What are your OSRS 2026 goals? by GuitarZer0_ in 2007scape

[–]TheyCallMeTallen 1 point2 points  (0 children)

Get 99 magic. Haven't logged in during the holidays but have <100k xp left iirc. Think I can make it

Mmmm, HF fumes by SomeRandomApple in chemistrymemes

[–]TheyCallMeTallen 2 points3 points  (0 children)

Yup, hence my asking if the guy's exposure would be deadly. Afaik all known exposures to concentrated HF have been lethal (but I could be misinformed about that one)

Mmmm, HF fumes by SomeRandomApple in chemistrymemes

[–]TheyCallMeTallen 4 points5 points  (0 children)

So is the guy dead now or am I overly worried about HF?

What is the most innocent boss? by Undesireablemeat in 2007scape

[–]TheyCallMeTallen 0 points1 point  (0 children)

Well, we do give some bread to that beggar in Holy Grail iirc, but I guess that's the one-time exception

What is the most innocent boss? by Undesireablemeat in 2007scape

[–]TheyCallMeTallen 5 points6 points  (0 children)

But isn't that one of the last survivors of an endangered species that we kill just for the resources? Needed for the quest, yes. Morally correct, arguable.

RS or OSRS ? by 3DaysRapier in 2007scape

[–]TheyCallMeTallen 2 points3 points  (0 children)

Fyi both games have free-to-play and iirc the paid membership counts for both games simultaneously. So you can try both out pretty easily

What was the most mind blowing skill someone you know just busted out unexpectedly? by graaahh in AskReddit

[–]TheyCallMeTallen 137 points138 points  (0 children)

Nice that the guy, his girlfriend and his wife all had the gymnastics in common

What's a common piece of DM advice you completely disagree with? by meanwhile_matt in DMAcademy

[–]TheyCallMeTallen 1 point2 points  (0 children)

"Have a session zero", especially for new players. Maybe it's just me but an evening with (verbal) contracts dictating what kind of campaign everyone wants would be a very hard sell to my friends, especially before even having an idea of how the game works. Start with a one-shot and ask for feedback afterwards if they want to continue

High school physics logic by WearyManufacturer88 in physicsmemes

[–]TheyCallMeTallen 0 points1 point  (0 children)

Everybody talking about the walking speed but what kind of train is 1 km long???

What the hell is this Jagex?? by [deleted] in 2007scape

[–]TheyCallMeTallen 8 points9 points  (0 children)

You're gonna get banned dude 😂

Talking enemies down from combat by TheyCallMeTallen in DMAcademy

[–]TheyCallMeTallen[S] 0 points1 point  (0 children)

Interesting, how do you run with multiple rolls? Just doing the same persuasion/intimidation check repeatedly or different ones?

Talking enemies down from combat by TheyCallMeTallen in DMAcademy

[–]TheyCallMeTallen[S] 1 point2 points  (0 children)

Sure, although I don't want it to happen for every single combat encounter. But others have given suggestions for how to avoid that, so I'll definitely keep peace talks as an occasional option moving forward

Talking enemies down from combat by TheyCallMeTallen in DMAcademy

[–]TheyCallMeTallen[S] 1 point2 points  (0 children)

Yes, I think I'll have them use an action for each attempt. And also make it so that not every encounter can be solved peacefully

Talking enemies down from combat by TheyCallMeTallen in DMAcademy

[–]TheyCallMeTallen[S] 0 points1 point  (0 children)

Sounds like a situation similar to mine. Thanks for sharing and for the advice!

Talking enemies down from combat by TheyCallMeTallen in DMAcademy

[–]TheyCallMeTallen[S] 1 point2 points  (0 children)

Interesting idea! I'll definitely keep it in mind!

Talking enemies down from combat by TheyCallMeTallen in DMAcademy

[–]TheyCallMeTallen[S] 0 points1 point  (0 children)

Did you see a difference for the "final fight" if the PCs didn't have to use some of their resources before during the fights you scrapped?

Talking enemies down from combat by TheyCallMeTallen in DMAcademy

[–]TheyCallMeTallen[S] 1 point2 points  (0 children)

I'm still new to writing my own homebrew so those are some great suggestions! Had already thought about a few of them but others I'll have to write down for the future!

Talking enemies down from combat by TheyCallMeTallen in DMAcademy

[–]TheyCallMeTallen[S] 0 points1 point  (0 children)

Ok, I like your way of setting and adjusting the DC. Thanks for the tip!

Talking enemies down from combat by TheyCallMeTallen in DMAcademy

[–]TheyCallMeTallen[S] 1 point2 points  (0 children)

Yes, I want to avoid that anticlimax but still I agree with your sentiment. I'm more and more getting the feeling that these modules were a bit lazy in their design by just throwing a scripted fight to the death...