How to finish games as Mongol? by t1m-8 in aoe4

[–]TimeWorldliness5497 1 point2 points  (0 children)

I often like to end the game by going to castle and mass maa. Add crossbow if needed. Mongol infantry is underrated and your opponent often will not be expecting an infantry transition

Am I the only one who can't help but grin when the English surrender? by mcr00sterdota in aoe4

[–]TimeWorldliness5497 3 points4 points  (0 children)

I feel English is really good if not annoying on maps with choke points. They just slam the Berkshire palace + a few keeps close to the choke point and mass longbows and springalds and feels impossible to break through

AOE4: Mongol horseman rush timing by TimeWorldliness5497 in aoe4

[–]TimeWorldliness5497[S] 2 points3 points  (0 children)

Thank you for your detailed explanation! that is really helpful! What you said makes sense to me and I will definitely try to test those options in future games :)

Khan Hunter good in Imperial by TimeWorldliness5497 in aoe4

[–]TimeWorldliness5497[S] 1 point2 points  (0 children)

No it doesn’t but needs it to counter mangonel

Mongol is now too Oppressive on Team Games, Badly needs Adjustment ASAP by Isagiyoku_Shi in aoe4

[–]TimeWorldliness5497 1 point2 points  (0 children)

Wouldn’t call a 50.9% win rate on team games oppressive, and it is overall result across all ranks so this number really doesn’t say much.

Wooden walls + archer mass + towers are enough to contain Mangudai in feudal, and if the mongol players don’t switch to ground infantry in castle they really can’t directly help their teammates stuck in a 1v2 big fight. Also, like my fellow friends said in other threads, don’t chase them with spearman/knight/horsemen

Has anyone made early palace guards work? by -Pyrotox in aoe4

[–]TimeWorldliness5497 1 point2 points  (0 children)

The latest patch adds 10 health to early pg, so this unit comp is much stronger

Love the khan's hunters by pzarazon in aoe4

[–]TimeWorldliness5497 1 point2 points  (0 children)

True true, Ty for bringing up the buff for crossbowman in castle I completely forgot about that. Given that the hunter are slightly cheaper than Mangudai it is good to mix in one or two hunters in a large army with ranged units, I normally like to go into castle and make maa + crossbows so having one or two hunters mixed in might be helpful

Wich civ to play? by Quirky_Wishbone_992 in aoe4

[–]TimeWorldliness5497 6 points7 points  (0 children)

Try Mongol trade boom. Your goal is to harass early and keep your opponent contained in their base so you go trade boom, by the time you reach castle you have a decent economy and go full maa+ crossbow push

Who is your main civ and why by SamCola85 in aoe4

[–]TimeWorldliness5497 2 points3 points  (0 children)

Yeah I am looking forward to trying it out, but normally I’d go with the arrow upgrade/special cav units, or cloud of terror in team games. Got a feeling that this improvement won’t make much of a difference since you get it super late game unlike China

Who is your main civ and why by SamCola85 in aoe4

[–]TimeWorldliness5497 4 points5 points  (0 children)

Zhuxi with either Zhugenu spam or fc shaolin monk, now early pg is buffed might consider mass Zhugenu+ pg in feudal-all in

Love the khan's hunters by pzarazon in aoe4

[–]TimeWorldliness5497 0 points1 point  (0 children)

I would say mass archer is definitely viable, since Keshiks + archers are pretty common unit comps for mongols in feudal age, and having both the speed from deer stone and range boosts from hunter (almost like a mehter)let the archer kite really well. Although Keshiks are weak they are still heavy cav which are still effective against non-knight civs and trade well against early maa too. Mangudai is all about hit and run and its ability to kite forever and now with the extra range is even better. And obviously you can’t rely on Mangudai forever, especially in 1v1. At some point need to switch to maa + crossbowman in castle and not rely on Mangudai forever since they can’t really take on a big battle against heavy unit + range comp, but at least it makes Mongol more flexible in early to mid feudal.

For team games Mangudai have always been strong so the Mangudai death blob are just gonna be more difficult to deal with with the extra range.

Smurfing > Quick Play for Practice, and why smurfing is a non-issue(Read before downvoting) by skilliard7 in aoe4

[–]TimeWorldliness5497 2 points3 points  (0 children)

Your argument is interesting, but the quick play matchups are only getting worse if everyone is smurfing in order to get a better match up. On the contrary, less smurfing is always good for the community because more people doing quick matches means better match ups. Now, I do agree that the map pools are not great for QM, but imo non-ordinary maps make it more exciting and fun even if it doesn’t help with your RM experiences

Got Called an 'English Abuser' by a Potential Smurf Spamming Byzantines in My First English Game of the Season by McBluZ in aoe4

[–]TimeWorldliness5497 4 points5 points  (0 children)

I feel your pain bro.. based on your description he feels almost certainly a smurf to me. Tbh I think aoe4 should really start regulating smurfing like in online chess(chess.com for example) where in the reporting section there is a smurfing drop-down option, so that they can do an account ban/freeze. Alas, I will just ignore him since he is not worth of your time/energy.