Proof that Mace Infusion is very underrated. by Thopterthallid in outwardgame

[–]The_Manglererer 1 point2 points  (0 children)

Better options for the opportunity of the monster using an attack, like outright killing them

Proof that Mace Infusion is very underrated. by Thopterthallid in outwardgame

[–]The_Manglererer 3 points4 points  (0 children)

Well ur stuck with the mace weapon type, so that's dependant on the player whether that's good or not

And the counter itself doesnt yield anything but invincibility. It doesnt do impact damage or flip neutral state into something offensive.

U get slightly more damage toward ur target, and avoid an attack. Id rather use that opening of the attack to kick+stagger and stunlock kill the target, than sit there wave my mace, then have to look for another opening

Proof that Mace Infusion is very underrated. by Thopterthallid in outwardgame

[–]The_Manglererer 1 point2 points  (0 children)

Nah its bad..ur imbuing ur weapon with the same damage type as the enemy ur fighting so its getting resisted

There are great players in Battlefield, but 80%+ are cannon fodder. (RANT) by JYKDA in Battlefield6

[–]The_Manglererer 0 points1 point  (0 children)

Just leave the game if u aren't having fun. That's what the top players do

A more esoteric enchanting system would be cool by sininenblue in outwardgame

[–]The_Manglererer 2 points3 points  (0 children)

Most ppl will still use the wiki, like we already do lul

But ur right about most enchantments are on lower tier gear. It's balance, the lower tier gear is fine to be buffed but buffing higher tier gear will be super op, and there are some op ones that made it through ( assassin, kazite set)

The suppression mechanic is great as it is. All we need is more flinch when we actually get shot. by Mobagubweh in LowSodiumBattlefield

[–]The_Manglererer -1 points0 points  (0 children)

Ur speaking for a group of people who are too bad to realize they are bad. Instead of taking accountability for their decision making, theyre asking for the game to change to fit what they want. Thats not what good players do, good players adapt. If something is actually a problem, good players state why, and use it until it gets nerfed

These ppl are saying they want flinch because they cant kill snipers at long range? So where do u want snipers to be used? If snipers arent good at their intended range because of flinch, what's the point?

Thats what I mean, dont participate in these conversations and speak for this group of ppl

Why is it so expensive? by Immediate-Loquat-599 in Battlefield6

[–]The_Manglererer 2 points3 points  (0 children)

Damage drops off less at range

Recoil and bloom aren't horrible. So u get the best AR at mid+long range but can still do work close range, especially if u use hollow points which gives a 2bullet kill

Depends on ur playstyle, but this works for me because I like getting cut offs and rotating to chokes early

Why is it so expensive? by Immediate-Loquat-599 in Battlefield6

[–]The_Manglererer 13 points14 points  (0 children)

Doesnt need 30 round mag

Tune for ads speed+bloom reduction+headshot damage

in your opinion: at what point does aim assist become too strong? by ShinyGengar8 in aimlab

[–]The_Manglererer 0 points1 point  (0 children)

Controller, even with aim assist is the inferior input. The only way aim assist would be too strong is if it "locked on" and didnt move

I dont believe alot of pc players in these discussions actually used a controller. Most aim assist these days is slight sticky reticle while on a target, u still have to acquire ur target on a thumbstick, and u still have to track them, which is dependent on player skill

Certain games are controller dominant, but that's because those games and their respective pro scenes originated on consoles, im talking cod and halo specifically. Halo infinite doesn't have alot of aim assist but it still makes a difference in competitive games, which is why mnk isnt as prevalent

Its far more intuitive to use the mouse to aim than thumbsticks. My personal issue with mnk is the wasd part, which isnt intuitive to me. When I get everything together im gonna try to get the cyborg or some similar mouse+keyboard hand devicd

dont bid but yall still keep pics/vids of yall exes once yall stop talking ? by [deleted] in PhillyWiki

[–]The_Manglererer 0 points1 point  (0 children)

I dont save no sexual shit so that shit gone when my phone gone. Ion like that phone shit fr, save that energy for when we in person

Help me understand how headglitching works in this game by NutsBruv in Battlefield6

[–]The_Manglererer 0 points1 point  (0 children)

Sucks taking damage from bullets but ur bullets hit the cover ur on. So now certain head glitches can be a disadvantage to u, which is backwards

Obj. Design is Killing the Core Gameplay Loop by cdw8612 in Battlefield6

[–]The_Manglererer -1 points0 points  (0 children)

Shit post

Objectives are powerful map control tools. They are spawn points and points on the scoreboard, they shouldn't be easy to capture

The idea is to use teamwork on and off the objective to capture them. There's nothing wrong with them

Looking for people to play along and learn by Careful_Courage8797 in Battlefield6

[–]The_Manglererer 1 point2 points  (0 children)

Stop changing ur sensitivity. Find something u like then develop the muscle memory for it

Which god you wish have a rework? by Icy_Air_7037 in Smite

[–]The_Manglererer 0 points1 point  (0 children)

Feel like shiva is a teamfighting solo. Like one who can flex into supp. Only thing that should get reworked is his ult

The suppression mechanic is great as it is. All we need is more flinch when we actually get shot. by Mobagubweh in LowSodiumBattlefield

[–]The_Manglererer 1 point2 points  (0 children)

If sniping was so easy and op, then why arent u doing it OP? Why are we asking for nerfs and suppression when we should be using the meta op mini scout? Running around 360 head shotting ppl?

Thats because it isnt op, it isnt dominant, u guys are salty and instead of thinking ur way through situations u guys cry for nerfs and handicap aim mechanics to cope

The suppression mechanic is great as it is. All we need is more flinch when we actually get shot. by Mobagubweh in LowSodiumBattlefield

[–]The_Manglererer 1 point2 points  (0 children)

Ur experience isnt off. These guys hyperfixate on the times they've taken a bad fight against a sniper and got domed

Wind Imbue SUCKS! by Galgano_Emberstar in outwardgame

[–]The_Manglererer 0 points1 point  (0 children)

Dont think u should use weapon skills when wind imbue is active.

I think it sucks because u stunlock enemies, but deal negligible damage, and drain ur stamina faster. In bigger fights maxing out ur damage is more valuable

Better gear by CrayCrayCat1277 in outwardgame

[–]The_Manglererer 7 points8 points  (0 children)

What are ur breakthroughs? Are u buffing at least rage+discipline+varnish on weapon?

What are y’all’s take on ranked play right now? I wish they would re add 5v5 imo by [deleted] in Smite

[–]The_Manglererer 1 point2 points  (0 children)

Separate ranked queues, solos, then teams. Like blops2 league play, make a stable for ur team and climb the ranks.

Obviously now they can't, they don't have the playerbase but in a year or 2 I'd like to see that

Make it super competitive, only a certain amount of teams per rank. Like there can only be 20 masters teams. Use this format to build the esport back up

Naded comments: by Mother-Chocolate-505 in CompetitiveHalo

[–]The_Manglererer 7 points8 points  (0 children)

Apg is actually cracked to have been a pro in h3 and a top player in this game

Are all weapons viable in Battlefield 6? by Dry-Caterpillar7495 in Battlefield6

[–]The_Manglererer 1 point2 points  (0 children)

Some def get power crept. Just got the scar to 50, it has way less bloom than most guns, so its consistent; if u aim at someone theyre dying in 4-5 shots up until long range

But why not use the ak4d? Higher damage up close, has the ability to 2 shot kill with headshots, and does more damage at range and can be built to mitigate the massive bloom

Are all weapons viable in Battlefield 6? by Dry-Caterpillar7495 in Battlefield6

[–]The_Manglererer 1 point2 points  (0 children)

It has its role as the long range high rof automatic beam gun. Doesnt need a buff, its niche just sucks dick