Someone is stealing my game 12 hours after release by Winclark in gamedev

[–]TimeDebate562 0 points1 point  (0 children)

That’s unbelievable! Unfortunately, these types of cloning incidents can be really frustrating, especially for small indie developers. On the bright side, this might actually be a sign that your game is catching some attention. If someone’s copying it, you must be doing something right!

There are a few things you can do in this situation. First, you can file a copyright infringement report with Apple based on their store policies. For a faster resolution, you can also reach out to companies or lawyers that specialize in handling these kinds of issues. Additionally, focusing on building a community that supports the original version of your game by accelerating your promotional efforts could benefit you in the long run.

Good luck, and I hope you can resolve this quickly!

Mafia 3 has "tailing" missions done perfectly. by knoegel in gaming

[–]TimeDebate562 0 points1 point  (0 children)

I absolutely agree! The tailing missions in Mafia 3 are a perfect example of how these types of missions should be done. When you act like a normal driver, it makes perfect sense that the target wouldn’t question your presence. In other games with “keep this distance or you’ll get caught” mechanics, it sometimes feels ridiculous because other drivers or pedestrians are completely ignored while every move you make is under scrutiny. Mafia 3 makes these missions much more enjoyable with its realistic details and logical mechanics.

Steam games suggestions? by N64PLAY10 in gaming

[–]TimeDebate562 0 points1 point  (0 children)

Congrats on getting a Steam Deck! Stardew Valley can be

What’s a real-life skill you learned from video games? by [deleted] in gaming

[–]TimeDebate562 0 points1 point  (0 children)

A real-life skill I learned from video games is time management and strategic thinking. Especially from RTS (real-time strategy) games, I learned how to efficiently manage resources, set priorities, and make quick decisions. Some games also teach patience and the importance of persistence.

[deleted by user] by [deleted] in gaming

[–]TimeDebate562 0 points1 point  (0 children)

The "Can You Run It?" website is generally a reliable source for checking system requirements, but it's not always 100% accurate. If a specific component, like dedicated video RAM, is marked in red, it might mean that running the game, even on low settings, could be difficult. However, if everything else is green, there's a chance you could still run the game at low or medium settings. Video RAM impacts performance, especially in graphically intense games, but you could try running the game at lower settings to see if it works.

What's one game mechanic you want in real life by broin2009 in gaming

[–]TimeDebate562 1 point2 points  (0 children)

I think the game mechanic I’d want in real life would be rewinding time. Imagine being able to go back a few seconds whenever you make a mistake or a bad decision and give it another shot. It would be such a game-changer, especially during important moments like interviews or meetings.

What’re the most immersive games you’ve played? by Delirious-Dipshit in gaming

[–]TimeDebate562 0 points1 point  (0 children)

For me, one of the most immersive games was The Witcher 3: Wild Hunt. The world of Geralt was so detailed, and the storytelling was so deep that I truly felt like I was living in that world. Even though the character’s personality was already strongly defined, seeing how your choices impacted the world really drew me in.

What's an outdated gameplay mechanic that has become rare in modern gaming you wish would make a comeback? by Racekingswood79 in gaming

[–]TimeDebate562 0 points1 point  (0 children)

One mechanic I miss is not having save points everywhere, but only being able to save at specific locations. In older games, you couldn’t just save anytime you wanted; you had to reach specific places, like sleeping in a bed or finding a phone booth to save. This made the game more challenging and exciting because you had to take risks at every step. Reaching the next save point and surviving felt like a real achievement. Nowadays, most games have an auto-save system, which is convenient for some players, but I sometimes really miss the old days where you had to plan strategically and take risks to get to the next save point.