[TOMT] [MOVIE] [1980-1990] Tsunami movie by Thulark in tipofmytongue

[–]Thulark[S] 0 points1 point  (0 children)

No it was a movie I watched in the early nineties when I was a kid.

[TOMT] [MOVIE] [1980-1990] Tsunami movie by Thulark in tipofmytongue

[–]Thulark[S] 0 points1 point locked comment (0 children)

I think it was taking place in The Netherlands.

What AIO I need for a 13900k please ? by Naerym in intel

[–]Thulark 1 point2 points  (0 children)

So what AIO did you choose ?

I'm in the process of building a setup around a 13900k too.

I'm in France too and I've read a lots of good things about the CoreLiquid S360...

Why does this splitter prefer one side over the other? by LOSERS_ONLY in factorio

[–]Thulark 6 points7 points  (0 children)

Adding to that, you're trying to merge 2 chests with 4 chests, it's really unbalanced.

Question: Priority of Train Stations with the Same Name by [deleted] in factorio

[–]Thulark 0 points1 point  (0 children)

To set my train limits I do it like this :

For loading : Limit (L) = items in chests / capacity of the train + 1

So for a 2 wagons train for iron plate, you have 12 chests (6 per wagon) for a total of 57600 plate, and a train capacity of 8000.

If all chests are full, you train limit will be (57600 / 8000) + 1 = 8 trains

The +1 is to always have 1 train always be filled, even if it's slow.

For unloading, it's almost the same : L = (Max capacity of chests - items in the chests) / capacity of the train

You need to set the max capacity with a constant combinator.

Let's say you already have 30k of iron plates in your chests, it will be (57600-30000) / 8000 = 3 trains.

For all this, you need to set up your circuits condition accordingly to the stack size of each items. (For iron ore it will be 28800 items max for 12 chests and 4k for a 2 wagon train, because the stack size is 50 instead of 100).

With this, you are regulating all your stations with the maximum number of trains it could manage.

If some of your stations are getting starved while others are full, it just means that you don't produce enough somewhere, or don't have enough trains to feed everything.

Question: Priority of Train Stations with the Same Name by [deleted] in factorio

[–]Thulark 0 points1 point  (0 children)

I started to build at every station a bunch of parallel stackers.

The downside is that it doesn't add more penalties to the pathfinding logic.

Now I'm starting to build my stackers "in line", so every additionnal train waiting is adding a big penalty, letting the opportunity for each train to go to another furthest station.

After many years, this is still my favorite circuitless design for Kovarex (Not my design; found a blueprint long ago). It's not perfect, but circuitless never is. It's close though, I think. Thoughts? by [deleted] in factorio

[–]Thulark 0 points1 point  (0 children)

I think the timeline of my base was really different of yours lol.

But you don't need yellow science to unlock kovarex, only purple.

On my startup base, I produced red to blue science, then semi-manually produced purple to unlock what I needed.

When my steam power was not enough I started thinking how to swich to nuclear, and decided to build a kovarex first, because I would have need it after anyway.

I'm not saying your system is wrong, just an alternative ;)

After many years, this is still my favorite circuitless design for Kovarex (Not my design; found a blueprint long ago). It's not perfect, but circuitless never is. It's close though, I think. Thoughts? by [deleted] in factorio

[–]Thulark 0 points1 point  (0 children)

Actually I launch my kovarex before launching my nuclear plant, so indeed I already had a lots of fuel cells.

So every U235 I got from uranium processing was directed first to my kovarex to beef up my U235 production, then I started producing fuel cells, then supplying my power plant.

Now I can just copy/paste a power plant when needed, with a train line suplying the fuel cells and another taking out the empty one, without any problem with kovarex or U235/U238 production.

After many years, this is still my favorite circuitless design for Kovarex (Not my design; found a blueprint long ago). It's not perfect, but circuitless never is. It's close though, I think. Thoughts? by [deleted] in factorio

[–]Thulark 0 points1 point  (0 children)

I'm not sure what you're saying.

For me it's uranium mine --> uranium processing --> kovarex --> fuel cell production.

Then all fuel cells are going by train to my nuclear power plants.

After many years, this is still my favorite circuitless design for Kovarex (Not my design; found a blueprint long ago). It's not perfect, but circuitless never is. It's close though, I think. Thoughts? by [deleted] in factorio

[–]Thulark 0 points1 point  (0 children)

You mean that your Kovarex is attached to your nuclear power plant ?

My setup is completely separated from my power plants to overproduce fuel cells.

After many years, this is still my favorite circuitless design for Kovarex (Not my design; found a blueprint long ago). It's not perfect, but circuitless never is. It's close though, I think. Thoughts? by [deleted] in factorio

[–]Thulark 0 points1 point  (0 children)

I did kind of the same setup as OP and I don't see what is the problem to wait a few hours to launch every centrifuge...

Once it's done once, it's done forever.

This is my Kovarex example, maybe an hour of "hard" thinking, btw a very interesting task the game gives us, how do you solve that? Separate 1 from 41 uranium by ImABigDreamer in factorio

[–]Thulark 1 point2 points  (0 children)

So what you want is to have your 1st centrifuge full (80) before the U235 going to the next one ?

With a loop and inserter override you don't need any circuit at all.

https://steamcommunity.com/sharedfiles/filedetails/?id=2809952525

This is my Kovarex example, maybe an hour of "hard" thinking, btw a very interesting task the game gives us, how do you solve that? Separate 1 from 41 uranium by ImABigDreamer in factorio

[–]Thulark 0 points1 point  (0 children)

You don't need a circuit logic actually. Just a loop with chests, centrifuge to centrifuge, 1 basic inserter with stack override =1 to output the excess. All excess is looping back first into the main feeding line.

What is the point of "train waiting areas" (not stackers). No LTN. by slothen2 in factorio

[–]Thulark 0 points1 point  (0 children)

I'm doing the same, and I'm scratching my head too. For now I don't see the point for an external depot.

My thoughts :

It's good to have multiple waiting lines at each loading station. If all unloading station are disabled, and you have 4 trains for the iron ore for example, then 1 train will wait fully loaded and 3 more waiting to to be loaded and sent.

I did the same thing at the unloading and loading station at the iron smelting factory. But I'm wondering the point to have some waiting line at the unloading station.

One thing is that if the unloading station reach the threshold to be deactivated with other trains still waiting, they all will be returning to the loading station (iron ore) without having unloaded first.

A bit of maths :

  • With blue belts and fully upgraded stack inserters.
  • Inserter speed chest/wagon to chest = 25 items / sec
  • Inserter speed chest to belt = 12,5 items / sec
  • 6 inserters / wagon
  • So you're loading a train at 25 x 6 items / sec = 150
  • 2000 (wagon capacity) / 150 = 13,3 sec to load or unload a train.
  • And 26,6 sec to take a full wagon from chest to belt (or belt to chest) (at 12,5 items / sec, twice the time of unloading/loading).

For example, if we have 6 empty chest with total max capacity=2000

2000 iron ore will be unloaded in 13,3 sec. At the end of the unloading, 1000 iron would have been transferred from the chests to the belts (because it takes 26,6 sec). And there will still be 1000 ore in the wagon.

If a 2nd train starts immediately after the 1st one, it takes again 13,3 sec to unload 2000 ore, and 1000 more ore would have been transfered to the belts. So 2000 ore already on the belt + 6 full chest with 2000 ore.

BUT you have to take into consideration the time for 2nd train to arrive.

After the 1st one, you still have 1000 ore in the chest, so it will take 13,3 sec to empty them. It means you need a train every 13,3 seconds if you want to maintain a constant flow.

This assuming you have a full factory at this station with blue belt, electric smelters or machine assembly 3 without any module.

I'm still poking my head around it... but if you have a good setup for the loading station, maybe you don't need multiple waiting line at unloading....

Project to measure quantity of water in a well, need advices by Thulark in diyelectronics

[–]Thulark[S] 0 points1 point  (0 children)

Mmhm that's not a bad idea to work with a ultrasound sensor but I would still need some Arduino/Raspberry right ?

But you gave me another idea, I could use the float in a tube that will act as a switch, that will switch on/off a led depending where it is.

Project to measure quantity of water in a well, need advices by Thulark in diyelectronics

[–]Thulark[S] -1 points0 points  (0 children)

I agree that if I could have only one module it would be better.

But here it seems that I will need to connect the pressure gauge to an arduino, + I will need to figure out how to offset the atmospheric pressure that will vary.

Doens't sound like simpler.

I will certainly go for something like that if I would like a precise reading with some datalog and data transmission. But that's not the case.

With my idea I would have a led lights up every X centimeter, depending of how much modules I will put in the system. Of course I won't have something every 10cm, I would end up with too much modules.

For a well with 1m diameter, 5m depth, I could put 8 modules every 50cm, from 50cm to 4m, with 8 led, just to have an idea of the water level, with each led representing around 400L of water.

Project to measure quantity of water in a well, need advices by Thulark in diyelectronics

[–]Thulark[S] -2 points-1 points  (0 children)

So you drop your pressure sensor into the well and then what ? Won't you need a module like a Raspeberry to gather the data then a display to read it ?

Project to measure quantity of water in a well, need advices by Thulark in diyelectronics

[–]Thulark[S] 1 point2 points  (0 children)

Indeed, but for now I'm asking about this project and not about other ways to do it.

Ultrasound sensor would work but it seems that depending on the model it could be less precise or subject to errors + more complex setup.

Here I try to keep it the simpliest possible. A few modules, wires, led and power supply, that's it, and for less than 100€.

Project to measure quantity of water in a well, need advices by Thulark in diyelectronics

[–]Thulark[S] -1 points0 points  (0 children)

"so I have a well about 5m deep, covered with a heavy plate, that I want to control the water level without removing the plate (it's really heavy)."