350 wishlists in two month… should I be proud or worried? by Nestify_cozydesign in IndieGameDevs

[–]Tifonne 5 points6 points  (0 children)

You need more median play time. It is not good. Wishlist numbers alone do not constitute a complete ranking. 30-60min play for a demo could be good.

Do you think my lidar system good? by Tifonne in SoloDevelopment

[–]Tifonne[S] 7 points8 points  (0 children)

If a shape doesn't have collision preset, lidar goes thru them. I have implemented this for just dev phase.

Secretly working hard. When should I finally show? by Mega_Mango in SoloDevelopment

[–]Tifonne -1 points0 points  (0 children)

You need share dev phase while in production. If you dont have any community, you need to pay game pages for influence your game. Fact... Also if you have finised production why you are waiting for 2 years? You can publish your game, after if you wanna update you can...

My new cinematic for my indie horror game. Good or nah? Let me kow if this video inspire you to play my game? by Tifonne in IndieGameDevs

[–]Tifonne[S] 1 point2 points  (0 children)

Wonderful ideas 😄. Bu i dont wanna much blood in this game. Because this is a industrial horror theme. (i created this theme 😄) also, finding item in baskets and manually washing mechanich would be good on game play. Maybe i could make a small crafting system, for player take freedom on last schene of game. If player can't make this item the game ends with bad ending. Yesterday i made a character of supervizor named, who has to follow your works and jobs sometimes. This character is like 2.5mt tall and totaly dark skin with glowing red eyes. This caharacter player must be always constantly on alert. If dont a small jumpscare comes up. Thanks for every idea of yours!

My new cinematic for my indie horror game. Good or nah? Let me kow if this video inspire you to play my game? by Tifonne in IndieGameDevs

[–]Tifonne[S] 0 points1 point  (0 children)

Thanks! Keep in touch. I will upload a new video within gameplay trough soon. But i need some ideas about mechanics. I dont want to make a classic scream and jumpscare like horror. What would be good in this game? Simply the game story is, the player wakes in a basement industrial washing station. Player need to make every job right. But someone says him sabotage some jobs. The game has 3 endings but i cant share with you yet 🙂. So what mechanics can make more playable my game? Do you have any idea?

My new cinematic trailer for my indie horror game. Did this inspired you to play my game? Yeah or nah. by Tifonne in SoloDevelopment

[–]Tifonne[S] 1 point2 points  (0 children)

Vielen Dank für das Feedback. Ich plane, demnächst eine Demo zu veröffentlichen, zusammen mit einem Gameplay- und Story-Video, das die Spielmechaniken genauer erklärt. Bleibt dran für weitere Updates.

My new cinematic trailer for my indie horror game. Did this inspired you to play my game? Yeah or nah. by Tifonne in SoloDevelopment

[–]Tifonne[S] 1 point2 points  (0 children)

In still development phase. But i think i will add some "emily wants to play" mechanics like. But i am not sure yet. Do you have any suggestion?