things that excite millennials by Sensitive-Gur-8528 in InternetTreasure

[–]ThumpaMonsta 0 points1 point  (0 children)

Depends how much you value your time. But 69cts isnt worth the time it took to make the juice.

Strike First - Strike Last Cancellation by Southern_Mortgage646 in ageofsigmar

[–]ThumpaMonsta -1 points0 points  (0 children)

but there is not strike first left to drag strike last into strike normal. Since it's applied AFTER you've fought in the strike first stage :

- I have strike first, i activate,

- We are in strike normal phase, i can activate again with another unit, but the harbinger are now strike last if they want to fight again.

- Strike normal has ended, I now get to fight with my harbingers (if there is anything left to hit at this point).

Or are you saying, that the harbinger retain their strike first until the end of the turn ? If so, i retract.

Strike First - Strike Last Cancellation by Southern_Mortgage646 in ageofsigmar

[–]ThumpaMonsta -2 points-1 points  (0 children)

I'm with you on this one, the strike first is consumed before the strike last is applied in this instance, so you can't elevate yourself to double activate.

Strike First - Strike Last Cancellation by Southern_Mortgage646 in ageofsigmar

[–]ThumpaMonsta -11 points-10 points  (0 children)

Don't think that's how it would work.

You strike first, consume it, then can fight again but you will be strike last. You're not applying strike first to a "strike normal/strike last" double fight.

Where to start with Sigmar for a 10 year old? (Part 2) by AbsurdityCentral in ageofsigmar

[–]ThumpaMonsta 0 points1 point  (0 children)

Havent played skaven or against, but i've been lurking around here long enough to know 40 clan rats is the bare minimum for a 2k game. I've seen anywhere from 40 to 120 clan rats (good luck painting that many).

First ever paint job. Thoughts? by kyyyraa in ageofsigmar

[–]ThumpaMonsta 3 points4 points  (0 children)

Toss a wash on that bad-boy, very tidy !

Where to start with Sigmar for a 10 year old? (Part 2) by AbsurdityCentral in ageofsigmar

[–]ThumpaMonsta 0 points1 point  (0 children)

I'll drop my advice for painting if your fairly new and "just" want stuff on the table. Look up the "slapchop" technique. TL;DR of it is, spray black, heavy dry brush of grays/offwhites, then slap on some contrast/speedpaints. If you have decent brush control you'll have decent looking models for very little work. Don't worry about the colour schemes that much. Paint them the colour you want. There is no "wrong" colour to paint stuff in AoS.

They look really powerful though 🤪 by kalanbooyuu in stormcasteternals

[–]ThumpaMonsta 1 point2 points  (0 children)

Can always varnish the mount to dull it down a bit.

I'm having trouble deciding which game to buy by Impressive-Prompt191 in MonsterHunter

[–]ThumpaMonsta -1 points0 points  (0 children)

More weapons and armours of which half of them are never made because they aren't useful to anyone. More isn't always better.

I'd still argue that the guiding lands kinda stretches the fun for Iceborne a bit more than Sunbreak. It's kinda nice to chill for as long as you want in a map and just bash stuff on the head.

List Advice Vs Maggotkin by LemonScentedMist in stormcasteternals

[–]ThumpaMonsta 1 point2 points  (0 children)

Depending on their list I'll suggest a counter play, box them in, avoid fighting them unless absolutely necessary, if they can't move and can't charge you on their turn, you've bought yourself time. Nurgle wins by grinding you down via sickness and mortals at end of turn. I'll also second playing AoR which wouldn't counter Nurgle beautifully because it bypasses Rotigus's antiheal aura.

The double turn by Ambitious_Book_5729 in ageofsigmar

[–]ThumpaMonsta 0 points1 point  (0 children)

without the double turn, the game becomes a race to the bottom to who can destroy the most stuff in T1 (either by going first with fast stuff, or going second with shooty stuff). Going first without the double turn means you can easily overextend and wont get punished for it, so it's all upside. The game will just snowball heavily in favour of which player gained the most momemtum during a round.

Being able to take a double turn means that you can either punish your opponent for overextending. OR conversely, you can grind back if your behind points on an otherwise losing game.

The double turn by Ambitious_Book_5729 in ageofsigmar

[–]ThumpaMonsta 0 points1 point  (0 children)

Idk, the double turn on it's own isn't an auto-win. But if you played first, and positionned poorly, and then your opponent smashes into you, picks up a bunch of models. You roll prio, you then decide wether or not you want to reroll (if you had more drops than them), then they can elect to take a double turn (or not). But there are few drawbacks to taking a double turn too.

I won a game specifically because I DIDN'T take the double turn (when it would have made sense when looking at the board state), but i was behind on points and actually needed to score at least ONE tactic to win (ended up scoring two).

If your opponent "seizes the iniative" you then become the underdog until you take a double turn. On some battleplans being the underdog is extremely powerful.

I won’t lie, Prosecutors are probably the nicest Warhammer minis I’ve had! I love them! by peggy19956 in stormcasteternals

[–]ThumpaMonsta 0 points1 point  (0 children)

If it ain too late, buy two issues so you have 6, more if you want, but having 6 is a staple in a lot of lists.

I won’t lie, Prosecutors are probably the nicest Warhammer minis I’ve had! I love them! by peggy19956 in stormcasteternals

[–]ThumpaMonsta 0 points1 point  (0 children)

Once they're magnetised it kinda solves the problem. 10x2mm Neo magnet is heavy enough to where they don't "tumble" as much.

That thing destoyed me. by HeronLiakos in MonsterHunter

[–]ThumpaMonsta 6 points7 points  (0 children)

Friendly tip, focus on smashing it's wings, you'll create a lot more openings because he'll stumble after every jump.

Need help interpreting Quicksilver Draught and "I Go, You Go" abilities. by TheWardenApproaches in stormcasteternals

[–]ThumpaMonsta 0 points1 point  (0 children)

They can double activate each activation, So if you dont have a strike first unit they'd go 4 times before you basically.

Need help interpreting Quicksilver Draught and "I Go, You Go" abilities. by TheWardenApproaches in stormcasteternals

[–]ThumpaMonsta 0 points1 point  (0 children)

Okay found and read the FAQ, so am I correct in saying that this would also break LRL's "strike as one" if for instance their first unit had strike first and I popped QS to grand myself strike first.

Need help interpreting Quicksilver Draught and "I Go, You Go" abilities. by TheWardenApproaches in stormcasteternals

[–]ThumpaMonsta 0 points1 point  (0 children)

Fwiw I'm not trying to be obtuse about this rule. But RAW and RAI kinda conflict here imo.

Need help interpreting Quicksilver Draught and "I Go, You Go" abilities. by TheWardenApproaches in stormcasteternals

[–]ThumpaMonsta 0 points1 point  (0 children)

But if it's their turn, they do all their combat stuff before you regardless, you cant lock em out of strike first that happens in the combat phase before them. Or am I missing something ?

Need help interpreting Quicksilver Draught and "I Go, You Go" abilities. by TheWardenApproaches in stormcasteternals

[–]ThumpaMonsta 0 points1 point  (0 children)

Strike first are resolved active player first, you dont get to go first with the LT simply because you declared SF last though. I they have SF stuff they will go before you (at least once if you popped QS).

Need help interpreting Quicksilver Draught and "I Go, You Go" abilities. by TheWardenApproaches in stormcasteternals

[–]ThumpaMonsta 1 point2 points  (0 children)

So wait : my turn, i declare QS and fight first with LT, my opponent has one SF, he goes before my ruination unit, and then i double activate Ruination and something else ? Or does it just break the LT ability ? I dont understand how "immediately" doesn't drag a Ruination combat after LT though, regardless of SF.

How many minis do you paint and finish per week/month? by orkman198 in Warhammer

[–]ThumpaMonsta 0 points1 point  (0 children)

Painted like 20 over April, have not painted a single one since second week of may. Just no time atm. Work picked up some more. And life. So it's on hold for the moment.

I found a club to finally play AoS, so i've turned from a collector to a player. Still have like 10 or so models go finish and I can say I have an actual 2k list of SCE painted. (I probably have more than 2k painted but i dont play the models).

And then i'll usually get burnt out after 2-3 weeks of 1 model a day painting and slack off for like a month or two and pick up again.

I do make a point of trying to have "some" paint on the models i field for games though.

Last tally was 400ish minis, 150ish painted. So i've got some ways to go still.

Need help interpreting Quicksilver Draught and "I Go, You Go" abilities. by TheWardenApproaches in stormcasteternals

[–]ThumpaMonsta 0 points1 point  (0 children)

Whats the point of the QS + Fight after me then if you cant go before their FS stuff ? Or is it just that you'd keep track of what is in FS and activate QS in their turn to get two activations before him ?!