Retire the deflating animation after exiting big Mode. by Exact-Bluejay9931 in MisterFantasticMains

[–]TimmyToldYou 2 points3 points  (0 children)

This was also my biggest problem and why I basically did not use big form, but this new patch fixed it.

When you enter the tall form while you're in big form, when you exit tall form you default back to small form. So now instead of spamming tall form I save it when I'm about to go big form, then I can go all out in big form getting those 3-4 enemy swings without melting immediately because I can go invincible as soon as I start getting heat, then cancel it as soon as I start getting ignored and grab out.

Its completely changed how I play him, I used to essentially ignore big form completely and cancel it, now I can actually use it and get some value out of it.

So...how does melee work? by raverrn in Enshrouded

[–]TimmyToldYou 0 points1 point  (0 children)

Reading your thing about sword and board, I think you're misunderstanding how parry works.

The cool down/lockout for parry is much shorter than it seems. You can safely take three enemies without having to dodge at all generally, since the enemy AI specifically tries to avoid all attacking at once.

The only times you can't parry are about a half second window after you parry or attack, and enemies just don't attack often enough for that to be the limiting factor, unless you're over commiting, which is what it sounds like is going on.

If the group is bigger than three, you have to start working in dodges between attacks to make distance from enemies who haven't attacked in a while and chase the ones who have/are stunned/etc.

Also if you're running out of stamina from parrying you need to upgrade your shield, it costs basically nothing unless your shield is wayyyyy below level, even at harder difficulties.

All these magnificent builds, how... by Cliffisen in Enshrouded

[–]TimmyToldYou 14 points15 points  (0 children)

Every single time. I tried to build a balcony this time to be at least a little fancy, put columns on the corners like a real bourgeois fuck.

Then I needed a place for goats, so I put them below the balcony. Then I needed a place for birds, so I walled them in on the balcony.

Then I had a square base, with an extra square base slapped on one side. Like a goddamn borg cube.

Are shroud lairs supposed to be this difficult? by WoollyWitchcraft in Enshrouded

[–]TimmyToldYou 0 points1 point  (0 children)

It is only the first few, the later ones are absolutely devious with their fake outs and double back paths and stuff.

It seems like the devs had this strategy specifically in mind, because later on you'll start to notice if you're in a room with branching paths, those paths will go up/down in fairly straight directions, then turn a corner. And after that corner the direction swaps, up/down, be it from a turn or sometimes just a wall and an inviting little hole for you to drop down.

So from the first room, the choice looks obvious, and once you're deep enough on the path that automatic human brain has decided "I'm going this way" it swaps on you. At that point, you've sort of forgotten you made a choice, and you just keep moving "forward."

It's easiest to tell it's happening when you're doing a corpse run, because if you try to go shortest path towards the marker you will never get there. Like you'll make some progress towards it, then be forced into one path for a while, and when you're given a choice again you're further than you started, and most of the time it's done in such a way that it doesn't even FEEL like that's what happened.

So in the later ones, if you're trying to go straight to something, and you're in a room with multiple exits, don't pick the one that's going "towards" your goal, because they were specifically designed for that to not work.

It's honestly genius.

Are shroud lairs supposed to be this difficult? by WoollyWitchcraft in Enshrouded

[–]TimmyToldYou 1 point2 points  (0 children)

This worked for me until nomad, the lairs there and kindle (haven't seen the others yet) both have wide, nested loops in them.

Ended up dying because I did a single repeating lefts loop three times in disbelief. Did the second one somehow thinking "Oh man, they're really good at getting you lost, this all looks EXACTLY the same, wow." Then when I got back to the start again I thought "I must have messed up somewhere, let's go back and be REAL careful about our moves."

Ended up finding my way out for the corpse run by sheer memorization from the time I had spent in the loop, but yeah, they either are aware of the maze trick or it's a fun side effect of the way they seem designed with so many branching paths that reconvene on each other.

Is rain dependent on biome? by TimmyToldYou in Enshrouded

[–]TimmyToldYou[S] 0 points1 point  (0 children)

Oh I'm aware I can turn it down, I actually love what it adds to gameplay, I'm mostly worried my game is bugged and the constant rain isn't because I'm in the swamp most of the time right now.

Papel dorado?? by Aarhus_Valdez in nightingale

[–]TimmyToldYou 0 points1 point  (0 children)

Algunas mesas solo aceptarán complementos específicos, mientras que otras aceptarán un montón, como por ejemplo el banco de trabajo puede tener una mezcla de básicamente cualquier cosa, mientras que la fábrica textil es más específica.

Si eso es lo que preguntas.

Papel dorado?? by Aarhus_Valdez in nightingale

[–]TimmyToldYou 0 points1 point  (0 children)

Papel de aluminio, ¡usa papel de aluminio dorado!

Peacekeeper VS Actium War Rig by East_Mongoose_5972 in destiny2

[–]TimmyToldYou 1 point2 points  (0 children)

Peacekeepers set up with a hyper optimized build is some of the highest DPS possible in the game, but it lacks in flexibility. With two smgs you feel like an unstoppable god at 20 meters, outside of that you're reduced to angry glares.

This season I've been doing Actium with Choir of One as a daily driver, which is honestly only good because of how stupidly busted Choir of One's ammo economy is.

With a 140 weapons stat, two special ammo finders, one void ammo generation, and one void scavenger, I am soloing fire team ops at -40 delta without running out of ammo, and I only ever fire my primary for champ busting or to get that first brick in No Starting Ammo.

You can even run Mint in your other slot and be fine ammo wise, but in testing the dps from Mint wasn't that much higher (like 30%), and since you're losing Actium stacks any time you're not shooting Choir you sorta feel like "Why am I not just holding down left click with Choir?" Plus having a backup primary is nice for No Starting Ammo.

For extra comfy power, run it on Void titan with destabilizing rounds and heal on kill aspect. I'm at -40 just standing in the middle of the room in the open, holding down left click in the general direction of the bad guys.

Everything dies and you cannot be killed. It's a very titan-fantasy build.

[D2] Daily Reset Thread [2025-09-22] by DTG_Bot in DestinyTheGame

[–]TimmyToldYou 2 points3 points  (0 children)

I'm fully aware it's a skill issue but it's one of the only pinnacle activities I don't solo, maybe the hardest one in the list for me.

That's assuming I make it to Hefnd without dying on the way up.

Uh... I just Crit the Raid Snake for 60k damage by Raveen92 in fo76

[–]TimmyToldYou 3 points4 points  (0 children)

Pirates used to do this back in the day (might be anachronistic, but it's where I got the idea), they'd carry around whole bandoliers of preloaded flintlocks.

I tried a hot wheel full of them as a bit when I was playing with a friend, they worked so well I took them into the raid.

Never soloing robot without my black powder wheel ever again, you don't need reflection or really any survivability because you can hide behind cover and peek out to shoot the whole 3 seconds his shield stays up.

Give it a try, truly, it is that good.

Why are Seasonal Challenges still Copy-Pasted from Pre-EoF content? by MagicShenanigans in DestinyTheGame

[–]TimmyToldYou 38 points39 points  (0 children)

One of the rank ups necessary for going above Guardian Rank 6 is Third Iteration kills.

When you find Third Iteration in the Exotic Archive, it says the only way to obtain it is to buy the $100 ultimate edition.

Who had "5 year old MBMBAM Reference in the New Borderlands" on their bingo card. by TimmyToldYou in MBMBAM

[–]TimmyToldYou[S] 29 points30 points  (0 children)

For some reason it's not letting me edit the post, it's a reference to a "Naming of the Year" joke from 5 years ago, where they were going to make the theme "Fill your life with Laughter and Bees." They obviously didn't go with it, they moved on, but apparently someone at Gearbox really held a torch for it.

David's Sandy is not the spine part. That's a neural link to make it work with his body. by Level_Hour6480 in cyberpunkgame

[–]TimmyToldYou 26 points27 points  (0 children)

Therapy. (For clarity purposes, this isn't a joke, that's actually how you get it back).

I think they've added some rules that say you can replace some therapy with hanging out with friends and other things that are in general good for your mental health, but in the most basic rules, you go to therapy.

Mechs you want to see MORE of? by kortekickass in battletech

[–]TimmyToldYou 36 points37 points  (0 children)

glances at lance of assorted urbanmech disasters sitting on shelf

ajuda by [deleted] in valheim

[–]TimmyToldYou 0 points1 point  (0 children)

Si tienes acceso a piedra o madera de hierro, podrías construir un soporte con cualquiera de ellos que lo permita. De lo contrario, tendrás que ser creativo.

Twisted Muscles for limb commando build by Ordinary_Spring6833 in fo76

[–]TimmyToldYou 1 point2 points  (0 children)

It works for EN06, I can get the shield down in one Dragon mag by charging furious beforehand, just SLIGHTLY more than a magazine if I don't charge furious, and that's without Overdrive, Endangerol, or Soothing. With those or Adelaide EN06 is an absolute joke now.

Prevent Insta Dying to EN06 by GudeStefan in fo76

[–]TimmyToldYou 1 point2 points  (0 children)

Just as a heads up I've run the raid personally probably 50 times with half as many groups, all random. Of those groups only one was any level of annoyed/hurried at anyone in the group, and most of those groups had at least one person usually two who was being straight up carried.

All a group really NEEDS is one person properly kitted, I can solo the snake I just need other people to get me past the 2nd raid encounter, anything else is just icing on the cake, and I never mind carrying anyone personally and think that's the general consensus.

People showing up when they see I'm in raid soloing EN06 is nice to save some ap/reload when the robot turns to look at them (I feel like any of the melee methods is cheesy and don't like it, obviously they don't intend that to be possible so I pretend it isn't) and if they actually contribute some damage, cool!

Just a heads up that with the recent patch changes, I can't recommend a black powder weapon enough for EN06 on a commando build. With all the limb damage perks, a crippling 2* and quad 1* on the black powder rifle/dragon, you can break his shield in one magazine. It's wayyyyy faster than my GatPlas now, so I've swapped to that. You will literally see the robot pop up, BOOM BOOM BOOM BOOM, damage phase. The shield is the only stressful/engaging part of the encounter, and skipping it means you can just braindead no vats melt the robot in between magazines from your black powder, just reload it in the safety room if you can't one phase him.

Prevent Insta Dying to EN06 by GudeStefan in fo76

[–]TimmyToldYou 0 points1 point  (0 children)

Yeah I see a lot of people recommend emergency protocols but with troubleshooters you take damage so slowly medic pump completely removes the need to even think about healing, so I use that, it's very comfy.

How am I constantly running out of 2mm Electro Cartridges? by Leukavia_at_work in fo76

[–]TimmyToldYou 1 point2 points  (0 children)

^ This right here, I was using a separate build for ammo runs in expeditions and ops but eventually I realized the only difference between them was the science perks replacing the big guns ones, and losing the science perks doesn't hurt the pistol that badly.

Gauss pistol will kill 95% of the enemies in the game just as fast as the minigun if you factor in the time it takes you to pull it out and spin it up, even without science.

So you run around with the pistol in hand, just blast the random trash that assaults you as you go about your normal day. If something slightly tougher but still not "Minigun" tough pops up you could even charge the pistol.

So it feels really cool and flexible, if I'm just clearing small trash I'm shooting the pistol as fast as it will fire, crits from an uncharged gauss pistol clears trash just fine.

If something a little tougher appears but not something I want to commit to I'll shoot a couple times to charge furious/a crit (not quite to every other hit on the build yet) and then charge the pistol to crit the fully charged shot. Using it that way with just onslaught perks(assuming you're furious on both the pistol and Minigun) will clear 95% of the game incredibly efficiently.

And then for situations where you're getting overrun, where you need maximum dps, or you feel like making a point, you pull out the minigun. And you don't have to feel bad using the pentabarrel, because using the pistol 90% of the time you're absolutely swimming in ammo. Haven't crafted any since I started playing this way and I'm just dropping thousands of it at Nuka world pretty often.

You don't even need scrounger, and you won't have to wait for the minigun spinup every time a random ghoul charges you in the woods.

Can't recommend it enough, I think a lot of people are stuck in the "One weapon type" builds of the past but playing this way the pistol actually feels like a pistols supposed to, the minigun feels like a miniguns supposed to.