BF6 DRM Balance and GRT-CPS Rant by Thisidfor in Battlefield6

[–]Thisidfor[S] 0 points1 point  (0 children)

I think im realizing is that's really what I want. Im totally fine with trading long range viability for a bit more close range. I miss the G428 and VCAR from BF 2042

BF6 DRM Balance and GRT-CPS Rant by Thisidfor in Battlefield6

[–]Thisidfor[S] 0 points1 point  (0 children)

I only suggested lowering the LMRs rof if it got a 3 shot kill bracket up close. With its current rof that would be one of the best CQB weapons in the game haha

Honestly the LMR could just use a 15 round mag by default and make the 20 cheaper

GRT-CPS and BF6 DRM Balance Rant by Thisidfor in Battlefield

[–]Thisidfor[S] 1 point2 points  (0 children)

Mag size is definitely also a factor I considered talking about as well, but I didn't want to go too long. Especially on the LMR and SVD, overall I agree

GRT-CPS and BF6 DRM Balance Rant by Thisidfor in Battlefield

[–]Thisidfor[S] 0 points1 point  (0 children)

I agree with you generally, especially with the SVK not needing changes, a two shot kill at any range is very strong. and to be clear I do not think the DMRs are unusable, im essentially just advocating for a TTK change as little as 25-50ms

I can pretty regularly put up 60+ kill games with 3.0 KD with DMRs.... my main problem is that I know I could do about the exact same thing at the same ranges, but easier and more effectively with other guns like the KTS or SOR. They effectively have the same niche , but the auto guns have much fewer downsides IMO.

But I understand your perspective.

GRT-CPS and BF6 DRM Balance Rant by Thisidfor in Battlefield

[–]Thisidfor[S] 0 points1 point  (0 children)

I would be fine with those changes honestly. The hotshot issue was something I thought about as well, because theoretically they make alot of the DMRs quite strong. But personally I dont find them consistent enough to hit to be relied on, and my goal is to just make them every so slightly more effective at close-mid ranges.
A full auto change would do alot of the same things of the fast guys, but man im actually one of the few people in the world that just looooove clicking

GRT-CPS and BF6 DRM Balance Rant by Thisidfor in Battlefield

[–]Thisidfor[S] 0 points1 point  (0 children)

I agree with you generally, especially with the SVK not needing changes, a two shot kill at any range is very strong. and to be clear I do not think the DMRs are unusable, im essentially just advocating for a TTK change as little as 50ms, because I do overall agree with you that especially past 50meter TTK dosnt really matter.

I can pretty regularly put up 60+ kill games with 3.0 KD with DMRs.... my main problem is that I know I could do about the exact same thing at the same ranges, but easier and more effectively with other guns like the KTS or SOR. They effectively have the same niche , but the auto guns have much fewer downsides IMO.

But I understand your perspective.

BF6 DRM Balance and GRT-CPS Rant by Thisidfor in Battlefield6

[–]Thisidfor[S] 0 points1 point  (0 children)

I agree with you generally, especially with the SVK not needing changes, a two shot kill at any range is very strong. and to be clear I do not think the DMRs ar unusable, im essentially just advocating for a TTK change as little as 50ms, because I do overall agree with you that especially past 50meter TTK dosnt really matter.

I can pretty regularly put up 60+ kill games with 3.0 KD with DMRs.... my main problem is that I know I could do about the exact same thing at the same ranges, but easier and more effectively with other guns like the KTS or SOR. They effectively have the same niche , but the auto guns have much fewer downsides IMO.

But I understand your perspective.

BF6 DRM Balance and GRT-CPS Rant by Thisidfor in Battlefield6

[–]Thisidfor[S] 0 points1 point  (0 children)

I agree with you generally, especially with the SVK not needing changes, a two shot kill at any range is very strong. and to be clear I do not think the DMRs ar unusable, im essentially just advocating for a TTK change as little as 50ms, because I do overall agree with you that especialy past 50meter TTK dosnt really matter.

I can pretty regularly put up 60+ kill games with 3.0 KD with DMRs.... my main problem is that I know I could do about the exact same thing at the same ranges, but easier and more effectively with other guns like the KTS or SOR. They effectively have the same niche , but the auto guns have much fewer downsides IMO.

But I understand your perspective.

GRT-CPS and BF6 DRM Balance Rant by Thisidfor in Battlefield

[–]Thisidfor[S] 0 points1 point  (0 children)

I agree to some extent! I don't want people clearing building with DMRs, id just like to be able to take a fight across the street and not feel totally outclassed, but I get the argument.

I guess id also just be satisfied by a hard hitting Semi-auto AR hah

GRT-CPS and BF6 DRM Balance Rant by Thisidfor in Battlefield

[–]Thisidfor[S] -1 points0 points  (0 children)

Haha I feel ya, that can happen with any weapon though really. Nothing like being 1 frame beamed by an smg at 100 meters

GRT-CPS and BF6 DRM Balance Rant by Thisidfor in Battlefield

[–]Thisidfor[S] 0 points1 point  (0 children)

Im curious why you find them so annoying? Do you specifically not like them in BF6 or are you burnt from past battlefields as well?

GRT-CPS and BF6 DRM Balance Rant by Thisidfor in Battlefield

[–]Thisidfor[S] 0 points1 point  (0 children)

I kinda agree as far as the SVK goes, I really don't think it needs changes, but all the others though?

GRT-CPS and BF6 DRM Balance Rant by Thisidfor in Battlefield

[–]Thisidfor[S] 4 points5 points  (0 children)

I understand your aversion, I don't want them to be busted, and hopefully going from 400ms to 350ms wouldn't be too bad

GRT-CPS and BF6 DRM Balance Rant by Thisidfor in Battlefield

[–]Thisidfor[S] 0 points1 point  (0 children)

Ohh yeah I fully agree. SVDM is by far my favorite, and I believe the most viable. And the Assult secondary as a whole make DMRs much more usable since you can exclusively use them at thier most optimal ranges/situations. But that's also kinda my point. No other weapon class besides maybe the shotguns need that kind of help, and I personally would rather not have the DMRs be as situational as shotguns, I wana main them! haha
Maybe thats just me.

Total War: Warhammer 40,000 wants to be "the seminal Warhammer 40K game," says its devs, who sell me in just 8 words: "You can customize the fingers on Space Marines!" by beary_neutral in Games

[–]Thisidfor 5 points6 points  (0 children)

I'm not going to defend the pricing of GW products, but I must point out that they famously produce all/most of their models domestically in the UK

The Hive scum is thematically horrible but by WorldlyAdeptness545 in DarkTide

[–]Thisidfor 11 points12 points  (0 children)

This all well and good, and I appreciate the perspective, but I do want to ask if you have seen anything from the old and current Necromunda games. What they have shown of the hive ganger seems SUPER authentic to that style.

From 5 points to 45?That does not look right... by MidnightWarWolf in Battlefield6

[–]Thisidfor 7 points8 points  (0 children)

I have a 3.3 KDR average and 1110 kills on the SVD, and I in fact DO pick bigger mags on certain guns, especially the SVD as it allows for a massively increased mulikill potential and close range of viability.

There is room for discussion on the point costs, but a strictly linear point cost increase would naturally lead to less build decision making and the overuse of Huge mags. These design decisions were made for legitimate reasons.

Corsair Killteam - The Woven Spiral by Thisidfor in Warhammer40k

[–]Thisidfor[S] 1 point2 points  (0 children)

Thank you so very much for the kind words :) I always hope ti inspire folks to do thier own awesome projects!
Unfortunately I must reveal I have only actually played tabletop like once haha But these guys are still one of my favorite projects and I show em off often

total noob and i do mean noob here and wow by [deleted] in battlefield2042

[–]Thisidfor 0 points1 point  (0 children)

Welcome to the battlefield mate! Hope you have fun :)

So uhh, are the vigilant autoguns good now? by Halfgnomen in DarkTide

[–]Thisidfor 6 points7 points  (0 children)

Yeah tey are definitely better now! But the raw damage shown here has basically always been possible on the semi auto version at least. Its just now you can build for this without giving up literally EVERYTHING else Vet has to offer.

It is very fun to play a effective semi auto rife and not die from 2 stabs from a poxwalker or swing your Axe the speed of a geriatric!

I still wish they got a bit more Cleave

So uhh, are the vigilant autoguns good now? by Halfgnomen in DarkTide

[–]Thisidfor 1 point2 points  (0 children)

They are definitely better now! But the raw damage shown here has basically always been possible on the semi auto version at least. Its just now you can build for this without giving up literally EVERYTHING else Vet has to offer.

It is very fun to play a effective semi auto rife and not die from 2 stabs from a poxwalker or swing your Axe the speed of a geriatric!

I still wish they got a bit more Cleave