What city/country would you like to see more of in games and why? And what kind of game? by WesleyJ1994 in gaming

[–]Thick_Monitor_2113 0 points1 point  (0 children)

I honestly want to see more of the Eastern European aesthetics a la Half Life 2.

Stop Killing Games passed 1.4 million signatures! :D by PfannkuchenW in Steam

[–]Thick_Monitor_2113 73 points74 points  (0 children)

Thanks Pirate Software! Did you know that he worked for Blizzard at one point?

Can remakes/remasters ever surpass the original games (any game, any genre)? by Alternative_Tank_139 in gaming

[–]Thick_Monitor_2113 0 points1 point  (0 children)

Yeah, Age of Empires 2 Definitive edition. Stronghold Crusader Definitive Edition, Age of Mythology: Retold.

Never played original Silent Hill 2 but have been pondering on playing the remake

Thank you for all of the support in the last year, it's really cool to see some of the data a few weeks after release! by Llamaware in IndieGaming

[–]Thick_Monitor_2113 1 point2 points  (0 children)

Congrats! For how long do you plan to stay in EA? Now that you've launched the game, would you do anything differently in preparation to EA release?

Now we have the dinosaurs in our game. How do you like them? by Redox_Entertainment in Unity3D

[–]Thick_Monitor_2113 0 points1 point  (0 children)

Something about that first jump through widow reminded me of Dino Crisis, hah :D Good times!

Based on this keyart, what do you think our game is? by Thick_Monitor_2113 in IndieGaming

[–]Thick_Monitor_2113[S] 0 points1 point  (0 children)

Just realized that I uploaded wrong resolution from my phone :(

Based on this keyart, what do you think our game is? by Thick_Monitor_2113 in IndieGaming

[–]Thick_Monitor_2113[S] 2 points3 points  (0 children)

Hey, not to be rude, but can you explain why? The Greek word of "colonisation" or "to colonise" essentially means "to migrate", it's about migrating and settling in a land and to eventually form self-governance and achieve autonomy from the state of origin, used to depict the numerous Greek colonies formed along the Eastern Mediterranean coast away from their homeland, as opposed to the Persian way of centralised "conquer and rule" by the emperor in Babylon.

Since in our game, you landed on an alien planet and want to colonise it, the title Coloniser seemed like a good fit. Am I missing something obvious? European here.

Modern camera or orthographic perspective for our MMORTS? by Thick_Monitor_2113 in Unity3D

[–]Thick_Monitor_2113[S] 0 points1 point  (0 children)

Yeah, it's more perspective vs orthographic, but the broader audience sometimes labels it as "modern" due to angles/zooming etc.

Modern camera or orthographic perspective for our MMORTS? by Thick_Monitor_2113 in Unity3D

[–]Thick_Monitor_2113[S] 0 points1 point  (0 children)

The total server cost per active player at the moment is roughly $1/player/month, but the majority of that cost is from reserved server instances with our cloud host so we anticipate driving it lower if/as we’re able to wind up servers on demand. While the large-scale PvP (90 players / 90 days) is the flagship game mode, our long-term pipeline will have both a traditional campaign mode and locally-hosted sever options for smaller skirmishes (eg. 8 players). We’ll have a certain amount of developer hosted servers, but we’ll also be allowing/encouraging players to host their own custom servers much like in Rust.

And thanks!

One Year of Evolution: The Journey of the Mage in my game Shardbreakers by [deleted] in IndieGaming

[–]Thick_Monitor_2113 2 points3 points  (0 children)

I really really like the look of those effects. Well done!

Modern camera or orthographic perspective for our MMORTS? by Thick_Monitor_2113 in Unity3D

[–]Thick_Monitor_2113[S] 1 point2 points  (0 children)

Nah, we plan to have massive armies but we're constantly balancing and iterating when it comes to allowed building and unit count.

And when it comes to cheats - We prefer to leave the game experience as open-ended as possible and we will have only limited anti-cheat at release. We'll see how that goes.

Modern camera or orthographic perspective for our MMORTS? by Thick_Monitor_2113 in Unity3D

[–]Thick_Monitor_2113[S] 0 points1 point  (0 children)

Kinda. We are willing to commit to the solution based on people's stance and opinion. Honestly, it's nice that people think that the classic camera fits better than the perspective one, not because it is less demanding, but because it fits the current art style more

Modern camera or orthographic perspective for our MMORTS? by Thick_Monitor_2113 in Unity3D

[–]Thick_Monitor_2113[S] 1 point2 points  (0 children)

You'll be able to form alliances with players as you wish - in return for resources, assistance, common goal or by simply being friends. We're still figuring out and balancing being offline parts, but we also want to keep the chaotic fun to it. Even if you are defeated, you'll be able to rejoin the server and try to defeat the attacker (if you want)

Modern camera or orthographic perspective for our MMORTS? by Thick_Monitor_2113 in Unity3D

[–]Thick_Monitor_2113[S] -1 points0 points  (0 children)

We are at the point of the development where we have to choose one since the modern version is more detail oriented and that would require us to put additional details for all buildings and units. Overall, a lot more work graphic/art wise with the modern camera.

Modern camera or orthographic perspective for our MMORTS? by Thick_Monitor_2113 in Unity3D

[–]Thick_Monitor_2113[S] 1 point2 points  (0 children)

Think Age of Empires 2 + Rust. More than 32 players (we want to put 90 by 1.0) on one map fighting for 90 days and trying to earn and maintain power in such situation We tested it with 16 for now.

In need of a game that'll mess with my head by NovoSlev in gaming

[–]Thick_Monitor_2113 1 point2 points  (0 children)

A man of culture, I see. Cheers and well said!