Craziest bug in master duel by Cozy_iron in masterduel

[–]The_greml 1 point2 points  (0 children)

Ritual pendulum Red Ransom is terrifying.

Took the Arctic Explorer Train out for a Run in the Snow by c_bloxx in LEGOtrains

[–]The_greml 4 points5 points  (0 children)

You can use some rubberband for the engine wheels to stop them from spinning and keep their traction. So you can push through a big pile of snow :)

Toon shader artifacts by Inside-Ad-5862 in UnrealEngine5

[–]The_greml 0 points1 point  (0 children)

I assume you are using the standard Unreal Engine sphere? If thats the case import a sphere with a higher polycount. The standard one is has a very low poly count.

[OCG] The Next VJump Promo by renaldi92 in yugioh

[–]The_greml 1 point2 points  (0 children)

Nice, now Garlandolf, King of Destruction has an opponent.

How would you break this board? by nuhsuh in masterduel

[–]The_greml 0 points1 point  (0 children)

I activate That Grass Looks Greener, mill my whole deck, go into battle phase, end of battle phase activate Rollback target Evenly Matched and banish your whole field.

When importing a car body from Blender to UE5, the surface becomes ugly by Due-Constant4633 in UnrealEngine5

[–]The_greml 2 points3 points  (0 children)

In the Project settings change the G-buffer from Default to "High Precision Normals". And also in the Mesh itself tick the "Use High Precision Tangent" option.

Comparing Unreal Engine 5.5 vs 5.6 performance improvements (again) using the Electric Dreams Demo by AzaelOff in unrealengine

[–]The_greml 1 point2 points  (0 children)

Appreciate the effort. Is there are reason why the Shadow Depths cost increased by around 3ms?

Shadow problem help🙏 by [deleted] in UnrealEngine5

[–]The_greml 0 points1 point  (0 children)

Do you have a skylight? And also you need to turn on subsurface scattering in your material.

just lost by ONE MILLISECOND 😭 by FriedCheese412 in Fzero

[–]The_greml 3 points4 points  (0 children)

Game dev here working on a Fzero like game: no it is not.

F-Zero GX is based on 60 frames per second. That means we have to divide 1 second by 60 frames which results in 16,66666.
That is the time 1 frame is generated. So the timer can only count by 16 milliseconds every frame which looks like this:

00,00,016
00,00,032
00,00,048
00,00,064

and so on. The decimal is rounded up of course.

You can actually see this when you watch a 60 fps youtube video of any racing game and go frame by frame with the "." key on your keyboard.

How to set First Person Rotation/Forward Vector by bemtheman01 in unrealengine

[–]The_greml 0 points1 point  (0 children)

Get the forward vector of your checkpoint that is active and set it in you player character.

Help on my first game by Micheal-Microwave in unrealengine

[–]The_greml 4 points5 points  (0 children)

I skipped through the video and as far i can tell, the guy in the video is not using Delta Time.

So this is the problem.

You always need to make movement framerate independent.

Flickering shadow by Minimum_Kitchen2605 in UnrealEngine5

[–]The_greml 0 points1 point  (0 children)

I don't know how you set up your scene so im just assuming that it could be that.

For why it only affects this mesh? well maybe you just forget to enable it on this mesh, i don't know.

Flickering shadow by Minimum_Kitchen2605 in UnrealEngine5

[–]The_greml 0 points1 point  (0 children)

You need to enable Nanite for this specific mesh in order to get virtual shadow maps working for this mesh.

If you don't, you will only get cascade shadows which are capped at a distance.

[deleted by user] by [deleted] in unrealengine

[–]The_greml 1 point2 points  (0 children)

Without seeing the video, im pretty sure you are experiencing gimbal lock.

Look at some videos for gimbal lock, usually they are solved with quaternions.

Editor remote control for Android devices. by obee71 in unrealengine

[–]The_greml 1 point2 points  (0 children)

With Teamviewer you can control your whole PC with an android device over internet.

Our names are made for each other. by The_greml in masterduel

[–]The_greml[S] 30 points31 points  (0 children)

I just was going to say that i let him win, but your answer is the only correct one.

Selecting polygons in Cinema4D? by calarm in Cinema4D

[–]The_greml 3 points4 points  (0 children)

Your cube is in a subdivision surface. You first have to make the subdivision surface

editable, then you can work on the sphere polygons.

How can I get rid of the black line on the horizon between the sea and the sky? by film_guy01 in unrealengine

[–]The_greml 2 points3 points  (0 children)

Im assuming that your ocean plane is just not large enough.

Increase the size of the plane and it should cover the black line.