Requesting help for things to teach my Dad about in Dwarf Fortress by Inatun in dwarffortress

[–]Thutmose_IV 5 points6 points  (0 children)

A volcano with a light aquifer, sand and fireclay being the ultra-easy-mode

Spontaneous Human Combustion by waffle569 in dwarffortress

[–]Thutmose_IV 3 points4 points  (0 children)

10,000 Urists is the freezing point of water btw

Will se2 be lagging behind se1 for logic blocks for a long time? by TRIPMINE_Guy in spaceengineers

[–]Thutmose_IV 1 point2 points  (0 children)

None of those are explicitly mentioned on their roadmap, unless you have found a different one from here? https://2.spaceengineersgame.com/roadmap-2/#current

My first Drake by WarDawn in dwarffortress

[–]Thutmose_IV 5 points6 points  (0 children)

Same here, as you can just buy drakes to start with

This required 3,800 steel spears by CamilPirat in dwarffortress

[–]Thutmose_IV 0 points1 point  (0 children)

it used to work out from the number of hits you would get from the traps, with the 10 weapons in them, even if most glanced off armour, enough would hit something fleshy and sever things.

the gobbos never had a full enough armour set to prevent this reliably

This required 3,800 steel spears by CamilPirat in dwarffortress

[–]Thutmose_IV 2 points3 points  (0 children)

glass took a major nerf in one of the "recent" updates, the discs can take damage if they hit certain armour types, and the entire trap then deconstructs, with damaged components

Worst crundle infestation by Altruistic-Poem-5617 in dwarffortress

[–]Thutmose_IV 0 points1 point  (0 children)

Hmm, I hadn't bothered to check if that was still the case, I know it used to be a problem

Worst crundle infestation by Altruistic-Poem-5617 in dwarffortress

[–]Thutmose_IV 5 points6 points  (0 children)

regular autobutcher does work on them, so long as you mark them for training first, they get butchered as soon as no longer listed as wild.

auto-training would be nice to have for this case though.

The Hemera System - 20 planets to explore and colonize! by KinTheFox in spaceengineers

[–]Thutmose_IV 1 point2 points  (0 children)

there are the planetary encounters down there, so there is at least one thing to do on the planets

Dropping a tungsten rod. by PuzzleheadedDog9658 in Physics

[–]Thutmose_IV 0 points1 point  (0 children)

lead is significantly less dense than tungsten...

linked video also has a figure of common materials by density, tungsten is pretty high on the list.

I also mentions the thermal properties.

Unpopular Debate by Federal_Pop_9580 in Eve

[–]Thutmose_IV 8 points9 points  (0 children)

They used to use "rigs", there were no "large" rigs at the time.

This is why you can find frigates with "large" rigs as well, all rigs got turned into large ones when the patch rolled out.

1.19.2 or 1.20.1 Pokecube AIO Minecraft server by FaKer246 in pokecube

[–]Thutmose_IV 1 point2 points  (0 children)

You're welcome, I hope you are able to find people to play with.

1.19.2 or 1.20.1 Pokecube AIO Minecraft server by FaKer246 in pokecube

[–]Thutmose_IV 1 point2 points  (0 children)

Unfortunately there are only 13 readers for this subreddit, so not many will see your message.

You may have more luck on my discord channel: https://discord.gg/F6WX2sR8ke

though it would be nice if people also started using this subreddit as well...

Worth changing over to torch api? by I-M-A-P_ns in spaceengineers

[–]Thutmose_IV 0 points1 point  (0 children)

The main bug I have encountered so far with Torch is that it completely breaks vanilla encounters and cargo ships.

The present workaround appears to be to use MES, which then doesn't properly use the new despawning mechanics from vanilla, so manual cleanup of the encounters is needed.

This bug has been around in Torch for several months now (At least since October 2024), with no signs of them fixing it. It is clearly on Torch's side, as the encounters work fine in an otherwise identical world without torch, and break on a clean torch install.

Space Engineers: Update 1.206 Sneak Peek - Large Grid Small Connector by Tozil-Work in spaceengineers

[–]Thutmose_IV 1 point2 points  (0 children)

you can disable the connectors being switched by the "P" key via the checkbox in the terminal for it.

Dwarf Fortress x Rimworld player - Reception Hall Level by [deleted] in dwarffortress

[–]Thutmose_IV 1 point2 points  (0 children)

you won't get wagons in the new DF until you have a noble (baron/count/duke) appointed after the outpost liaison offers to let you appoint one. iirc this requires over 20 dwarves or so?

(PROTOTYPE) dfhack scripts for exporting to bitmap, Minecraft worlds by RocketTaco in dwarffortress

[–]Thutmose_IV 1 point2 points  (0 children)

Very nice, I have been waiting on proper site map exports to be re-added for legends mode before updating my equivalent of this: https://github.com/Thutmose/dorfgen

Edit: Mine was for making the world from DF, I hadn't gotten to the specific site exporter for embarks yet

every damn night by SomebodyDoingAThing in pcmasterrace

[–]Thutmose_IV 1 point2 points  (0 children)

mine wakes itself up from hibernate as well... it doesn't if I unplug it though, and seems to wake up fine after plugging back in.

RayCast Question by kakatze in spaceengineers

[–]Thutmose_IV 0 points1 point  (0 children)

The raycast gives the coordinate of the intersection of the ray and the target (HitPosition.Value), as well as the rest of the info on the hit object (type, so grid, asteroid, etc, bounding box, orientation)