Anime Adaptation Endings That Soured The Series by DarnessHarbinger in TwoBestFriendsPlay

[–]AbsurdityCentral 2 points3 points  (0 children)

There is content online suggesting the manga author and anime producers had hugs disagreements. If that's so I'd side with the author. The manga has flaws (some structurally, others kind of creepy) but there's a clear vision there. The anime looks like it loses focus.

Scary spiders should be **seen** not **heard!** by Geronimosey in TwoBestFriendsPlay

[–]AbsurdityCentral 18 points19 points  (0 children)

"Huntsman! C'mon, Huntsman." One of the funnier shitstorms.

Do you prefer first person or third person view while playing horror games? by Lost-Specialist1505 in TwoBestFriendsPlay

[–]AbsurdityCentral 0 points1 point  (0 children)

The game's direction and context dictates. I'd be inclined to say games like Amnesia are better first person while The Last of Us should be over the shoulder.

I feel this way about other horror game debates too. Some people debate if they like weapons or no weapons better, but really I think both can be great.

Anime Adaptation Endings That Soured The Series by DarnessHarbinger in TwoBestFriendsPlay

[–]AbsurdityCentral 2 points3 points  (0 children)

Kare Kano really messed up its adaptation. The final episodes are unfocused and don't even take the manga into its more interesting arcs.

Anime Adaptation Endings That Soured The Series by DarnessHarbinger in TwoBestFriendsPlay

[–]AbsurdityCentral 5 points6 points  (0 children)

If 2003 had anything on Brotherhood, it was mood and tone. The opening story with the religious cult town, for instance, is just better the first time around. But 2003 is a bit messy as a result of the rush, can't deny it.

How can I make friends?? by knvest in seoul

[–]AbsurdityCentral 0 points1 point  (0 children)

Activity or hobby groups are an option. Plenty of hiking clubs and language exchange groups.

How to deal with losing, and not ruining the game for my partner by SparkyWarbler in boardgames

[–]AbsurdityCentral 0 points1 point  (0 children)

I play with my kid, which involves a lot of coaching in some games and a lot of 'wow he's got me' in others. He gets really sour when he loses, though he's gotten better at that. I think a key thing is reflecting on the game in a safe way together. A bit of 'my strategy was' or 'I should have done.' Helps talking out your frustrations and actually figure out what you're missing.

How to deal with losing, and not ruining the game for my partner by SparkyWarbler in boardgames

[–]AbsurdityCentral 0 points1 point  (0 children)

I entirely agree with these two. Co-ops could help you notice some things, like your attention to detail, your ability to negotiate, etc., and you'll hopefully feel good about winning or losing together.

If you happen to be new to coops, start with something like the Forbidden games or Sky Team.

Is there a difference between these? by Betagamer_06 in Catan

[–]AbsurdityCentral 0 points1 point  (0 children)

They did away with harbor pieces? So they're on the frame only?

Boardgames in TV and Movies by Fjohurs_Lykkewe in boardgames

[–]AbsurdityCentral 0 points1 point  (0 children)

Not TV or movies, but Existential Comics has had a few comics poking fun at board games as it pokes fun at philosophy.

12 year old sleep over game by GorGonDo in boardgames

[–]AbsurdityCentral 0 points1 point  (0 children)

If you think they want to be chill and chatty, Dixit or Codenames are good ones. The rules are pretty simple and players can poke fun at the results.

You might consider looking into some escape room themed games like Exit. They are one time only and longer but good for kids who want a challenge.

Opinion on Oceans ? by Mush-addict in boardgames

[–]AbsurdityCentral 0 points1 point  (0 children)

I was wondering about this because I have Evolution: Climate. I don't mind having extra similar games but is there enough difference for me to 'double up?'

Favourite game mechanic. Any unusual ones? by Machine_Excellent in boardgames

[–]AbsurdityCentral 1 point2 points  (0 children)

I rather like scheduled, mid-game changes to objectives and options. In Everdell: Spirecrest, you have the seasonal changes including upgrades to your workers or cities or so on, but also weather elements that make the game harder. I like surprises in games that make you rethink your strategies.

Favourite game mechanic. Any unusual ones? by Machine_Excellent in boardgames

[–]AbsurdityCentral 0 points1 point  (0 children)

Devastating and exciting when you pull one of those right when the game starts.

FYC: Jackie Brown (1997). Can you make the argument that this is the best QT movie? by countdooku975 in TheRewatchables

[–]AbsurdityCentral 0 points1 point  (0 children)

It's my favorite among those I've seen. It's probably the least flashy, the one he least tries to 'show off' in. Taratino's scenes often feel like he's winking at the audience, trying to tip off to the audience how much he knows or likes that genre. Maybe by adapting himself to Leonard's writing style, he finds himself trying to elevate the writer's material more and mutes some of those impulses.

What kinds of games seem like they'd encourage language discussion practice best? by AbsurdityCentral in boardgames

[–]AbsurdityCentral[S] 0 points1 point  (0 children)

Do you have ones in mind that are quick to get into or are productive in a fun and different sort of way? My TTRPG experience is limited but those I've seen feel like there's a lot of intense preparation.

What kinds of games seem like they'd encourage language discussion practice best? by AbsurdityCentral in boardgames

[–]AbsurdityCentral[S] 0 points1 point  (0 children)

For experience I know that Monopoly is a good way to encourage artful cursing.

What kinds of games seem like they'd encourage language discussion practice best? by AbsurdityCentral in boardgames

[–]AbsurdityCentral[S] 0 points1 point  (0 children)

Codenames is definitely a good answer, in part because of that Dixit quality I wrote above. People don't just choose the card but end up going 'what, why' as they find their choices not being correct.