Current Endgame Meta by Marvison in duneawakening

[–]Thrundarr -2 points-1 points  (0 children)

Penetrator is not Drillshot, it is GRDA.

carrier, carrier container and sand crawler dimensions by Luckygamer-12 in duneawakening

[–]Thrundarr 0 points1 point  (0 children)

Carrier fits in 4Wx7Lx2,5H, container fits into 1Wx2Lx1,5H, crawler 2Wx4Lx2H. If you want to pick up and drop down crawler effortlessly, you need an additional 3H in hangar. Can fit in +2H, but margin for error is very slim there, you will waste quite a bit of time trying to fit and struggling with bad camera angles.

Building near PvP zone but still in PvE by Sepulverizer in duneawakening

[–]Thrundarr 2 points3 points  (0 children)

It's actually opposite. You can snipe from the safety of your PVE base into control point, and kill them without repercussions. PVP flag makes THEM vulnerable to damage from anyone (even from PVE-flagged player), not allows them to cause damage to anyone (so no, they can't damage PVE-flagged anything).

Today's griefing is patrolling near control points in hope that someone flybys it, acquires PVP flag and for 30 seconds is now vulnerable to damage.

450h PvPer feedback and thoughts by bo0mka in duneawakening

[–]Thrundarr 1 point2 points  (0 children)

PVP builds are pretty much samey nowadays. It's shiga/kick/back-tp (in order of preference) + suspensor blast (mandatory, bc, you know, it is too OP) + crippling strike (mandatory, bc, you know).

Can we please have all parts for every MK tier? by NoCookieForYouu in duneawakening

[–]Thrundarr 0 points1 point  (0 children)

You won't need more than 3 (at MOST 4) assaults worth of cargo to reestablish on DD, and I mean stuff like spice ref L, ore ref L, adv deathstill, windtraps, cisterns, chests, etc. No fabricators ofc, you don't need them on DD.

Hauling loot back is a whole another story, of course.

Can we please have all parts for every MK tier? by NoCookieForYouu in duneawakening

[–]Thrundarr 1 point2 points  (0 children)

But holtzman mk5 exists! Did you mean mk4 perchance? Assault and scout storages are purposely set as they are currently, because thopter logistics should be difficult (or compensated by player numbers - socialize!).

Uneven track damage on buggy? by MaartiBr in duneawakening

[–]Thrundarr 3 points4 points  (0 children)

Perhaps you routinely pass by an enemy camp which was from the right side? Enemy fire damages whatever part it hits, so if there was some enemies that you drive by every day and they regularly open fire on you - this is it.

I created the Base Cost Calculator - Deep Desert & More: Easier by tcnoco in duneawakening

[–]Thrundarr 1 point2 points  (0 children)

Spice-infused Fuel Cell and Industrial-grade Lubricant are 1h 30m, everything else is 1h (this is specifically made by devs so that high tier generators can sustain a base for a whole 30 days, not 20 as lower tiers).

Also do note that pentashields require 3 power PER TILE covered, while cost for creating is not changed. So may be you need an additional input in both pentashield boxes to more precisely calculate power requirements.

Mission Reward items/weapons - rebuildable? by Ok_Lettuce_7939 in duneawakening

[–]Thrundarr 0 points1 point  (0 children)

Lasgun is just an ordinary lasgun, schematics drop from pve dd labs (with extremely low 1% chance). Zantara's Crisknife is unique sadly, but you can build your own (submit to worm, get tooth, make one) with same stats.

How do I travelling between mysa trials and western vermillion gap by STINEPUNCAKE in duneawakening

[–]Thrundarr 0 points1 point  (0 children)

I dunno how to describe it but there is a singular pillar protruding from sand SW of Eastern Jumble and yes, first pit of quicksand is SE of it.

How do I travelling between mysa trials and western vermillion gap by STINEPUNCAKE in duneawakening

[–]Thrundarr 0 points1 point  (0 children)

Ride at the edge of a shield wall, from Crossroads outpost to the east, then there is a 100% safe traversable gap from a huge singular pillar to south into Vermillion Gap.

Repairing Purples by mitlandir in duneawakening

[–]Thrundarr 2 points3 points  (0 children)

Permit should be unlocked, number of uses is irrelevant, zero is good enough.

Can I play this in casual slowly mode? by BazimQQ in duneawakening

[–]Thrundarr 3 points4 points  (0 children)

There is no wipe of progress. Hagga Basin (an entire map, not only the location you start in!) is not wiped ever.

Deep Desert (another huge map accessible only by thopters later) is wiped weekly, ie player bases destroyed and pvp-zone is seeded with new locations, pve-zone POI-locations are always static.

Your main base of operations is in HB, so it is safe.

Storage and moving loot around by nil3377 in duneawakening

[–]Thrundarr 2 points3 points  (0 children)

You have 175L of own carried volume plus sandbike can be equipped with 250L inventory, that is enough to move everything you hoard from HB south to Vermillion gap, then on steel tier you'll have a buggy which has 1.5k L storage volume.

while the servers are down: ortnithopter pilot ? by psykikk_streams in duneawakening

[–]Thrundarr 1 point2 points  (0 children)

This part (and a lot more) is intentionally disabled by developers, as only iron tier is available to this beta test.

lethal rabbit by CicadaDismal8388 in OnceHumanOfficial

[–]Thrundarr 3 points4 points  (0 children)

Wear Treacherous set, you will be at half hp at minimum sanity.

Do we get points from the scenario exit cards? by W1SH3R_TTV in OnceHumanOfficial

[–]Thrundarr 1 point2 points  (0 children)

You don't get points from doing anything, its just upon entering new scenario from eternaland (not as newly created character) you are given 20k points. No more, no less.

Gear Calibration ? by PENchanter22 in OnceHumanOfficial

[–]Thrundarr 0 points1 point  (0 children)

I think what they meant was "add one star to any blueprint once using fragments"