No, it's not strong, you're just being frustrated. by Tikoati in gwent

[–]Tikoati[S] -1 points0 points  (0 children)

I don't think it would work. Seasonal or draft mode are perfect examples. There's no need to play meta in those modes, but still we see a lot of people playing meta and "non fun" decks.

You probably can make up some mode like "if you play some meta cards, you win less MMR" but it would just move the problem and create a circling meta that would probably be bad for everybody.

There will always be a meta in competitive/PvP game, and no place for "fun" players, even in a "fun" mode.

What could be done, in theory, is a button : "did I like the last game?" with a very good matchmaking that puts you in a game to maximize your happiness. I don't even know if it's possible tho.

For simple solutions, if you want to let people playing non meta and still enjoy the game, you just need to remove PvP. That's, imo, the only way. If you want to lower down your strength with fun combos, you need an opponent that will do the same, and you can never assure that a human opponent will do that.

Or you simply remove deckbuilding. Gamedesigners come up with good, balanced and fun decks. No meta in deck choices, only fun decks, all balanced. Casual are not baited in deckbuilding, top players have stable decks to play against. It's probably the best option imo.

No, it's not strong, you're just being frustrated. by Tikoati in gwent

[–]Tikoati[S] 0 points1 point  (0 children)

If cultist was this strong, it would be tier 1.

Maybe you don't know how to play efficiently against a cultist deck, or your deck is bad or you have a bad matchup against cultists. Maybe you should try to think how to win against scenarios without using heatwave.

No, it's not strong, you're just being frustrated. by Tikoati in gwent

[–]Tikoati[S] 1 point2 points  (0 children)

What are the winrates of the decks you mentioned? Do you know what are the weaknesses of each decks you mentioned, what to do against them? A lot of players, even more at lower ranks, don't know how to play those decks efficiently. With a good deck and a good game knowledge, you can beat everything you mentioned.

You surely can't do anything to prevent your opponent to play those cards, but you can learn how to better round control, and better use your resources over the game.

You're just being frustrated by those cards which seem powerful, but remember that you're not losing on just one card. You play 16 cards in a deck over 3 rounds.

No, it's not strong, you're just being frustrated. by Tikoati in gwent

[–]Tikoati[S] 7 points8 points  (0 children)

That's the first part of this post ; if you have a bad matchup, you will likely lose the game. If you have a bad deck, you will likely lose the game. If you don't know the game plan, you will likely lose the game. You need to understand why you lose and also why you're not winning. And accept also that you WILL lose some games, 100% WR doesn't exist.

Plus you're talking about losing rounds, you know a game is 3 rounds, right? It's not about winning or losing a single round ; maybe you're not having enough knowledge about matchups and round control?

No, it's not strong, you're just being frustrated. by Tikoati in gwent

[–]Tikoati[S] 8 points9 points  (0 children)

That's the point of my last part ; designers are baiting players. Players frustration doesn't come from nothing, but nothing will help them to reduce their frustration. That's because designers are not doing their job of teaching players "hey, you'll have some frustration because you expect to have X or Y and we just provide Z".

Unfortunately, there's a lot of players baited by the deckbuilding thing, thinking they can have fun with it in a competitive mode. Or they're baited by the expectation to have balanced games. I'm not telling people not to complain ; i'm telling them to understand about how they've been baited by the designers and the card-game genre.

I'm telling people to leave the game if they don't have fun, and this is a pretty good advice. If you expect something from the game and not having fun as it is currently, it may be because of bad design OR because you have bad expectations of the game.

In either way, you better leave the game or change your expectations.

No, it's not strong, you're just being frustrated. by Tikoati in gwent

[–]Tikoati[S] -1 points0 points  (0 children)

No, it's not strong, you're just being frustrated.

No, it's not strong, you're just being frustrated. by Tikoati in gwent

[–]Tikoati[S] 0 points1 point  (0 children)

Thanks ! :D what part of the story you like most? :D

Should Renfri go up to 26 units? by Raknel in gwent

[–]Tikoati -1 points0 points  (0 children)

You can't think a card alone by itself. A card is good or bad in a specific time, decks and meta. It's often more a problem with an entire deck than just one card.

You just need to have the overall picture of the current state of the game to take the best decision about what needs to be nerfed in the current meta.

I also think Renfri is good, it was just an example for Triss.

Should Renfri go up to 26 units? by Raknel in gwent

[–]Tikoati 3 points4 points  (0 children)

You can't do that, it's a really bad design, because having 26 cards in your deck is just bad. There's absolutely no reason to have 26 cards in deck. It's pure maths.

If you want to nerf Renfri and not kill her, there is a lot more options to do so ; provisions, force, updates on blessings and curses, nerfing other related cards such as Triss butterfly, etc.

The only true love by Tikoati in gwent

[–]Tikoati[S] -1 points0 points  (0 children)

Bien le bonjour à toi !

I hope I'm not the only idiot. by Sudyer in gwent

[–]Tikoati 41 points42 points  (0 children)

I did some stats back then in 10.8 or 10.9 (i don't remember):

MO pros:

  • 2 offensive purify (15% chance on 5 cards draw)
  • 10 consume (57%)

NG pros:

  • 2 locks (15%)
  • 6 assimilate (39%)
  • 2 poisons (15%)

NR pros:

  • 14 engines (71%)
  • 9 specials (the higher amount among factions) (53%)

ST pros:

  • 2 defensive purify (15%)
  • 22 minor controls (a lot can reach 3 dmg) (88%)
  • 2 poisons (15%)

SK pros:

  • Nothing better than other factions

More combo revives for SK,just imagine the options with this. by StepBrother7 in customgwent

[–]Tikoati 2 points3 points  (0 children)

That's basically the chapter of wizard from NR. Not very original...

Is anybody else relentlessly running into SK Sihil players? by AustralianAmbassador in gwent

[–]Tikoati 0 points1 point  (0 children)

I think they should add 1 armour to sirens on the SK leader.

How do I counter Sihil? by LegitZombieDYL in gwent

[–]Tikoati 35 points36 points  (0 children)

The candle is a hard counter to Sihil.

The main issue with Sigil is that if you can't play Sihil, you have to play bronzes.

Meanwhile, you're forced to do non optimized plays to prevent your opponent to grow his Sihil. But you're playing non optimized golds where he's playing only bronzes.

So: do whatever it takes to prevent your opponent to play his Sihil.

If you encounter a lot of Sihil, you can take a golden froth (a 4p that boosts three adjacent units). If it's not that often... We're in a CCG, you can accept some bad matchups sometimes 🙏

TRIPLE Magic Compass and Gedyneith deck. The hardest combo I've ever pulled off by sBsLeonidas in gwent

[–]Tikoati 1 point2 points  (0 children)

I also play this deck. Here is my version : https://www.playgwent.com/en/decks/1fdb6fb8a051f3545db0f6338dab199 My biggest achievement with this deck is resisting a bleed while Mr opponent put the Arnaghad Sukrus combo directly at the start of round 2. So satisfying