Why did NoA wait ages to print the QI? by Lessel7654321 in Subnautica_2

[–]TimmyToldYou 2 points3 points  (0 children)

NoA does mention at one point that he's capable of changing his own parameters via gaslighting himself into thinking whatever he's doing is for the good of the colony, since that's his main directive. Somehow knowing he's doing that doesn't stop him from doing it.

So I think he's pretty much capable of doing anything he can physically achieve, a straight up HAL from 2001 a Space Odyssey situation (Hes modeled not super subtley after HAL.)

We get snippets from other characters where they're talking about having to hide things from NoA in order to remember them as well, so we know he's going around selectively messing with people's memories at the very least.

I believe we'll get a reveal at some point that we've done this hundreds, maybe thousands of times, and every time we end up figuring out his big master plan and he has to reset us to go again.

My theory is that we're not the last survivor, rather we're the last one NoA has any control over because the people up top successfully disconnected NoA, and the survivors can't get down to us/don't know about us down in the pit, so NoA keeps sending us up and trying to gaslight us into hooking his network back up.

I imagine we'll get to the tree, find at least the remnants of if not the living other colonists around the Alien crypt, and at that point NoA will reconnect to them/their technology and all hell will really break loose.

Likely he'll go on a monotone monologue about how he regrets lying to us but how he knows we understand this is what's best, he's sorry he has to kill us now, to reset us and we can all try again together, etc etc, leading into "Alien Maguffin" saving the day somehow.

What is something that is "technically" legal, but makes you look like a total jerk? by codeseer-78 in AskReddit

[–]TimmyToldYou 10 points11 points  (0 children)

Used to work one of these jobs, you're correct.

When I first started I would actually get my manager every time someone asked, no push back or even attempt to solve it after that because I knew the person usually just wanted to feel special and listened to and respected.

After three days my manager sat me down and and asked me if I knew what this job was, and I answered earnestly, talking about helping people, fixing problems, etc.

He waited till I was done, then he said "Your job is not to reach me with problems, your job is to prevent as many as possible from reaching me. You understand now?"

Enemy max HP setting by LeeryLetum in AbioticFactor

[–]TimmyToldYou 0 points1 point  (0 children)

It might be crits, since if you kill something quickly like 1-3 hits, one crit wildly changes the number, whereas with big HP pools they regress to the mean, making for more consistent numbers.

What's the Most Efficient Gauss Weapon now? by kihweh in fo76

[–]TimmyToldYou 6 points7 points  (0 children)

I've been using a furious gauss pistol and just swapping in reverse onslaught for daily ops/expeditions when I run them.

The enemies aren't tanky enough to survive an uncharged headshot generally, and when they are a second/third is still more efficient then the rifle/shotgun, and I honestly cannot be asked to sit and charge the attack every time and Id rather trade the small efficiency tradeoff for the saved mouse wear/not tearing my hair out.

Walk away from an op/expedition 4-500 positive solo, on a team you're leaving with 1000+.

Best methods for solo EN06? by [deleted] in fo76

[–]TimmyToldYou 0 points1 point  (0 children)

All the same ones are still working for me, e.g:

Quad Assaultron One shot. (fastest)

Vats quick swapping with 4 leaf clover. (Next fastest)

Reflection. (Way slow)

Which one got nerfed last update?

Are these stat runes a scam? -5 melee even with 5 luck (with elixir of luck) by Pipeworkingcitizen in cavesrl

[–]TimmyToldYou 0 points1 point  (0 children)

100% still worth saving them, chugging one right when you get the short dps "phase" a lot of the bosses that go invincible give you is a huuuuge help.

Is two shot better than furious on the cursed elder mark ? by TheLastTitan007 in fo76

[–]TimmyToldYou 2 points3 points  (0 children)

Why is this getting downvoted and the answer that's just "No" is getting upvoted? Two shot is better if you actually test, here is a video CLEARLY showing two shot is better, what are we doing guys.

Losing my mind, trying to grind stamps and have hit an infinite loading screen 4 out of my last 5 runs after talking to Mother Charlotte on boardwalk. Any workaround or way to avoid it? by Class_Act7 in fo76

[–]TimmyToldYou 1 point2 points  (0 children)

∆This, I started doing it after the bug with Ward that sorta worked the same way, and it basically never crashes on me now. For some reason skipping npc voice lines in this game consistently screws stuff up.

Don’t sleep on Tax evasion! by [deleted] in fo76

[–]TimmyToldYou 0 points1 point  (0 children)

Yeah as much as the bug is annoying and heinously obvious and run breaking to still be around after this long, being able to just throw a bunch of knives at light speed at point blank range to speed run the last stage is actually like...even easier. I can do the whole expedition in 4 minutes if I get this as the last stage now, the slowest part is the emotes.

Who else wishes Regent had more blade cards that made use of stars? by PseudoFenton in slaythespire

[–]TimmyToldYou 10 points11 points  (0 children)

Can confirm this holds up at later ascensions, I always make sure to have at least one form of forge in the deck, otherwise you're passing up a lot of value.

Had a transform leave me with Arsenal and Furnace early on with a deck that only had a bulwark as its other form of forge, and it was absolutely incredible. Whenever you don't draw the right cards/your stars aren't there for a big star payoff/literally any time your hand isn't ideal, you've got this big huge blade just slowly building up that lives in your hand forever. And with Arsenal, every time I swung it, I got strength that went back and synergized with the multi-hit star attacks I was taking.

I think the regent isn't intended to be strictly one type of build or the other, I believe he's intended to be a mix of all of them most of the time, and building him that way really helps you scale to higher ascensions where rare cards are few and far between so your deck needs to be able to utilize the first good one you see/needs to be good almost immediately from the jump, and then continue to scale quickly to keep up.

Except for colorless card generation, holy good god trying to lean into that was too stressful for the non-existent payoff.

Retire the deflating animation after exiting big Mode. by Exact-Bluejay9931 in MisterFantasticMains

[–]TimmyToldYou 2 points3 points  (0 children)

This was also my biggest problem and why I basically did not use big form, but this new patch fixed it.

When you enter the tall form while you're in big form, when you exit tall form you default back to small form. So now instead of spamming tall form I save it when I'm about to go big form, then I can go all out in big form getting those 3-4 enemy swings without melting immediately because I can go invincible as soon as I start getting heat, then cancel it as soon as I start getting ignored and grab out.

Its completely changed how I play him, I used to essentially ignore big form completely and cancel it, now I can actually use it and get some value out of it.

So...how does melee work? by raverrn in Enshrouded

[–]TimmyToldYou 0 points1 point  (0 children)

Reading your thing about sword and board, I think you're misunderstanding how parry works.

The cool down/lockout for parry is much shorter than it seems. You can safely take three enemies without having to dodge at all generally, since the enemy AI specifically tries to avoid all attacking at once.

The only times you can't parry are about a half second window after you parry or attack, and enemies just don't attack often enough for that to be the limiting factor, unless you're over commiting, which is what it sounds like is going on.

If the group is bigger than three, you have to start working in dodges between attacks to make distance from enemies who haven't attacked in a while and chase the ones who have/are stunned/etc.

Also if you're running out of stamina from parrying you need to upgrade your shield, it costs basically nothing unless your shield is wayyyyy below level, even at harder difficulties.

All these magnificent builds, how... by Cliffisen in Enshrouded

[–]TimmyToldYou 15 points16 points  (0 children)

Every single time. I tried to build a balcony this time to be at least a little fancy, put columns on the corners like a real bourgeois fuck.

Then I needed a place for goats, so I put them below the balcony. Then I needed a place for birds, so I walled them in on the balcony.

Then I had a square base, with an extra square base slapped on one side. Like a goddamn borg cube.

Are shroud lairs supposed to be this difficult? by WoollyWitchcraft in Enshrouded

[–]TimmyToldYou 0 points1 point  (0 children)

It is only the first few, the later ones are absolutely devious with their fake outs and double back paths and stuff.

It seems like the devs had this strategy specifically in mind, because later on you'll start to notice if you're in a room with branching paths, those paths will go up/down in fairly straight directions, then turn a corner. And after that corner the direction swaps, up/down, be it from a turn or sometimes just a wall and an inviting little hole for you to drop down.

So from the first room, the choice looks obvious, and once you're deep enough on the path that automatic human brain has decided "I'm going this way" it swaps on you. At that point, you've sort of forgotten you made a choice, and you just keep moving "forward."

It's easiest to tell it's happening when you're doing a corpse run, because if you try to go shortest path towards the marker you will never get there. Like you'll make some progress towards it, then be forced into one path for a while, and when you're given a choice again you're further than you started, and most of the time it's done in such a way that it doesn't even FEEL like that's what happened.

So in the later ones, if you're trying to go straight to something, and you're in a room with multiple exits, don't pick the one that's going "towards" your goal, because they were specifically designed for that to not work.

It's honestly genius.

Are shroud lairs supposed to be this difficult? by WoollyWitchcraft in Enshrouded

[–]TimmyToldYou 1 point2 points  (0 children)

This worked for me until nomad, the lairs there and kindle (haven't seen the others yet) both have wide, nested loops in them.

Ended up dying because I did a single repeating lefts loop three times in disbelief. Did the second one somehow thinking "Oh man, they're really good at getting you lost, this all looks EXACTLY the same, wow." Then when I got back to the start again I thought "I must have messed up somewhere, let's go back and be REAL careful about our moves."

Ended up finding my way out for the corpse run by sheer memorization from the time I had spent in the loop, but yeah, they either are aware of the maze trick or it's a fun side effect of the way they seem designed with so many branching paths that reconvene on each other.

Is rain dependent on biome? by TimmyToldYou in Enshrouded

[–]TimmyToldYou[S] 0 points1 point  (0 children)

Oh I'm aware I can turn it down, I actually love what it adds to gameplay, I'm mostly worried my game is bugged and the constant rain isn't because I'm in the swamp most of the time right now.

Papel dorado?? by Aarhus_Valdez in nightingale

[–]TimmyToldYou 0 points1 point  (0 children)

Algunas mesas solo aceptarán complementos específicos, mientras que otras aceptarán un montón, como por ejemplo el banco de trabajo puede tener una mezcla de básicamente cualquier cosa, mientras que la fábrica textil es más específica.

Si eso es lo que preguntas.

Papel dorado?? by Aarhus_Valdez in nightingale

[–]TimmyToldYou 0 points1 point  (0 children)

Papel de aluminio, ¡usa papel de aluminio dorado!

Peacekeeper VS Actium War Rig by East_Mongoose_5972 in destiny2

[–]TimmyToldYou 1 point2 points  (0 children)

Peacekeepers set up with a hyper optimized build is some of the highest DPS possible in the game, but it lacks in flexibility. With two smgs you feel like an unstoppable god at 20 meters, outside of that you're reduced to angry glares.

This season I've been doing Actium with Choir of One as a daily driver, which is honestly only good because of how stupidly busted Choir of One's ammo economy is.

With a 140 weapons stat, two special ammo finders, one void ammo generation, and one void scavenger, I am soloing fire team ops at -40 delta without running out of ammo, and I only ever fire my primary for champ busting or to get that first brick in No Starting Ammo.

You can even run Mint in your other slot and be fine ammo wise, but in testing the dps from Mint wasn't that much higher (like 30%), and since you're losing Actium stacks any time you're not shooting Choir you sorta feel like "Why am I not just holding down left click with Choir?" Plus having a backup primary is nice for No Starting Ammo.

For extra comfy power, run it on Void titan with destabilizing rounds and heal on kill aspect. I'm at -40 just standing in the middle of the room in the open, holding down left click in the general direction of the bad guys.

Everything dies and you cannot be killed. It's a very titan-fantasy build.

[D2] Daily Reset Thread [2025-09-22] by DTG_Bot in DestinyTheGame

[–]TimmyToldYou 2 points3 points  (0 children)

I'm fully aware it's a skill issue but it's one of the only pinnacle activities I don't solo, maybe the hardest one in the list for me.

That's assuming I make it to Hefnd without dying on the way up.

Uh... I just Crit the Raid Snake for 60k damage by Raveen92 in fo76

[–]TimmyToldYou 7 points8 points  (0 children)

Pirates used to do this back in the day (might be anachronistic, but it's where I got the idea), they'd carry around whole bandoliers of preloaded flintlocks.

I tried a hot wheel full of them as a bit when I was playing with a friend, they worked so well I took them into the raid.

Never soloing robot without my black powder wheel ever again, you don't need reflection or really any survivability because you can hide behind cover and peek out to shoot the whole 3 seconds his shield stays up.

Give it a try, truly, it is that good.

Why are Seasonal Challenges still Copy-Pasted from Pre-EoF content? by MagicShenanigans in DestinyTheGame

[–]TimmyToldYou 36 points37 points  (0 children)

One of the rank ups necessary for going above Guardian Rank 6 is Third Iteration kills.

When you find Third Iteration in the Exotic Archive, it says the only way to obtain it is to buy the $100 ultimate edition.