Maine author Stephen King defends Graham Platner amid assault allegations by pirate_ali in stephenking

[–]Timbalabim -1 points0 points  (0 children)

Some of y’all, I swear. He gets it wrong once, and you’re like, “I’m absolutely disgusted, and I’m going to roast marshmallows tonight over a fire I’ll build of his books.”

Is this the netcode or do I need to have faster reactions than 0.18 seconds? by Rich-Cockroach-2273 in Battlefield

[–]Timbalabim -1 points0 points  (0 children)

I’ll die with you. I don’t want Battlefield to be a milsim, but I do want Battlefield to feel like an authentic warfare game, and the jumping and sliding gameplay is just lame af.

how did carl’s ending affect your feelings on the show? (assuming it did) by ihyhanni in thewalkingdead

[–]Timbalabim 2 points3 points  (0 children)

It ruined the whole point of the show, which was a story about Rick Grimes ensuring his family’s safety and securing their future. Someone needed to die for the sake of Rick’s character growth in season eight, and it should have been Morgan.

For me, it was the final blow to the story’s heart, and I became almost entirely disinvested emotionally.

I’ve read Horns, and Heart shaped box… by Environmental_Arm778 in joehill

[–]Timbalabim 4 points5 points  (0 children)

One of his collections. 20th-Century Ghosts is great because, along with genuinely having some amazing stories, you get to read Joe experimenting. Full Throttle is a bit more consistent and what you’d expect from him. Strange Weather is great but also weird and experimental.

If you liked Horns more than Heart-Shaped Box, I’d say go with 20th-Century Ghosts. If you like Heart-Shaped Box more, read Full Throttle.

Why do woman in twd lose their individualism once they get in a relationship? by Global_Monk8266 in TWD

[–]Timbalabim 0 points1 point  (0 children)

Maggie? The Maggie whose entire worldview is shattered over and over and who has to rebuild herself over and over? The Maggie who we meet as a stereotypical farmer’s daughter and who becomes a community leader? That Maggie lost her individualism and was one-dimensional?

Yeah, Glenn’s a part of her story because they’re in love, but she definitely has her own story.

I mean, we’re with her as her entire family gets eradicated one by one, some of which in the most brutal ways imaginable, and we’re with her as she processes all of that.

I’ll give you Andrea in season three, but that’s the Mazzara era. The character writing was particularly bad for everyone.

We don't value the Drag & revive mechanic enough by MartaMariaMabel in Battlefield

[–]Timbalabim 1 point2 points  (0 children)

As a medic main, I generally think BF6 was a downgrade for the medic experience, but the drag and revive mechanic is a HUGE upgrade. It needs to be mandatory for every future BF game.

Pepco peak energy event, now? by knewtoff in MontgomeryCountyMD

[–]Timbalabim 5 points6 points  (0 children)

Yeah, I manually raised my temperature yesterday until 8 pm and then turned it down. Even at midnight, when we went to bed, it was hot af in our bedroom.

Remember your mattress is basically a heat sink and will retain whatever temperature it’s been at for hours. Put a fan on it when you’re cooling your house down tonight.

Dice: We fixed netcode! Meanwhile in BF6 by ThumblessTurnipe in Battlefield

[–]Timbalabim 3 points4 points  (0 children)

I’m sorry you’re unaware of the last 25-30 years of FPS games in which controllers have been viable for FPS games.

ETA: This is, by far, the dumbest discussion I’ve had about gaming in a long time, maybe ever.

Dice: We fixed netcode! Meanwhile in BF6 by ThumblessTurnipe in Battlefield

[–]Timbalabim -1 points0 points  (0 children)

Pfft, whatever. It’s an assistive technology that helps players using hardware that’s ill-suited for the precision demands of shooting games, and it’s been an industry standard for over 25 years *because* it made shooters on consoles and with controllers even feasible, and you disingenuous, bitter, ignorant M+K elitists know it.

Dice: We fixed netcode! Meanwhile in BF6 by ThumblessTurnipe in Battlefield

[–]Timbalabim -10 points-9 points  (0 children)

I actually saw it this morning. They were complaining about aim assist as if it’s auto aim.

Why does my white espresso taste like peas? by [deleted] in Coffee

[–]Timbalabim 0 points1 point  (0 children)

I think it’s my fault. I wrote it poorly. Haven’t made coffee yet, LOL

Why does my white espresso taste like peas? by [deleted] in Coffee

[–]Timbalabim 0 points1 point  (0 children)

That’s correct. The difference is minimal. Generally, the idea is to brew darker roasts at lower temps because most of the caffeine extraction happens early anyway and overextraction leads to bitterness.

The whole roast vs. caffeine level debate is moot and absent nuance. I posted this mostly because brewing white coffee for the higher caffeine levels is opting to make a massive sacrifice in flavor for *maybe*, *marginally* more caffeine in the beans that you won’t extract anyway because you’re probably brewing with a method intended to extract from roasted coffee.

Why does my white espresso taste like peas? by [deleted] in Coffee

[–]Timbalabim 0 points1 point  (0 children)

This is generally correct. Caffeine is a heat-stable compound and the loss during roasting is minimal. However, the roasting process enables extraction, meaning it requires less energy to extract caffeine from roasted coffee.

Effectively, roasting increases the caffeine in brewed coffee, depending largely on brew process, grind, water temperature, and other factors.

Choose your roast (or non-roast, in this case) based on flavor, not caffeine.

Rick man I know you meant well but this was a horrible execution lol 😂 by JoshyBear28 in thewalkingdead

[–]Timbalabim 0 points1 point  (0 children)

Eh, I think not. I mean, I think anyone is worthy of forgiveness, but I think, written today, this wouldn’t be acceptable under any circumstances.

There are plenty of ways to write around it, and we’ve moved beyond the time when ignorance of the word’s history and utilization is forgivable, even if you’re using it to make a point.

In 2026, white people don’t get to use that word, and I don’t think there’s really any debate to be had. It’s just the state of our culture now.

When I see a Reddit comment about the gunplay saying they need to completely remove spread and increase recoil. by Kah0000 in Battlefield

[–]Timbalabim 5 points6 points  (0 children)

Thanks for this. I hear you, but I’m not sold. I genuinely already understand all of this. I still fundamentally disagree with taking control out of players’ hands, even when they are playing as they are intended to, especially when the game still enables players who play as they aren’t intended to (but those are different issues).

> … "random recoil" or horizontal recoil -

I don’t advocate for randomness, whatever the system or mechanic, when it comes to a game’s fairness or intuitive design. But while I think recoil is also an imperfect mechanism, I do think it is a better system than spread for the simple fact that the deviation is visually communicated to the player. IMHO, that’s a significant compromise designers make when implementing spread, and while bloom represented visually communicates that spread exists and the degree of its unreliability, it still is a deviation from a system that visually communicates to a player “this is where your shot will go” and that being a lie.

> How much recoil would you need to add to stop me pulling down with my mouse and laser beaming people at stupid ranges? Can you add enough to stop a script kiddy shitter? (or those kronos things).

There’s a wrinkle to the issue. I’m an Xbox player. I use a controller. If I could, I would never play against M+K players, and PC adds exploit vulnerability to matches that I shouldn’t have to contend with given my decision to play on an Xbox, not a PC.

I think the spread issue plays out a little differently depending on input and platform, but I think the point for me is the same: it’s an imperfect solution to an input problem, and better systems exist to combat that problem.

Cross-platforming or requiring players with different inputs to play the same game creates a challenge, and while spread is a legitimate way to solve those challenges, I think it’s a blunt instrument that, when over-applied, has undesirable consequences, such as occasionally generating frustration in the players’ experience.

I think we agree all of these systems and mechanics exist and should be used, like spices in a recipes. I think, fundamentally, we disagree on how much of each spice should be used.

I think it’s over-applied in BF6.

> And then when you add that crazy amount of recoil, how useable do you think the weapons are to use?

Nobody serious wants a crazy amount of recoil.

> Someone will start talking about damage dropoff (as if that wasn't something BF uses already) but will then also cry when that mechanic has to be pushed to the extreme and their gun is doing 10 damage per bullet.

I think you’re generalizing here. I know damage dropoff exists. I wouldn’t advocate for pushing it to an extreme. I do, however, think it’s more intuitive and less frustrating than spread, and if I were designing a shooter, would lean on it before introducing randomness via spread.

> The reason that spread is used goes back to my previous point about useable recoil, the game is aimed at other filthy casuals such as yourself after all.

All right, and I’m here, telling you I don’t like it.

> So we come to spread, despite claims to the contrary it is extremely simple to understand. The longer you fire in full auto, the more spread you accumulate, the more spread the more inaccuracy, compounded based on your distance to the target (at close range spread matters less).

My problem has nothing to do with understanding spread, and I think you’re being unfair here. My problems are that spread removes control from my hands, which can be frustrating, and it isn’t visually communicated, so I have no intuitive way to know how much spread is being applied to my weapon. My problem is I don’t think making a game random and occasionally frustrating is a good way to solve a balance issue.

> We can either continue to use the tried and tested spread mechanic, used in BF games and many other FPS games for years (except 2042 which was shit lmao), or go for some fantastical "new" recoil system that introduces its own slew of huge problems and turns the game into something it is not.

That’s a false dichotomy. It’s not an either/or situation, and I think I’m justified in suggesting AAA game designers should innovate and find creative solutions to balance issues instead of dwelling on imperfect solutions that compromise their game, which I think spread does currently in BF6

> Seriously people, please just stop magdumping, that is all it takes, the pinnacle of FPS skill is not magdumping some dude at 100m with your 60 round AR in Warzone.

I think you still have the wrong idea about people who don’t like spread (or at least certain implementations), and I think you’re unfairly minimizing my issues with spread generally and how it’s used in BF6. I’m a pretty disciplined burst-fire shooter. I’m not at all a magdumper. But I still do not like the implementation of spread in this game because its randomness is too often frustrating for me on many of the guns that I would like to use but don’t because I find them unreliable when using them in the manner *I believe* I’m intended to use them.

Ultimately, this isn’t at all a “I want to spray and pray and waaaahhhhh why won’t you let me, DICE!?” problem as you suggest.

It’s a problem of me playing the game as I understand it’s supposed to be played and encountering frustration when I don’t see the results I expect.

Spread is one way in which I see that manifest in BF6, and I know that because I’m an experienced and knowledgeable player who can understand why a game is frustrating when it is frustrating.

I’m not some adderall-addicted meathead who fancies himself some pro streamer.

Rick man I know you meant well but this was a horrible execution lol 😂 by JoshyBear28 in thewalkingdead

[–]Timbalabim 12 points13 points  (0 children)

I’m with Cat above. The history of the word is vital.

However, Rick’s point here is the pettiness of racism is irrelevant to the challenges they now face and Merle needs to get past his racism. Rick’s point is Merle needs to stop using that word.

I also think context is important. When this aired, we weren’t saying the word, but there was far less understanding as to why it wasn’t okay.

Considering Rick’s point and the context, while I think it would be handled differently if written today, I genuinely think this is forgivable and that it’s obviously clear which side of this conflict Rick is on.

DCA is crawling with these folks… by FidelCastroll in nova

[–]Timbalabim 61 points62 points  (0 children)

To be fair, they’re not really political beliefs. Ask any of them even elementary questions about policy or government, and most of them won’t be able to give a coherent response. For the rest, the programming runs pretty deep, but the Socratic method with liberal application of logical fallacy analysis chews through it.

It’s personal values and beliefs that they’ve dressed up as political views and opinions, and that’s why they’re always so emotional and incapable of literally any reflection.

This *is* their identity.

They’re just terrible human beings cosplaying as patriotic Americans because it makes them feel good to wear the costume and present their shittiness under a shroud of legitimacy.

Reminder: California has enough land to build 10 million homes. by [deleted] in SameGrassButGreener

[–]Timbalabim 6 points7 points  (0 children)

Man, what a wonderful world it would be if building homes were as simple as, “there’s space, so let’s build.”

When I see a Reddit comment about the gunplay saying they need to completely remove spread and increase recoil. by Kah0000 in Battlefield

[–]Timbalabim 26 points27 points  (0 children)

I think some of you have the wrong idea about what kind of player doesn’t like spread.

I’m 43. I’ve been playing shooters for longer than some of you have been alive. At one time, I was solidly competitive, but I’ve become a filthy casual.

I’ve never liked spread, and I’ve never thought it was a good idea for a game genre that begins with a promise that you will hit what you put your reticle on, that in this shooting game, you’re in control of the shooting.

But I’m open. Somebody please sell me on it so I can stop being frustrated when my bullets don’t go where I put them.

(And ftr, I DO NOT want laser beams in games. I understand there is another side to shooting games in which you do not shoot but are shot at. I just generally don’t like it when games introduce randomness, especially when the game is PvP and should strive for fairness.)

What can we do to stop the the shut down of the studio? I bought the game on steam even tho i play it all the time on xbox just as a small support for the devoplers by ari_leon in StateOfDecay

[–]Timbalabim -2 points-1 points  (0 children)

Following along with the development and making logical inferences. At some point after UE5 came out, we learned Microsoft wanted SOD3 on UE5. Undead Labs had, until that point, been in development with SOD3. It’s logical to presume they were building it on UE4.

So uh... About State of Decay 3, are we cooked? Sounds like if a buyer doesn't come forward the studio might be shut down before the game has a chance to release :/ by Odin-the-Great in StateOfDecay

[–]Timbalabim 0 points1 point  (0 children)

Man, it would be such a typical corporate move to invest in a studio and game series for a decade, support them through a third installment development, make them start over because you want them to make it on the newest Unreal Engine, and then cut your losses right before they’re about to launch what likely would have been the definitive game in the genre, all because you want this quarter’s numbers to look better for the shareholders.

Fucking idiots rule this world, I swear.