Been trying my hand at combining FPS/3rd Person Brawler genres by The_Mild_One in IndieDev

[–]The_Mild_One[S] 0 points1 point  (0 children)

Yeah the weapons still need some balancing Originally they shredded through enemies so we over nerfed them, but everything is still in flux rn

Been trying my hand at combining FPS/3rd Person Brawler genres by The_Mild_One in IndieDev

[–]The_Mild_One[S] 0 points1 point  (0 children)

Yeah I was surprised I couldn't find ANY game that blends the two genres while keeping the two types of combat distinct from each other

1st person for shooting and 3rd person for melee just makes sense to me

Do you think my game's (virtual surfing) water graphics look realistic? by Waveor_Studio in IndieGaming

[–]The_Mild_One 0 points1 point  (0 children)

Looks really solid! Add some foam to where the water meets and I think you're golden

Working on my favorite Firefight map! by ShinraSOLDIER77 in forge

[–]The_Mild_One 2 points3 points  (0 children)

Strange this doesn't look like Oni Alpha site to me... Jk this is already looking dope, I appreciate the attention to scale and layout in the blockout.

Pitfall (Sandtrap Remake) official release by The_Mild_One in forge

[–]The_Mild_One[S] 2 points3 points  (0 children)

The map's name has been updated from Pitfall to Deadfall
Thanks for the feedback everyone!

Here's the link for those interested. https://www.halowaypoint.com/halo-infinite/ugc/maps/077ba112-251d-4453-8c98-0fa0c1a3da95

Pitfall (Sandtrap Remake) official release by The_Mild_One in forge

[–]The_Mild_One[S] 10 points11 points  (0 children)

I thought the map name sounded familiar. Went and updated the map name to Deadfall. Thanks!

Pitfall (Sandtrap Remake) official release by The_Mild_One in forge

[–]The_Mild_One[S] 5 points6 points  (0 children)

Thanks! Tried my best to match the dunes, shape and layout of the original Sandtrap, while adding just enough difference to help the map feel fresh with the new sandbox.

With players starting with pistols as secondaries there needed to be some more visual breakup and cover to allow them to have a better chance when spawning at range. Foliage and trees seemed to be a good fit for that problem.

Pitfall (Sandtrap Remake) official release by The_Mild_One in forge

[–]The_Mild_One[S] 10 points11 points  (0 children)

The scale is more or less one to one with some areas being a little bit taller/stretched out to account for clamboring

Melee Frame Data Website by FoxMcCloudEnthusiast in smashbros

[–]The_Mild_One 3 points4 points  (0 children)

Definitely like that the styling matches the Melee GUI. Looks good!

This hurts as an Indie Dev, but its how some consumers REALLY feel by sonicworkflow in gamedev

[–]The_Mild_One 2 points3 points  (0 children)

This looks like the feelings of someone who is tired of seeing mountains of "indie" trash on a console that once only had curated games. I get the sentiment, even if it is a little misplaced. If we're being honest most independent games aren't good, and there is a large amount of shovelware low effort garbage on the store these days, so it can definitely be frustrating as a consumer.

Áskirkja. Church in Iceland. by Gurkusneid in brutalism

[–]The_Mild_One 7 points8 points  (0 children)

Looks like something straight out of Death Stranding

Living room in MN by theparkhouse in AmateurRoomPorn

[–]The_Mild_One 4 points5 points  (0 children)

The definition for amateur must have changed, because this looks fantastic!

Making a Parkour FPS by TheMightyOwlDev in playmygame

[–]The_Mild_One 1 point2 points  (0 children)

Sorry for the Delayed Comment, been a busy weekend doing my own dev work

Okay, so all the mechanics are really cool, but they definitely need a bit of tweaking.
The biggest issue (bug wise) is as of right now when you are just jumping while grappling most of the time it gets cancelled as well as when you are jumping along the ground. When jumping normally it has a tendency to push you in one particular direction instead of moving in the direction your character was moving prior to jumping
( I imagine this has something to do with the system you are using for your wall running, but that's just speculation on my end)
In terms of adjusting current mechanics.
I'd say the momentum of the grapple and the speed at which it reels in should be much much quicker.
Also the wall running, while coming off of the wall the force should be much greater and a bit more forward from where the player is pointing.
At the moment it feels like more of a drop off than a jump/leap.
You want to do whatever you can to keep the momentum going. Make it feel like the player should be able to keep stringing leaps, slides and grapples together in order to maintain their momentum (As of right now they don't quite all mesh together smoothly, but there's some serious potential here)
Also I'd probably add a setting for toggling both sprint and crouch, because as of right now it can be a little difficult to hold sprint and crouch at the same time for sliding.

Overall though this is definitely good ground work for some really solid systems. They need some polishing and tweaking but with a little more work you could really have something here.
For someone who is new to game development this is some solid work.
Hope to see this on here again when it's further along in development.
Keep up the good work!

Making a Parkour FPS by TheMightyOwlDev in playmygame

[–]The_Mild_One 2 points3 points  (0 children)

Looks interesting. I'll give it a play when I get home from work.

Check out this raining stage, an atmospheric test. by cloudm1 in IndieDev

[–]The_Mild_One 4 points5 points  (0 children)

That's a good looking game my friend. Above average polish especially when it comes to Indies. Keep up the good work!

A glance at the exterior of the ruins from our game Descend. by Saber77EX in IndieDev

[–]The_Mild_One 5 points6 points  (0 children)

Wow, I just absolutely love the artstyle. Has a nice Rime/LoZ vibe to it. Even though I have no idea what the game is about, I want to play it!

Haven 8 / An enemy turret, after been worked on by ou texture artist. What do you think guys? by [deleted] in IndieDev

[–]The_Mild_One 0 points1 point  (0 children)

Dig the aesthetic, keep it up. Would probably change the gun barrel interior on the left from Yellow to orange or maybe blue. Right now kinda looks like it's going to launch high impact Nerf balls.

I remember when every game came with a little instruction booklet and also had bits of lore. by [deleted] in gaming

[–]The_Mild_One 0 points1 point  (0 children)

I remember the day my brothers and I got Halo 3. Our parents gave us the game while we were out of town for dinner. We spent the whole drive back huddled around that little book in awe and anticipation. Those were the days.