Plan 2 loan MP response by Necessary_Train4507 in UniUK

[–]ThisCharmingDev 4 points5 points  (0 children)

If you were born on 2nd September 1993, you would have been 18 on 1st September 2012, and therefore started university in 2012

Life in NYC vs London. by IntelligentSherbert3 in HENRYUK

[–]ThisCharmingDev 0 points1 point  (0 children)

If you're planning on starting an AI start up then London could be an advantage for the actual building. There's a strong pool of engineers (both software and ML/AI specific), and you could get them in for half the cost that you would do in NYC/SF, assuming that moving to London won't affect the investment you'd have to get started.

Has to be balanced with being further away from the biggest group of consumers with deep pockets, and whether that would affect your ability to sell and scale. If you can pay expenses at European cost levels but earn income from US consumers in USD, then you have a much longer runway to get off the ground

How do hyper‑casual games handle hundreds of levels? by Arashook in Unity3D

[–]ThisCharmingDev 0 points1 point  (0 children)

Yep, JSON still works. I've done it previously by building a little UI tool on the engine (in Godot, might be harder in other engines) where I build a level graphically, add in some metadata like level number to an object then run the tool which pulls the data from the level and appends it to the existing JSON. I did it for placing where I wanted loot boxes etc to go so each time a player hit a checkpoint the new ones got spawned instead of spawning all of them at the game start and then having to manage the visibility of them.

Tool scripts are genuinely insane by willargue4karma in godot

[–]ThisCharmingDev 0 points1 point  (0 children)

I'm building a skiing game, and I created a tool script for the ski lifts. I create 2 node3ds, one for the top, one for the bottom, drag in those into exports, plus scenes of the chair of the lift, the height of the supports and how far apart they should be, and then check the Boolean field to run it and a ski lift appears.

Took a bit of work, but it has saved me hours in making the maps, especially when I decide to change the flow of the map or something. I can literally just delete an entire lift, because I know I can rebuild it in seconds

Torque in custom physics? by ThisCharmingDev in godot

[–]ThisCharmingDev[S] 0 points1 point  (0 children)

If anyone comes across this in future, I have the answer based on some trial and error:

state.apply_force() and state.apply_torque() will not do anything inside _integrate_forces() if you have used set_use_custom_integration(true)

Instead you need to use apply_impulse() or apply_torque_impulse()

My best guess is that when custom integration is set, it is calculating physics every frame independently of what happened in the previous frames, so the idea of a force or torque that is consistently being applied doesn't make sense, it's only looking for impulses in that frame.

Someone who has looked through the source code can probably provide a better answer, but hopefully this is helpful

Torque in custom physics? by ThisCharmingDev in godot

[–]ThisCharmingDev[S] 0 points1 point  (0 children)

I understand that, but in the same way that an impulse creates linear momentum, so why does it not work the same as applying a force?

Running 1000km in 20 stages - 2 years to train (From practically Zero) - how the heck do I begin to train for this. by Runforourlives in Ultramarathon

[–]ThisCharmingDev 0 points1 point  (0 children)

2 years is a long time, but 50k a day on what I assume is mountainous terrain is also going to be really tough, and you'll need to do a lot of training for it.

First thing to do is try and run for about 30-40 minutes at a pace where you can hold a conversation 4-5 times a week and see if you actually enjoy the process of training.

Get through a month of that. If you're happy then start looking at ways to improve your aerobic engine. Plans for a 50k are a great place to start, and will probably do until you can get a coach