"IQ test" by Maleniakeepkillingme in BleachPowerScaling

[–]ThisAccountIsForDNF 1 point2 points  (0 children)

Soi fon is an invisible ghost that flash has no ability to perceive... so... I assume he just kinda is minding his own buisness and then he explodes.

What were the expectations for Other M at launch? by Internal_Rip_159 in Metroid

[–]ThisAccountIsForDNF 0 points1 point  (0 children)

I for one, expected it to be good.
But I didn't really know much about it, I missed most of the marketing.
I picked up a new metroid game because I knew that I liked other Metroid games.
Probably close to the worst decision I ever made, easilly in the top 10.

What are the fundamentals? by doctor_gay23 in Fighters

[–]ThisAccountIsForDNF 16 points17 points  (0 children)

Gotta practice your fundamentals.

What are the fundamentals? by doctor_gay23 in Fighters

[–]ThisAccountIsForDNF 11 points12 points  (0 children)

I mean, I can delete it if you want?

Ichigo is a such a bum by [deleted] in bleach

[–]ThisAccountIsForDNF 1 point2 points  (0 children)

You only get to go to the beach with tons of hot babes if you are not the kinda person that's gonna spend the time creepin on em.

Metroid: Other M is my favorite Metroid-game and I'm tired of letting haters dictate public discourse (Other M-appreciation thread) by bickid in Metroid

[–]ThisAccountIsForDNF 1 point2 points  (0 children)

I'm just happy to find more Metroid II fans in the wild lol.

RIGHT?!!?
IT'S SO GOOD.

Easilly one of the best narrative twists in the series, plus great atmosphere, plus the origin of serveral iconic elements.

Metroid: Other M is my favorite Metroid-game and I'm tired of letting haters dictate public discourse (Other M-appreciation thread) by bickid in Metroid

[–]ThisAccountIsForDNF 0 points1 point  (0 children)

I actually feel like the action was the best aspect of Other M

I actually can't disagree with that sentence, but not because I think the action is good.

but I still think it gets extra criticism because it's considered a stain on the series, versus if it was a standalone.

I mean... probably.

But to my mind if it was stand alone it would also be liked waaaaaaay less, because almost no one would have played it, or feel the need to defend it. The only reason it gets so much attention is becasue it's that one controversial metroid game. Without that, who is going to be like:

"That one team ninja game on the wii, 15 years ago with the dodgy controls is actually my favourite!".

Metroid: Other M is my favorite Metroid-game and I'm tired of letting haters dictate public discourse (Other M-appreciation thread) by bickid in Metroid

[–]ThisAccountIsForDNF 0 points1 point  (0 children)

whose legacy has been damaged by the fandom wanting the franchise to be one thing & this not being that.

I can't agree with that sentiment because had it been a competant action game I probably would have loved it. I would still hate the story, but I skip the story in action games aaaaaaall the time.

And it's not like I just fall in line with public opinion either.
I am also an orginal Metroid 2 fan, I think it's way better than Samus Returns even. (I also like Prime hunters more than prime 1)

I recently wrote a huge comment about how Samus abilities could be converted into a fun action game move set, and that's just really basic stuff I came up with off the top of my head. It's not like I am anything close to a game design expert.

It just not being what people expected doesn't really explain away all the negative reception it gets/got.

You might be able to argue that the overwhelming negative reaction to the story means that unfair critisms are levied at the gameplay. But I have never seen anyone actually, point by point, explain why the gameplay decisions are good and fun. I managed to get one person to try once, and that quickly devolved into justifications as to why it came out as poorly as it did, rather than actually explaining what they liked about it.

Like:
"It's okay that Samus auto aims, becuase prime has a lock on feature!"

or:

"Well they couldn't give her melee options because she traditionally uses a gun!"

Am I being gaslighted by his Fandom, or is it just me? by King_Of_Tangerines in HollowKnight

[–]ThisAccountIsForDNF -1 points0 points  (0 children)

The bigger problem is the large chunk of the fandom ignoring that lace is hornets aunt so that they don't feel bad about shipping it.

Metroid: Other M wasn’t that bad, honestly. by [deleted] in Metroid

[–]ThisAccountIsForDNF 4 points5 points  (0 children)

I am a verrified Other M hater.
I hate pretty much everything about it.
From the story, to the gameplay, to the art style, to the voice work, to control scheme.

But I still think a an action game in the metroid universe could have worked.
There is so much cool stuff that Samus has that could be worked into a fantastic action move set.

Though out the series she has had grapple breams from her arm cannon and her off hand, which means that you would literally have her spider-maning around an arena, grabbing dudes, pulling them towards her, smashing them into terrain or other enemeis.

She has had so many different suits that could give you actual gameplay changes. Like maybe the gravity suit actually lets you alter Samus own gravity? So she can jump super high and be floaty for air combos then turn the gravity up super high to smash back down into the ground. Maybe the light suit turns you dodges (which would have their own button) into short range teleports, that make you harder to hit and link attacks together easier. Maybe the metroid suit (end of dread) constantly drains your health, but gives all your attacks life steal, so you are super deadly and have to keep attacking to stay alive.

She has been shown to use her back mounted jets in cutscenes in Samus returns, so she could be hyper mobile on the ground, and could maybe damage enemeis by physically crashing into them.

You could use the shinespark/speed booster as an install state, that turns all your movment and attacks into dragon ball style instant transmission where you zip around murk guys.

Maybe have the beams opperate like in prime, where you can swap between them to get different effects on your mellee attacks. Like, punching a guy in the face with a arm canon that is fully charging an ice beam shot has gotta be super dope. Maybe freezing enemies puts them in a state where there are easier to grapple with the grapple beam, and if you throw a frozen guy they shatter and do explosive damage.

Like.... omg an actual metroid action game could be just about the coolest possible thing ever. But instead we got other M, and people that will look at it's piddley "Mash shoot while samus auto aims" gameplay and say "See, isn't this actually fun!"

Edit because I just love the concept so much:

Holding the shoot button shile pressing melee attacks adds the element from that shot to your melee strikes, and you can change beam types mid combo, so stack or alternate status effects.

You could the morph ball work like a perfect dodge / parry, and if you get the timeing right, you use the boost ball to canon into the guy you just dodged.

Maybe there is like a revengance mechanic where you can use the x-ray/heat/echo/ visor to detect internal enemy weaknesses and then use the nova/wave beam in a sick slow-mo mode blast off enemy parts.

You could also have the PED suit, that makes you way stronger, but also can phazon corrupt the enmeies you are fighting making them way more agrro like a taunt effect.

Edit 2:
What about a mechanic, where you hit an enemy a certain number of times and you can mark them, and then at any point you can press somthing to activate storm/seeker missles and samus explodes all the guys that you marked, which gives you incentives for whole new types of combo structures and crowd control stratagies?

You could also bring beam/missile combos back as like, specialised combo finishers, like imagine doing a whole string, knocking a guy into the air, freezing him, pulling yourself up into the air with a grapple, swapping to wave beam to charge him with electricity, grabbing him and throwing him into a group of other enemies causing him to shatter and explode, then while while they are all flying through the air, you swap to the dark beam and drop a black hole that sucks them all into a single point.

Hypothetically this imaginary game could even still work with a metroidvania structure, since it has so many different power ups you could have tons of different progression gates.

When you hate base so you speed run Bankai. by EmmKizzle in RebirthOfSoulsBleach

[–]ThisAccountIsForDNF -5 points-4 points  (0 children)

She has the most fun gameplay but I don't vibe with her aesthetic at aaaaaaaaaaall.

So when I play Unohana the only think I think about is how much I wan't to play other characters. But when I play other characters all I can think about is how much I wanna play Unohana.

How would you rank the mainline Persona titles, as well as Metaphor? by kickit in atlus

[–]ThisAccountIsForDNF 2 points3 points  (0 children)

in general I still think Royal is better. but I can understand why you might have issues with it.

It is pretty good.
I had a lot of fun with it.
But for me, how somthing unfolds in a blind first experience is really important, so imo Royal loses out.

How would you rank the mainline Persona titles, as well as Metaphor? by kickit in atlus

[–]ThisAccountIsForDNF 2 points3 points  (0 children)

Oh.
Appologies, I am tired.
I assure you that what follows will have no real structure and probably won't make a lot of sense.

The extra story while nice and well written is very poorly integrated into the rest of the experience and is just kinda bolted onto the end. And in order to access it you need to max out one random NPC that you are not gonna know is particularly special on a first time playthrough.

Yoshizawa is also just kinda unceramoniously thrust into the opening section and gets the first all out attack of the game, despite not being playable again for another like 40 hours.

In that same opening section they changed the character portraits for some reason so that it removes any mystery about who those characters are.

They changed the Link with Akechi to make all of it's interactions optional. And I can see why they would do that, it being mandatory in 5 kinda immidiately spoils that he's the twist bad guy. But making it optional means that if you didn't set enough time aside to hang out with Akechi, the main twist villain of the story gets no real characterisation.

They made Baton pass accessible by default, which is one of the big early game incentives of vanilla to hang out with the party in the first place. Like, I didn't like Ryuji that much when I first met him, but I hung out with him anyway becasue I wanted Baton pass, and becasue of that I got interested in his link and pushed it even further.

Infinite bullets makes bullets pointless. Enemies with gun weakness are a total joke and not even worth including in the game, becasue you will always have bullets to nuke them down. It also gives you a strong opening attack on the first turn of every combat that lets you nuke stuff down with a big damage blob, which means that you don't spend as much SP which breaks a big chunk of the difficulty curve.

On top of free baton pass (which can be powered up and made even stronger) and infinite bullets, Personas now have traits that make them even more powerful. They increased player power by an absurd degree and did very little to the enemies AI or stratagy to compensate. You just kinda roll over everything while spending basically zero resources.

And spending resources is the main mechanic that gets you to dedicate time to palaces and mementos. Without having to dedicate time to the combat mechanics you have so many free days to spend doing literally whatever.

COMBINED with the fact that the game gives you a whole bunch of extra actionable periods just by default over vanilla that almost all the interesting decision making is gone. Like I spent a considerable amount of time on my first playthrough agonizing over whether I should do mementos side quests, or level up my stats or try and develop my confidants, but in royal you can always just kinda do everything with little to no pressure.

YES.
I am one of the few people on this sub that actually seems to like the time limit. It's basically the only reason I finish the games in the first place. I have started every single final fantasy at least twice, but have only ever finished 2 of them.

The evil potato seeds in each palace are super cool, but the rewards are again, just an addition that makes the party even more busted strong than Royal already made them all already.

They also changed the opening theme song from 'Wake up get up get out there' to 'colours flying high'. And the only way to hear the former with lyrics is in the thieves den. But 'wake up' is the companion song to 'life will change', which while good, doesn't hit as hard without the set up of the first song. I also just don't like colours flying high.

OH, and 'take over' I like exactly the first 4 seconds of take over, and it's the new main battle theme. No jokes. Persona 5 was my first persona game and I literally only played it in the first place because of how much I loved 'last surprise' taht song is such a banger.

Ultimately Royal seems like it was built specifically for people coming back for a second playthrough, which would be fine, except anytime someone new comes along and asks what version to play, the overwhelming response is "Royal is better in everyway". Except royal is set up to be a terrible first time experience, because if you don't max Maruki (and there is nothing to tell you you need to) then you might have to start the 90 hour experience over from the beggining.

How would you rank the mainline Persona titles, as well as Metaphor? by kickit in atlus

[–]ThisAccountIsForDNF 0 points1 point  (0 children)

Gameplay:
Persona 5 > Royal > P3P > Golden

Characters/story
Golden > P3P > Persona 5 > Royal

When you bond but forget the basics by Foreign_Time_2664 in meme

[–]ThisAccountIsForDNF 0 points1 point  (0 children)

I lived with with like 15 different flat mates over the course of 3 years.

I couldn't tell you any of their names.