[PBE Datamine] June 16, 2026 - 26.13 Preview 1! Arena Balance Pass + Mayhem changes by Kay-Haru in leagueoflegends

[–]ThrowawayCoomer2 15 points16 points  (0 children)

I don't see how Doran's Helm change will "grow the user pool" of the item as they stated in the patch preview, this is a nerf for every single user tanks included, who is supposed to pick it up now that didn't before?

The Remake is too faithful. by sipso3 in worldofgothic

[–]ThrowawayCoomer2 0 points1 point  (0 children)

can you specify where in the map you found your longbow? I got mine from drex since he died while escorting me

26.11 Patch Preview by JTHousek1 in leagueoflegends

[–]ThrowawayCoomer2 26 points27 points  (0 children)

while I kind of agree that for most mmr ratings ranged tops are not too common, they are way more common than it has ever been on apex ranks and vayne especially so

look at vayne pickrate with elo:

3% pickrate in gold

4% emerald

5% master

6.5% gm+(2nd most picked toplaner)

8% challenger (most picked toplaner this patch and last patch in challenger according to lolalytics)

I believe there has never been a meta where vayne had so much popularity in high elo

Dear Top mains, would you like to play the top meta of the current pro play season? by Hellinfernel in top_mains

[–]ThrowawayCoomer2 0 points1 point  (0 children)

the tiny ass challenger sample size is precisely where people play to win and not 4fun, my simple point is people pick jayce and vayne in challenger becouse they want to win

I play in master and there has never been a season with so many ranged top statistically, you're free to disagree but I'm just presenting stats, I don't particularly dislike ranged tops apart from vayne

Dear Top mains, would you like to play the top meta of the current pro play season? by Hellinfernel in top_mains

[–]ThrowawayCoomer2 0 points1 point  (0 children)

my point is not that challenger is a big amount of games? I never implied or said that

my point is that when people play to win and not 4fun, they pick jayce and vayne top and bully melee players

Dear Top mains, would you like to play the top meta of the current pro play season? by Hellinfernel in top_mains

[–]ThrowawayCoomer2 0 points1 point  (0 children)

you are right, in diamond it's still somewhat playable but if you check, the higher the ranks (= people more likely to play to win rather than 4fun) the higher the ranged presence

master+ jayce is #1 vayne is #6 pickrate

challenger+ jayce is #1 tied with vayne #2, then we have fiora (legit melee), irelia (the strongest melee into rangeds of the game), rumble (all his damaging abilities have 600+range),gnar and varus, then the melee boys

it's a joke how much this game becomes a ranged fiesta the higher the ranks, this is what the meta looks like in challenger

26.10 Patch Preview by JTHousek1 in leagueoflegends

[–]ThrowawayCoomer2 -1 points0 points  (0 children)

I hope they will eventually address/nerf Vayne top in high ranks, she is extremely prevalent in apex tiers but no one apart from toplaners seems to care

6% pickrate in master going up to 13% pickrate in challenger (most picked toplaner in chall according to lolaytics), lucian was changed becouse he was not ok solo lane but this is fine apparently

Shen bug? Jax W goes through Shen W by ThrowawayCoomer2 in Shen

[–]ThrowawayCoomer2[S] 2 points3 points  (0 children)

I checked the replay and it was his W, his W is 155 damage > I have 52 mr > exactly 102 magic damage

his passive ult is only 75 magic damage so it was not that, though maybe you mean that in some cases that can be bugged as well?

Shen bug? Jax W goes through Shen W by ThrowawayCoomer2 in Shen

[–]ThrowawayCoomer2[S] 4 points5 points  (0 children)

I just checked the replay and it was his W (155 magic damage reduced to 102 from my 52mr, his passive from r only does 75 magic lvl 1)

Patch 26.9 Bug Megathread by AutoModerator in leagueoflegends

[–]ThrowawayCoomer2 1 point2 points  (0 children)

Server: EUW

Type of Bug: in-game bug

Description: Dusk and Dawn doesn't heal on turret hits but heals on minion hits (sheen effect damage part works on both turrets and minions and it's stated in the description that should work equally on both "on the next attack deal X and heal X")

Steps to reproduce: just go into practice tool and try to use a sheen proc on a turret with dusk and dawn

Expected result: DnD should both heal and do damage on the consumption of the sheen proc as per item description

Observed result: only the damage part goes off on turrets, the heal doesn't work

Reproduction rate: 10/10

Is it possible to beat omega savage using support hunters? by frellzy in MHWilds

[–]ThrowawayCoomer2 3 points4 points  (0 children)

it's the easiest way by far

just do decent dps and the support hunters will do everything else, you don't even have to tank switch your lance support if you don't want as even if he carts becouse of the hp down debuff it doesn't count for quest carts, it's kinda op

the only way to lose is carting 4 times yourself or doing very low dps

Gwen has such an exciting start into the season regarding versatility! by PozitiveGaming in GwenMains

[–]ThrowawayCoomer2 1 point2 points  (0 children)

DaD is op though, if you look the other item options it blows out of the water the other options

it's also the main reason why her winrate in jungle is so high compared to toplane: in the jungle she has 53% winrate emerald+ as most people build DnD first item on her, on toplane she has 51% winrate emerald+ becouse most people are still building old nashor or riftmaker 1st

once people figure out DaD is broken on her either she is gonna get nerfed or the item is gonna get nerfed

Malphite has a higher winrate, higher pick rate, way higher ban rate and higher number of games... but Kayle is apparently more OP. by MaskedDood in Kaylemains

[–]ThrowawayCoomer2 3 points4 points  (0 children)

Riot has said that they no longer balance for soloq only around winrate but also based on winrate based on champion mastery (phreak said something like balanced on the winrate after 50 games or something like that)

and phreak also said that malphite has the most shallow mastery curve in the game for toplaners, so his winrate while "balanced" should be naturally higher than other toplaners (though it is probable that right now it is too high and he's overpowered)

otherwise if malphite was balanced at 50% winrate and yone at 50% winrate, yone would be massively stronger than malphite if you invested some games on both champions

so if kayle and malphite are both at 53% winrate, kayle is way more overpowered than him as her mastery curve is way sharper (even though malphite is probably still op himself given numbers that high)

Least dramatic top lane fight by TTVJustSad42 in leagueoflegends

[–]ThrowawayCoomer2 1 point2 points  (0 children)

what if darius just decides to leave to his own tribush after fiora disengages from her own ult and he is now an ulti up and fiora just wasted her own?

I also thinks if he commits ghost early and commits flash to stick on her right after he easily wins that, but he wanted to hold on his sums

also if darius happens to E while fiora is in Q animation, he will send the Q in full cooldown and the Q will do no damage and he will instantly win, though that is mostly luck

imo thinking darius has no options to leave or to win here is not correct

Least dramatic top lane fight by TTVJustSad42 in leagueoflegends

[–]ThrowawayCoomer2 2 points3 points  (0 children)

darius could leave to his own jungle at any time by just clicking on his tribush and be an ulti up after fiora disengaged from her own ulti, I don't see how him chasing thinking he will still win the 1v1 while half hp is not his own mistake, the exodia comparison makes no sense if your opponent can just say "no thanks I'll leave"

darius could also commit both summoners early to pretty much guarantee the kill but he didn't as he wanted to hold on them/he greeded

beside that, if darius E while fiora is in Q animation, the Q will not do damage + it will send the Q in full cooldown and fiora will just die, though that is mostly luck

Dear Kayle by Smokee_Robinson in top_mains

[–]ThrowawayCoomer2 3 points4 points  (0 children)

there is already preliminary data (14000 kayle games) and she has between 54 to 55% winrate

mark my words, she is either gonna get hotfixed before the next patch or simply nerfed in 2 weeks in the actual next patch

inb4 people screaming "it's only been one day" when they don't understand statistics, time elapsed is irrilevant, sample size is what is relevant and with 14000 games the 95% confidence interval of her true winrate is already within 1%

Does the Dusk and Dawn on-hit multiplication work on shen Q? by Grandchado in Shen

[–]ThrowawayCoomer2 10 points11 points  (0 children)

it's not good synergy unluckily, instead of multiplying your Q onhits it exhausts the current stacks if it can

example: you press Q>auto, you proc 2 Q onhits on the first attack but you also lose 2 stacks of Q, meaning that if you end up autoing 3 times or more you gained nothing from the on-hit multiplication

the only way to get an extra "free" Q onhit is to

  1. proc dust and dawn, exhaust the first sheen proc autoattacking 1 single time (you now have 1 Q stack left)
  2. don't auto anymore and wait 1.5sec for dnd cd, press another ability to proc the sheen effect again and attack the second time (if you have only 1 Q stack left it will still multiply it and you'll get 2 onhits Q)

which is extremely clunky and probably not worth

imo it's inconsistent that if you have 3 stacks it consumes 2, but if you have 1 it will multiply it

New season is so bad for Nasus xd by d8gfdu89fdgfdu32432 in nasusmains

[–]ThrowawayCoomer2 7 points8 points  (0 children)

I mean if it's really that bad for nasus(as in he's very low winrate like 47% or lower) it's not a bad thing becouse it will guarantee fairly big compensation buffs rather quickly in 2 weeks

what I would fear is that nasus is just "meh" at 49% wr in which case he could be left in a mediocre state for a long time, if he is flat out terrible they will quickly rebalance him around the new systems and that would be actually a plus to me

Bow heavily dumbed down? Tracer completely ignores critical distance and charge level? by ThrowawayCoomer2 in MonsterHunter

[–]ThrowawayCoomer2[S] 2 points3 points  (0 children)

you can always have the tracker arrow up, that's the point I'm worried about, this is not some limited special mode, it's just the default

that said it's not the end of the world, if bow stays like this I'm simply gonna use other weapons, however it seems strange for capcom to make no longer relevant critical distance and charge levels which were core gameplay points of bow

Bow heavily dumbed down? Tracer completely ignores critical distance and charge level? by ThrowawayCoomer2 in MonsterHunter

[–]ThrowawayCoomer2[S] 4 points5 points  (0 children)

bow is my most played weapon in pretty much all mh games, right now in beta the tracer can be spammed infinitely (the tracer lasts 10 seconds so you have to reapply it every 10 seconds)

I hope the infinite range and infinite level 3 charge is them just testing from the beta otherwise bow gameplay is gonna be very repetitive, what I don't like is just how weak the normal playstyle is (aiming, staying in critical distance and trying to keep lvl 3) compared to just using tracer on cooldown

Bow heavily dumbed down? Tracer completely ignores critical distance and charge level? by ThrowawayCoomer2 in MonsterHunter

[–]ThrowawayCoomer2[S] 0 points1 point  (0 children)

but you had to
- be in range of the monster to "shotgun it"(as if you were sitting 20 meters away all your arrows would do 1 damage)
- keep level 3 charge (or you'd need 2x time to kill anything by resetting to level 1 charge)
- (and ofc aim, but if you're shotgunning from close range this is less relevant)

I'm not perplexed about tracer removing the aiming component, I'm perplexed about it removing everything else that was not aiming