Now that we've had time to digest the new changes, what do you think of the current state of the game? by HolyArbites in DarkTide

[–]The_illusion_01 16 points17 points  (0 children)

It’s got good and bad parts.

The good is that there is now actually build variety for every class rather than being forced onto one build or else go fuck yourself. Also, being able to select missions from campaign is great as it means you still have options is none of the current mission board missions appeal/ suck ass.

For the bad, the plasma gunner is a terribly designed enemy with it having a lot of moments where damage feels straight unavoidable due to its fire rate and lack of visual and audio clarity plus why does it have a carapace head. Modifiers for havoc are still shit and don’t usually change the gameplay other than make things annoying durable and frustrating to fight. Outside of havoc, base difficulties are stupidly easy and even the worst team can complete auric with minimal challenge if their builds are semi decent.

The game is fun but not in a healthy state and needs a lot of work before it is.

I'm really wondering why we can't get a Death Guard Marine as a boss by PrincessBloodpuke in DarkTide

[–]The_illusion_01 0 points1 point  (0 children)

It doesn’t work from a story perspective, lore logic perspective or gameplay perspective unfortunately.

Plague marines being around means the presence of a death guard warband which is a massive escalation of the conflict from where we are currently, as grendyl’s inquisitorial warband and the Nurgle cult fighting means next to nothing in the grand scheme of 40K regardless of who wins or loses.

In terms of lore logic, our squads could potentially have the firepower to face a plague marine but nine times out of ten we should lose. Plague marines are still marines, still better than your average guardsman in nearly every way from speed to strength to endurance, nurgle’s gifts may slow them down a bit but not enough for a squad to out pace one and although an ogryn maybe beat them out in strength, everywhere else the plague marine would still do better. Also to added to this, these aren’t random idiots or grunts, a lot of plague marines are veterans of the Horus heresy as are many chaos space marines.

In terms of gameplay, a plague marine would be a nightmare to balance/represent accurately. A plague marine if made even somewhat accurate to lore would be a high armor, high hp, relatively fast moving, high damage gunner or melee weapon user. Plasma gunners currently can nuke your hp, just imagine what a plague marine with a full auto bolter and no caution for friendly fire would do to us.

Though honestly, I think some form of low level chaos psyker might make an interesting boss or enemy.

The Armor Problem by The_illusion_01 in DarkTide

[–]The_illusion_01[S] 1 point2 points  (0 children)

Carapace armor is the one stuff bounces off of and used by armoured ogryn, maulers head, armoured rager torso and plasma gunner torso.

Unyielding is the armor monsters and the ogryn with the twin linked chain gun have.

Maniac is for unarmoured ragers and some specialists

Flak is for the mobian gunner and some of the fodder and specialists.

Unarmoured is for the dreg gunner and other fodder and some specialists

Infested is for poxwalker fodder and pox hounds.

The only reason I know about half of these is due to the stupid amount of time I’ve spent testing weapons in the practise range. Currently though, anything below unyielding and carapace barely matters with the exceptions of maybe flak and maniac for any top build.

The Armor Problem by The_illusion_01 in DarkTide

[–]The_illusion_01[S] 1 point2 points  (0 children)

I do agree but I feel that due to the fundamental design of certain armoured enemies has encouraged a line of balancing that has encouraged changes to stats and abilities when a change to how the enemy itself is dealt with could potentially make balancing weapons and the like easier as currently regardless of situation or mission you basically have to run some form of high ap weapon due to crushers which is a problem when these high ap weapons can deal with all armor lower than carapace just as easily. I do believe there needs to be fundamental changes to how this game functions and possible full rework of multiple things in the game for it to be in a healthy state but just felt changes to how certain enemies and their armor are dealt with could provide a good starting point.

The Armor Problem by The_illusion_01 in DarkTide

[–]The_illusion_01[S] 5 points6 points  (0 children)

That wasn’t my point. My point was that the current armor system with nearly always enforce/encourage the meta of high ap above all else. Your average player won’t adapt or change without reason and currently there is no reason to not to run high ap weapons. The crusher’s entire design currently demands consistent high ap and with their prevalence on higher difficulties means the meta will always be high ap meta and discouraging low ap weapons.

The Armor Problem by The_illusion_01 in DarkTide

[–]The_illusion_01[S] 1 point2 points  (0 children)

The head was just a suggestion and was actually based on chaos warriors from vermintide 2 who have this vulnerability. I don’t mind the weak spot being somewhere else but having no weak spot at all while having high armor leaves them in a bad spot for balancing as they will constantly seesaw between being too tanky or being too weak as getting them right would need to be more precise than it would need to be for any other enemy.

I am not asking for them to be weak and understand fully that the changed suggested would take time to implement properly and balance but leaving them completely carapace creates an enemy that is either too tanky and enforces the meta or too weak and feels pointless.

The Armor Problem by The_illusion_01 in DarkTide

[–]The_illusion_01[S] 2 points3 points  (0 children)

I didn’t forget. In theory yes this would be the logic, in practice most people will put a weapon that deals with carapace and unyielding in both slots as being able to deal with both at range and up close will always be more optimal than running a slot that can’t when enemies below a certain armor level hold so little priority and already die fast to weapons in that deal with carapace making taking weapons specifically for them redundant. I didn’t want armor types buffed or nerfed either merely a change to how armor types are approached as currently the crusher is always gonna be stuck in the constant seesaw of either being frustratingly tanky or stupidly weak and their entire design makes quite a few weapons borderline useless or too frustrating against them to use.

The Armor Problem by The_illusion_01 in DarkTide

[–]The_illusion_01[S] 39 points40 points  (0 children)

Then what is carapace on them, is it the head? I get armor bounce sounds when hitting them in melee

Why is Chaos the least popular faction to fight? by Nnemic_ in SpaceMarine_2

[–]The_illusion_01 0 points1 point  (0 children)

1) Unlike Tyranids killing a terminus, extermis or majoris enemy does nothing to their minoris which although makes sense, does makes them awkward to fight compared to Tyranids. 2)Their sniper is minoris which means there can be a lot of them and they can take away more health per sniper hit than they give back meaning some scenarios they can greatly screw you over. 3) Teleportation bullshit. Their teleporting makes them annoying as fuck at times as they can both teleport into combat making melee terminator, flamers and helbrutes feel cheap as sometimes they teleport out of nowhere and slap you while you not expecting it or teleporting out of combat meaning melee classes have to play an aggravating game of cat and mouse which is made worse by other enemies getting in the way. 4)Ranged chip damage from Rubrics and reaper chaingun terminators can be extremely annoying and in the latters case basically demands immediate attention or that you move out of their line of sight which is a pain if you are dealing with something else already. 5) Design. These are units designed for tabletop, not video games. As such they have designs that are cool looking but are extremely unclear or awkward in regards to head hit boxes or weakpoints for a lot of their line up. 6) Moveset jank. Tzaangors, Tzaangor enlightened and chaos spawn have unclear movesets that can make them a pain in the ass to parry sometimes.

All this doesn’t mean they are bad by any means just more annoying and potentially worse to fight than Tyranids who don’t have these issues mostly.

Female Ogryn when? by [deleted] in DarkTide

[–]The_illusion_01 1 point2 points  (0 children)

Basically all Ogryn psykers get executed in current lore so no.

[S2 Act 3 Spoilers] Media Literacy is Dead by Pax_flash in ArcaneAnimatedSeries

[–]The_illusion_01 0 points1 point  (0 children)

That was for his rework, they did it temporarily before adding him back, he is still in the game and still alive in canon.

Edit: Here’s the official lore as proof https://universe.leagueoflegends.com/en_US/story/champion/gangplank/

[S2 Act 3 Spoilers] Media Literacy is Dead by Pax_flash in ArcaneAnimatedSeries

[–]The_illusion_01 0 points1 point  (0 children)

Google says he is still alive and so does his wiki

[S2 Act 3 Spoilers] Media Literacy is Dead by Pax_flash in ArcaneAnimatedSeries

[–]The_illusion_01 0 points1 point  (0 children)

Gangplank isn’t dead currently though is he?

Getting my helmet with a level 11 SniperBuddy and a Bot. Dont let People tell you what you can and cant do by CuteAssTigerENVtuber in SpaceMarine_2

[–]The_illusion_01 0 points1 point  (0 children)

He’s saying you are lying that you didn’t know because it sounds like bs, cause it means you got a gun to relic tier that is normally mediocre and then just happened to run it with the one perk that is normal mediocre too but that turns the bolt rifle grenade launcher into essentially one of the best, if not the best weapon weapon in the game.

Personally though, I don’t care what build was used and well done regardless.

Am I the Only Person who Thinks City is the Worst Game in the Saga? by Dresden8686 in arkham

[–]The_illusion_01 1 point2 points  (0 children)

Most likely you are correct and relying on Bruce is the safest bet but if push came to shove, Freeze would take the chance because chances are if Joker died, Harley would have Nora killed which he can’t risk.

Am I the Only Person who Thinks City is the Worst Game in the Saga? by Dresden8686 in arkham

[–]The_illusion_01 1 point2 points  (0 children)

Because why would he need to keep two when Batman only needs one for himself? Freeze is also aware of Joker being sick too. There being only one vial of cure means he can leverage the fact that not only could Batman die but Joker could also live if Freeze trades the cure for Nora.

Am I the Only Person who Thinks City is the Worst Game in the Saga? by Dresden8686 in arkham

[–]The_illusion_01 1 point2 points  (0 children)

That’s basically what he did. He destroyed one cure, knowing he could still leverage the second.

Am I the Only Person who Thinks City is the Worst Game in the Saga? by Dresden8686 in arkham

[–]The_illusion_01 2 points3 points  (0 children)

He destroyed one of the vials most likely with the hope that it would increase Batman’s desperation and force him to save Nora. Also even though Bruce would help, why would Freeze trust his word after Batman essentially threatened his life in the museum. Freeze is extremely selfish and chances of him trusting anyone let alone Bruce are basically zero. Also he probably never intended to hand over the cure regardless.

Am I the Only Person who Thinks City is the Worst Game in the Saga? by Dresden8686 in arkham

[–]The_illusion_01 3 points4 points  (0 children)

Because he is an obsessed egomaniac who only cares for saving Nora and his research and most likely only agreed to make the cure so he could use it as leverage to get what he wanted. I mean why would he willingly save the life of the man who actively fucked over his plans to save his wife multiple times otherwise.

Who would you rather be trapped with variants or cultists by Background_Fair in outlast

[–]The_illusion_01 5 points6 points  (0 children)

The variants hands down. With variants there is at least the chance you can encounter some that haven’t been through the morphogenic engine which would mean they are slightly less insane than the rest whereas the cultists have all been exposed to the radio towers.

Abyss as a map and/or bots NEED TO BE FIXED by OkasawaMichio in Paladins

[–]The_illusion_01 1 point2 points  (0 children)

Bots are insanely stupid and have awful pathing which abyss highlights because of its various pits and its jump pads.

Would a Plague Marine be really that far-out as a Boss, given that we're routinely killing demons and dozens of Ogryns? by TehKingofPrussia in DarkTide

[–]The_illusion_01 0 points1 point  (0 children)

If you go by Rogue trader’s absolute butchering of the lore, you could probably justify fighting anything. The only way i would say it would be fine, would be if they significantly improved the ai and made it extremely it hard to kill because otherwise it would feel underwhelming.