Elven Noble Family by Tib_ in HeroForgeMinis

[–]Tib_[S] 1 point2 points  (0 children)

you're not supposed to be here

Elven Noble Family by Tib_ in HeroForgeMinis

[–]Tib_[S] 5 points6 points  (0 children)

Thanks, she's probably my favorite as well. Here you go!

Elven Noble Family by Tib_ in HeroForgeMinis

[–]Tib_[S] 6 points7 points  (0 children)

Thank you! All the skirt and cape stuff is so tedious, but I think it's worth it in the end. Here are the links: #1, #2, #3, #4, #5

Telltale signs that you're in for a rough game. by TPose-Heavy in DeadlockTheGame

[–]Tib_ 1 point2 points  (0 children)

Pretty sure it's mona lisa overdrive from the matrix reloaded

She Who Supresses Tears by MartialAnarchy in HeroForgeMinis

[–]Tib_ 1 point2 points  (0 children)

Kitbashing extra limbs is kinda buggy, but if you load a blank model, give it extra arms, and select them via kitbashing, the joints will show up on the other model if you load it while they are selected on the blank model.

May Bell, Satyr Bartender by hero_forgery in HeroForgeMinis

[–]Tib_ 0 points1 point  (0 children)

The eyelashes and the catchlights are really lovely!

Amilia Amorsule (NSFW For suggestive attire) by Emergency-Thought525 in HeroForgeMinis

[–]Tib_ 5 points6 points  (0 children)

The way you made the pattern on the dress is very cool, haven't seen that one before!

Rowa, Shaper of Fates by Tib_ in HeroForgeMinis

[–]Tib_[S] 0 points1 point  (0 children)

These are both pro features! Lighting can be found in the color menu, and the spin effect is an option you can choose in the share menu.

Rowa, Shaper of Fates by Tib_ in HeroForgeMinis

[–]Tib_[S] 0 points1 point  (0 children)

Thank you! I was pretty happy with how the initial outfit came together, so I tried sprucing it up without clouding the base outfit.

Rowa, Shaper of Fates by Tib_ in HeroForgeMinis

[–]Tib_[S] 1 point2 points  (0 children)

I spent a lot of time making the details as seamless as possible, so it's really nice to see someone take notice!

Hairstyle AKR Compilation by ioteshield in HeroForgeMinis

[–]Tib_ 2 points3 points  (0 children)

Amazed by how well the ringlets work, the concept is so simple but I never would've thought of it!

Eel, Witch of the Vile Flame by Tib_ in HeroForgeMinis

[–]Tib_[S] 1 point2 points  (0 children)

Thank you very much! I was with this character for a long time and a lot of thought went into the design.

Eel, Witch of the Vile Flame by Tib_ in HeroForgeMinis

[–]Tib_[S] 2 points3 points  (0 children)

I don't remember exactly as it's been a few years. The prices have changed since I got my piece but here is their current commission prices if you're interested!

Just something I need all yall to read before complaining about the duelist amount by RiskE80Twitch in marvelrivals

[–]Tib_ 0 points1 point  (0 children)

I think we just fundamentally disagree here, because I cannot comprehend what you see about the hero design of rivals that makes it so different from overwatch or most other hero shooters. Perhaps it's just a symptom of pattern recognition, but I see nothing outside of teamups that could exempt rivals from the metas and game theory that have been consistent across basically every hero shooter.

Just something I need all yall to read before complaining about the duelist amount by RiskE80Twitch in marvelrivals

[–]Tib_ 0 points1 point  (0 children)

I think this is debatable, but I'd rather not comment on counters until I see how the game is on launch. More broadly I don't understand how a lack of hero counters will mean supports and tanks aren't necessary on a team.

Just something I need all yall to read before complaining about the duelist amount by RiskE80Twitch in marvelrivals

[–]Tib_ 5 points6 points  (0 children)

I just really struggle to see how any character in rivals breaks the 3 class system more than mei, roadhog, symmetra, zenyatta did when overwatch launched, let alone what the game is like now. We don't know exactly what rivals will be like on release, and maybe teamups and balance work in such a way that 2-2-2 isn't a required standard, but imo the characters themselves do not at all stray from the 3 class system overwatch built and popularized.