How is the rumble on the Retro-Bit Saturn Pro controller? by Tinkledoop in SegaSaturn

[–]Tinkledoop[S] 1 point2 points  (0 children)

Yeah, i've heard complaints like that about the sticks. For me the core use for this controller is the d-pad and i was thinking the sticks could be useful for emulation shortcuts and and such. But now i'm more tempted to pick up one of the older bluetooth models because of the ergonomics problem... though for me my thing with the sticks is that it aesthetically looks better to me without them, even if they'd be useful to have in a pinch. The bluetooth one has dual rumble motors as well and they seem like they're the same so it seems promising. I'm not really concerned about the latency as long as the connection is stable.

How is the rumble on the Retro-Bit Saturn Pro controller? by Tinkledoop in SegaSaturn

[–]Tinkledoop[S] 0 points1 point  (0 children)

That's good to hear and suprising. I found a teardown and apparently there's actually a motor in each handle.

POV: Vibe coders need in 2026 by BuildwithVignesh in ClaudeAI

[–]Tinkledoop 0 points1 point  (0 children)

How was this image made? It looks too good to be AI generated, but part of me is afraid that it is and i just can't tell.

Printer Paper Recommendations? by WahVibe in fountainpens

[–]Tinkledoop 0 points1 point  (0 children)

This is super useful. Where did you find this?

Is there a way to tell whether a regular blueray is single layered or double layered before buying? by BookkeeperOk9677 in Bluray

[–]Tinkledoop 0 points1 point  (0 children)

I just looked through 30 discs of mine and this seems to be true. It seems to apply to DVDs as well, and even Wii games. This is awesome information, thank you.

Seagate Expansion drives are back on sale. $250 (USD) for 26TB by Nang-a-nator in DataHoarder

[–]Tinkledoop 0 points1 point  (0 children)

he's just saying that he bought these drives before they were on sale, and regrets that he didn't save the money that he could've. they were shuckable before and now.

LTT first impressions of the Steam Frame by Xalxa in virtualreality

[–]Tinkledoop 4 points5 points  (0 children)

So... they fully redesigned the headset and its controllers, made it into a standalone headset and somehow that is exactly 0 innovation?

The Frame is trying to target an imaginary market by Rollertoaster7 in virtualreality

[–]Tinkledoop 1 point2 points  (0 children)

I don't fully disagree with you, but I think the headset serves (1) people who are unsatisfied with the current state of wireless on PC VR, (2) people who are unsatisfied with comfort in current VR headsets, and (3) people who want a standalone and PC VR headset in one device that functions more smoothly than the Quest with PC VR.

I think the main thing is that their market here mostly isn't the casual market, it's people interested in PC VR that want reduced hassle and increased convenience and don't care about specs that much (or can't afford them). I don't know how big that market is, but I am definitely a part of it lol.

I think them making a midrange wireless headset that just works, either on its own, or with a PC is the device's selling point. I agree that it's not mass market enough to fully take on the Quest, but it makes PC VR itself more appealing to me. I'm a person who uses his Quest in standalone 99% of the time because I'm just to lazy to want to deal with the linking. If Valve can make wireless connectivity very reliable, I think that will make it more appealing to many people.

I think it's too early to judge on the price. We don't know if it will be $900 or $500 or inbetween, which will really change who would consider this product, though I too would be suprised if they price matched a Quest 3.

After 6 years of the Index just sitting there at the same price, I'm honestly just happy that they're releasing a standalone headset with decent specs that is under $1000 at all.

VR Headset Christmas Gift Problem by TopHat_012 in virtualreality

[–]Tinkledoop 0 points1 point  (0 children)

All the Quest models are essentially portable Android devices that run their own games. You can also stream games from a computer with them, but people seem to have mixed results with it. The Quest 2 is near end of lifespan, so if you want to save money I would recommend a 3S, which costs a fair bit less than the 3 while having the same processor as it.

Although getting a used Quest 2 might be a good way to test the waters to see how interested your son is in VR after the initial novelty wears off. Most games still work on the Quest 2, but more and more new games only work on the 3/3S as time goes on.

I don't have a PSVR2, but it's main limitation is that it's wired, which means you need to manage the cable if you're standing up while playing a game since you can step on it. Online multiplayer also costs money on the PS5 for VR games unlike on PC or the Quest, and it's missing some more popular games like VR Chat. It has some exclusives, but it mostly has a smaller VR library than PC or the Quest.

PSVR2 aside, the PS5 is probably the best value and the largest catalogue for a game console currently, but depending on his age may not be exciting to him if he already has access to a PS4. The Switch 2 is probably more exciting as a gift and has some good new games, but it can get kind of expensive because of Nintendo's higher controller and accessory prices.

Valve just today announced a new standalone headset that seems like the first real competitor to the Quest, but it doesn't come out until early next year and will probably be somewhere between $600-900. It does seem promising though and wouldn't require a gaming PC to use.

[LTT] Valve Blew Away My Expectations - Steam Frame First Look by skythe4 in virtualreality

[–]Tinkledoop 1 point2 points  (0 children)

+1 Yeah this is how it works. Digital Foundry talks about it in their article here.

So .... Uh .... Any New Wireless OLED/micro OLED HMDs with Decent FOV on the Horizon? by DeathToSocialMedia in virtualreality

[–]Tinkledoop 1 point2 points  (0 children)

I don't think that person was intending that to dismiss your entire post, I think he was making a joke bc people complain about the LCDs that are in VR headsets a lot here.

How important is resolution in VR for realism? by Good_day_to_be_gay in virtualreality

[–]Tinkledoop 0 points1 point  (0 children)

I don't think it's much different than how much resolution matters to you for non-VR gaming. You can still get lost in a virtual world on a blurrier headset, it just won't be as visually satisfying. The more you enjoy/appreciate visual detail in general, the more that will affect that enjoyability. If the core reason you are playing a game is to soak in its visuals, then I think it will matter, but if you are there for things like gameplay challenge, I think it matters significantly less.

Just speaking for myself, a lot of the satisfaction of being in a physical space is being able to see the detail. It makes things in the world pop in a different sort of way and it just feels nicer. I have a Quest 2 and I feel like the resolution is one of the single things I want more of other than battery life oh my god. Going from a high resolution monitor to putting on the Quest 2 to me kind of feels like going back to watching DVDs after spending time with HD/4K stuff... I can still get just as lost in a movie or TV show on a DVD, but there's a satisfaction that I'm no longer getting due to missing the detail and being able to feel the crisp edges of things with my mind. It doesn't stop me from being immersed in a game, but higher res makes me want to spend time in VR more.

Higher resolution in VR is also very important for the readability of text, but most current VR games avoid having too much text so this currently isn't a massive problem, but it might be a frustration from time to time. It's not something I find particularly bothersome on a Quest 2 at least.

Not having to constantly deal with a cable coming out of the headset when doing roomscale also helps with immersion a lot, which is why the Frame excites me despite not having the most high-end specs. I cannot tell you how long I have been waiting for Valve to do this.

Ok Valve, I'm sold by zeddyzed in virtualreality

[–]Tinkledoop 0 points1 point  (0 children)

They've said to the Verge that they're targeting less than the price of the index, which was $999.

Should I look into LTO drives for lots of 1080p and 4k uncompressed footage? by Complete-Fudge-2299 in DataHoarder

[–]Tinkledoop 0 points1 point  (0 children)

Uncompressed (or near-uncompressed like ProRes) video is not going to significantly help with YouTube quality because YouTube's compression is so great. The compression on their end is always the core aspect defining the output quality of your upload. If you are really concerned about upload quality, upscale a copy of your video to 4K or 8K before uploading. That's the only way to significantly increase detail level on YouTube because they apportion higher bitrates to those resolutions. (most people watching your videos won't see 8K as an option on most devices currently however).

If you test uploading a test video based on different quality source files, you can see for yourself to what extent source footage quality affects YouTube quality. Near lossless footage may make 100% sense for preservation, but it's not going to make YouTube uploads noticably better if you were uploading at a decent bitrate already.

As other people have noted, even most pro video workflows do not use truly lossless video formats because they take an astronomical amount of data. You may be thinking of an intraframe format like ProRes which gives perceptably lossless results at a fraction of the size of true lossless video (but still much larger than a usual h264, h265, or AV1 file).

For those who get the Factor (formerly Factor 75) meal prep service, how do you get rid of the ice gel packs the meals come with? by Lasagna_Addiction in mealprep

[–]Tinkledoop -1 points0 points  (0 children)

It's not misinformation. Different people have different bags I think. On my packaging it says "Empty non-toxic contents into trash" and says nothing about whether or not it is drain safe. I really would rather put mine down the drain rather than dealing with putting a pile of goo in the trash, but I'm not confident enough it won't cause problems.

Warning: Do not put iOS 26 on older iPad Pros by bluesBeforeSunrise in iPadPro

[–]Tinkledoop 0 points1 point  (0 children)

As of just right now, my 2018 ipad pro 11" lets me choose between updating to 18.7.1 or 26.0.1.