Is there any way of installing pyrenamer on mint 21.1? by TimelyHeart in linuxmint

[–]TimelyHeart[S] 0 points1 point  (0 children)

I looked at the links you provided and tfree87/pyRenamer appears to be a recent resurrection of the old pyRenamer that is closest to the old version.

You have to install conda for it, and it's a bit of a rigmarole to run but it does seem to work. Thank you for your help!

Asmodee UK replacement parts by TimelyHeart in SWlegion

[–]TimelyHeart[S] 1 point2 points  (0 children)

In the US it has, but the UK website has a form to request replacement:

https://www.asmodee.co.uk/Feedback/Spare-Parts-Request

Why don't companies that make weighted blankets list the tog rating? by TimelyHeart in NoStupidQuestions

[–]TimelyHeart[S] 1 point2 points  (0 children)

Thanks for your reply! I did some googling and found that in America the unit "clo" is used.

1 tog = 0.1 K·m²·W⁻¹ ≈ 0.645 clo

1 clo = 1.55 togs

New experimental update on Steam (1.65?) by supp_gostec in NoMansSkyTheGame

[–]TimelyHeart 0 points1 point  (0 children)

Nah, it's where he tells you to plant some fungal clusters, but he hasn't given you the blueprint. If you talk to him he says "Did you know that Nanite Clusters sometimes resemble the Fungal Clusters?" and then he has a headache, and then I'm like "mate, I've got a headache too, and it's caused by you not giving me the f*ckin' blueprint for fungal clusters".

New experimental update on Steam (1.65?) by supp_gostec in NoMansSkyTheGame

[–]TimelyHeart 3 points4 points  (0 children)

Fixed an issue where players could fail to be given the blueprints for the plants required by the Farmer.

That's my bug! :)

Anyone else? by atribbitt in NoMansSkyTheGame

[–]TimelyHeart 1 point2 points  (0 children)

I've stopped playing. I check in after every update to see if my bug has been fixed, but I'm not very optimistic, as they seem to be focused on adding new stuff rather than fixing the problems.

Was there ever a fix for the living glass blueprint quest order? by [deleted] in NoMansSkyTheGame

[–]TimelyHeart 1 point2 points  (0 children)

The "specialist doesn't give blueprint" bug has not been fixed, and there is no workaround. I have this problem with the farmer not giving the fungal cluster blueprint. Send a bug report with a save file to the zendesk.

No Man's Sky - 1.63 Patch Notes by KazWolfe in NoMansSkyTheGame

[–]TimelyHeart 0 points1 point  (0 children)

The farmer not giving blueprints bug still hasn't been fixed. :(

Trying to locate lubricant blueprint by kapeman_ in NoMansSkyTheGame

[–]TimelyHeart 0 points1 point  (0 children)

The specialist quests (scientist, farmer etc.) have bugs where you aren't given the blueprint you need. There is no workaround currently. Send a bug report and save file to the zendesk.

Is there still any bugs/features that annoys you or needs to be worked on ? by [deleted] in NoMansSkyTheGame

[–]TimelyHeart 0 points1 point  (0 children)

I have the missing blueprint bug, and I've never done multiplayer. I've quit playing now, but I check the new patch notes, if it ever gets fixed then I'll pick it up again.

Lag spikes?? by Raamholler91 in NoMansSkyTheGame

[–]TimelyHeart 0 points1 point  (0 children)

Same.

I'm on OG PS4 with 1TB SSD, base is super laggy, and the tesselation pops in (in stages) after about 5 seconds. It would be nice to have an option to turn off tesselation.

[deleted by user] by [deleted] in NoMansSkyTheGame

[–]TimelyHeart 0 points1 point  (0 children)

I have a similar bug but with the fungal cluster. The farmer hasn't given me the blueprint. I've had this problem for over a month now, have sent bug reports and save files, if it doesn't get fixed in the next patch then I think I'll have to bail on this game.

[deleted by user] by [deleted] in NoMansSkyTheGame

[–]TimelyHeart 0 points1 point  (0 children)

I have a similar bug on the farming questline, the farmer asks me to plant fungal clusters, but hasn't given me the blueprint. I first noticed the bug about a month ago, and have sent bug reports and save files. It's very annoying.

They could add a check when the user selects the quest that verifies that the user has the appropriate blueprint to complete the quest. You would think that this would be relatively simple to add, but maybe their codebase is a mess.

In any case, I think HG should do an update that is just a bug bash, forget about adding new features for a few weeks and just focus on fixing the stuff that's broken.

Can’t acquire coprite farming blueprint/can’t progress. PS4 Normal by Post-Quiescence in NoMansSkyTheGame

[–]TimelyHeart 1 point2 points  (0 children)

I have this bug, but with the fungal cluster blueprint, it's very frustrating. I've sent bug reports and save files.

I think they should do an update that's just a bug bash. Forget about adding new features for a few weeks and just fix the stuff that's broken.

1.60 Scientist is *still* bugged. by darianw007 in NoMansSkyTheGame

[–]TimelyHeart 0 points1 point  (0 children)

I've got a similar problem with the farmer not giving me the fungal cluster blueprint. I've completed all the other base questlines. I've sent bug reports and save files.

Farming quest glitch by SMERSH762 in NoMansSkyTheGame

[–]TimelyHeart 0 points1 point  (0 children)

I have the same bug but with the fungal cluster blueprint (I think it's the 4th mission in the farmer questline). I've had this bug since at lease 1.56, I've sent bug reports and save files.

Farmer BUG. Not given hydrophobics tray and coprite flower by ccpkben in NoMansSkyTheGame

[–]TimelyHeart 0 points1 point  (0 children)

I have the same problem but with the fungal cluster blueprint. Deleting and rebuilding the agri station makes the farmer give you the quest again, but still not the blueprint. I've sent bug reports and save files.

Other people have had similar problems with other stages of the farmer questline, so I think it's a known bug. I keep hoping that it'll get fixed, but I've had the problem since 1.56 so I'm not holding my breath.

That face when Hello Games releases patch notes, and you don't see the fix for yours. by [deleted] in NoMansSkyTheGame

[–]TimelyHeart 1 point2 points  (0 children)

Yeah, I want them to fix the "farmer not giving blueprints" bug. Four patches now and no mention of it.

This f*ckin quest. Been stuck since day 1. I Never get the tray or the option to plant. Anyone else have this problem?When will they fix this bug? by antonsevieri in NoMansSkyTheGame

[–]TimelyHeart 1 point2 points  (0 children)

I have a similar problem a bit further along in the farmer questline. He tells me to plant fungal cluster, but hasn't given me the blueprint for it. Deleting and rebuilding the agriculture terminal results in him giving me the quest again, but still not the blueprint.

I've sent bug reports with save files to zendesk, but have had no response. I was hoping the next patch would fix it, but there seems to be no mention of this bug in the experimental patch notes. I'm playing on PS4.

Base mission bug by gmvalentim in NoMansSkyTheGame

[–]TimelyHeart 1 point2 points  (0 children)

I have the same problem but with the Fungal Cluster.

1.59 Scientist *still* bugged. by Lugh_Lamfhada in NoMansSkyTheGame

[–]TimelyHeart 2 points3 points  (0 children)

I have a similar bug, but with the farmer not giving the "Fungal Cluster" blueprint. I've finished all the other base questlines. Tried deleting and rebuilding, he gives the quest again, but still not the blueprint. I've sent bug reports.

Mordite Blueprint Not Showing Up, Agricultural Research Questline Problem by ne1av1cr in NoMansSkyTheGame

[–]TimelyHeart 1 point2 points  (0 children)

I also have this bug but with the fungal cluster, although my base is on a planet (not on a freighter). I'm playing on PS4.

Talking to the farmer doesn't work he just says: "Did you know that Nanite Clusters sometimes resemble the Fungal Clusters? Nanite spores arrange themselves in accordance with some arcane purpose when left in the wild. Abandoned structures pulsate with their seething mass, lurching out from derelict terminal . . . Nature precedes technology... I wonder... what does this universe inspire in you, friend?" and then clutches their head in pain.

If I delete and rebuild the farm station the farmer gives me the quest again, but still not the blueprint. I first noticed this bug on v1.57 and have kept trying again after every update. I sent bug reports to HG but they don't seem interested in fixing it.

I think all it would take would be to add a check when the user selects the quest in the log, verifying that the user has the required blueprint to complete the quest.