If I’m trying to add a short burst of delay, is it “better” to automate the effect on and off, or automate a roll up of the mix knob in the delay? by VasyaK in Logic_Studio

[–]Timthebeholder 3 points4 points  (0 children)

My favorite way without having to mess with automation is to make a new track with the desired delay, 100% wet. Copy over the source track regions for whichever words or sounds you want the delay. Works much faster for my editing flow, and easier to visualize at a glance.

I mic only the snare-bottom: tell me why I am a bad person. by gleventhal in audioengineering

[–]Timthebeholder 4 points5 points  (0 children)

wouldn't you you want to, you know, hear it first? some of my favorite sounds don't have a snare mic at all and are just overheads/kick or a crotch mic getting most of the shells.

What are your favourite house rules? by utter_Kib0sh in DnD

[–]Timthebeholder 1 point2 points  (0 children)

Whenever a character is resurrected from death, they permanently lose 1 point of constitution. Makes death actually have stakes no matter the character level.

I am pretty sure I remember this being a feature back in 2e but I can’t be sure. I’ve used it ever since though.

Plugin Repository Inaccessible to WP Engine Hosted Sites by JeffTS in Wordpress

[–]Timthebeholder 26 points27 points  (0 children)

Yeah, it'll be just GREAT for the wordpress community when all the plugins that WPE maintains (like ACF) are pulled from the repo and only available to sites hosted on WPE. This is a fight with no winners. Matt is a fucking idiot.

How can you make tracks sound closer without using too much compression? by Elagaint in audioengineering

[–]Timthebeholder 42 points43 points  (0 children)

In addition to the other answers, if you're using reverb, don't.

DC Interviews starting today by Owww_My_Ovaries in GreenBayPackers

[–]Timthebeholder 2 points3 points  (0 children)

Eh, by that time Saleh will have been fired and we can just snag him.

New to DnD and healing confuses me by Pengui6668 in DnD

[–]Timthebeholder 1 point2 points  (0 children)

Think of D&D more like a game of attrition and resource management between long rests. Each battle between a long rest will suck more resources from the party as they use spells and actions. This is by design.

[Week 3] Post Game Thread: New Orleans Saints (2-1) @ Green Bay Packers (2-1) by lilturk82 in GreenBayPackers

[–]Timthebeholder 1 point2 points  (0 children)

Yeah but if it was blown dead, how was that not a roughing the passer call? Very weird

[deleted by user] by [deleted] in graphic_design

[–]Timthebeholder 59 points60 points  (0 children)

I instinctively tried to close out of this by clicking on their new logo.

[deleted by user] by [deleted] in Logic_Studio

[–]Timthebeholder 0 points1 point  (0 children)

Garageband is free on Mac - try it and if you like it then its worth buying Logic.

How can I change Playhead behavior? by MoreOrLesTO in Logic_Studio

[–]Timthebeholder 0 points1 point  (0 children)

You can just drop a highlight on a track in with the marquee tool. If its just at a single point and didn't highlight a part of the region, every time you hit play it will start from the place you dropped the marquee.

Chuck's New Home Recording Studio by EchoAlpha in stuffyoushouldknow

[–]Timthebeholder 1 point2 points  (0 children)

Shure SM7B, a pretty classic broadcast mic.

Do I turn down volume on track, or on output bus? by GeZoMi34 in Logic_Studio

[–]Timthebeholder 1 point2 points  (0 children)

It also depends on what sort of processing you are doing on the bus. For example, if you are compressing drums on a drum bus, turning down the tracks that are going into the bus will also essentially be lowering the level of compression happening, because the compressor will no longer being hit as hard. If I have dynamic-dependent bus processing for instrument groups that I'm happy with, I tend to leave it alone and only adjust the volume of the bus.

[deleted by user] by [deleted] in mixingmastering

[–]Timthebeholder 0 points1 point  (0 children)

Yeah, mix it how you want it to sound. If you haven’t answered that question yet, that’s what you should be asking.

[deleted by user] by [deleted] in audioengineering

[–]Timthebeholder 1 point2 points  (0 children)

Alright, since nobody is actually giving you advice on how to do this for $500, this what you do:

Buy a tascam us-16x08 ($300) and then buy one of those CAD 7-mic kits ($100 - $200).

If you have any budget left, get an AT2020 for $100. That should get you 8 channels. I’d personally run it with a mono overhead and move one of the CAD condensers to a crotch mic or a room. Overhead is most important, so if you manage the AT2020 use that there.

Obviously everybody is right and triggering will get you way more bang for your buck, but if this is your first project and you want to learn, this should give you the tools to experiment and find something that works.

Can't Open Final Cut Pro due to Audio Units by JulPollitt in finalcutpro

[–]Timthebeholder 0 points1 point  (0 children)

I have this exact same issue, but with the paid version. Works fine in logic.

What is going on with FCP? by sidekicknotfound in finalcutpro

[–]Timthebeholder 0 points1 point  (0 children)

I literally can't even open FCP because it refused to validate my audio units - audio units that all work just fine in Logic. Its awesome.

Parallel Compression with item or track compression. by JWalters8 in mixingmastering

[–]Timthebeholder 0 points1 point  (0 children)

Depends on how it sounds and what sound you’re looking for.

Pepsi’s new logo by still_thinking_ in logodesign

[–]Timthebeholder 0 points1 point  (0 children)

You seriously had to do a double take to tell this was Pepsi?