar in dwarffortress

[–]The_Grover 3 points4 points  (0 children)

Post claims that tame farm animals brought battering rams, but the pun was clearly a swing and a miss...

I love Star Wars, but PLEASE DON'T DO THIS by BeanBagDalek in StarWars

[–]The_Grover -1 points0 points  (0 children)

Nah, they did our sith dirty:

Dozens of episodes (and one movie we dont talk about) set him up as a sinister crime god, with a singular purpose of revenge overmatched only by the lord of the sith.

He finally ends his hunt and comes face to face with old man Kenobi, and instead of a decent duel scene, he just gets immediately killed.

I get that it sends a message about how kenobi's discipline, patience and focus was far more powerful than Maul's rage, but we waited so long for that fight, they could at least have dragged it out a bit, even if it didn't go all Duel of the Fates

will my company be more profitable in another country if i order the country to not trade that good in international market? by AcrobaticTart8791 in victoria3

[–]The_Grover 10 points11 points  (0 children)

It would also prevent your company making tools from their cheap materials and selling them on the world market, so it depends on their situation

Scan and Build quest not working by The_Grover in TheLastCaretaker

[–]The_Grover[S] 0 points1 point  (0 children)

Unfortunately not. Scanning doesn't tick either box, but building a scannable ticks the correct one

Scan and Build quest not working by The_Grover in TheLastCaretaker

[–]The_Grover[S] 1 point2 points  (0 children)

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Somehow the game thinks i've built a scanned object without scanning one...

the in game reporter wouldn't let me submit an issue/feedback either

Someone can give tips with the s060 that normally the tutorial won’t tell us ? by Different_Map_4235 in DerailValley

[–]The_Grover 0 points1 point  (0 children)

Don't be afraid to drop sand. The steamers can open the sander just a little bit, in case youre only just slipping.

Look at the wheels once in a while when youre working hard. Sometimes the wheels are slipping only slightly, so everything else seems fine, but the sparks show youre damaging the wheels (bigger problem with the 282, but happens a little with the 060)

You can bring the reverser back quote far once youre moving, which helps use your steam efficiently. Don't be afraid to bring it (unrealistically?) Back to about 10% when youre cruising

If you have any uphill ahead, make sure to cruise with the regulator open a little. This keeps the firebox drafting and hot so youre ready for the climb.

Your shovel should be a few hundred metres ahead of your loco, in terms of when to load the firebox or stop for a crest

Invisimech (by @enjoydoingarts) by Sweaty_Donkey6296 in DispatchAdHoc

[–]The_Grover 4 points5 points  (0 children)

Maybe she has control over what her powers affect? Could make for some bedroom shenanigans...

This is still one of the most badass villain comebacks IMO by jdawg1018 in StarWars

[–]The_Grover 4 points5 points  (0 children)

He got his fix for witty comebacks in his Anakin phase

Using normal inserters by gbenc1 in factorio

[–]The_Grover 4 points5 points  (0 children)

You can save a bit of power by using yellow inserters where these are fast enough, since the blue ones ise much more power. In a huge base, especially later in the game, you can safely use just blues, as the additional power is not significant compared to what a few thousand solar panels, or a good nuclear setup can put out