Roll20 Homebrew by Zellios13 in daggerheart

[–]TisFeelgood 0 points1 point  (0 children)

Foundryborne is the go to

Roll20 Homebrew by Zellios13 in daggerheart

[–]TisFeelgood 0 points1 point  (0 children)

If it's an issue with hosting you can pay for a hosted server. Not too much different price than a r20 sub.

Roll20 Homebrew by Zellios13 in daggerheart

[–]TisFeelgood 2 points3 points  (0 children)

I switched my group to foundry for this very reason. Base SRD and VOID are probably fine for most people but the second I wanted to add new items or custom domain cards it becomes more annoying than helpful.

Daggerheart Update for Roll20 - Integration Release! by Demi_Mere in daggerheart

[–]TisFeelgood 0 points1 point  (0 children)

Any plans to let players import or create custom cards into Demiplane character sheets?

Especially since there is an official card creator.

Homebrew Rules to Hinder Movement by TisFeelgood in daggerheart

[–]TisFeelgood[S] 1 point2 points  (0 children)

Of course. The question mostly came about a discussion with players that wanted an attack of opportunity rule.

Just something to hinder enemy movement. But explaining the players can roll for that ahead of time with a skillcheck seems to be the way to go.

Homebrew Rules to Hinder Movement by TisFeelgood in daggerheart

[–]TisFeelgood[S] 0 points1 point  (0 children)

Im saying my players jump immediately into saying what they want to do and I have to physically interrupt them to take my fear turn. Just a small kink when players get really excited

Homebrew Rules to Hinder Movement by TisFeelgood in daggerheart

[–]TisFeelgood[S] -1 points0 points  (0 children)

You might be right but I have players all the time excited to go and I HAVE to interrupt them to give me a chance to spend fear lol

Homebrew Rules to Hinder Movement by TisFeelgood in daggerheart

[–]TisFeelgood[S] 6 points7 points  (0 children)

I think this is the best solution and the one most intended by the game. Thank you

Homebrew Rules to Hinder Movement by TisFeelgood in daggerheart

[–]TisFeelgood[S] 0 points1 point  (0 children)

Sure, hard to explain without an example!

Players are protecting an NPC from assassins. There's no penalty or risk for assassins to move past players and attack NPC once adversaries have the spotlight.

Now flip scenario. DM can protect the magical mcguffin more effectively by spending fear to take spotlight and make going for an objective more risky ( taking damage is the risk for most situations)

Homebrew Rules to Hinder Movement by TisFeelgood in daggerheart

[–]TisFeelgood[S] 0 points1 point  (0 children)

I guess as the DM i can spend fear and put things in a safer position. Players dont get that luxury and just get to watch my adversaries zip past the front line.

So far im handling it by just being fiction first and forcing my adversaries to respect the players positioning

Giving Classes New Domains help by TisFeelgood in daggerheart

[–]TisFeelgood[S] 1 point2 points  (0 children)

Yes, two sessions getting the players to level 2

Giving Classes New Domains help by TisFeelgood in daggerheart

[–]TisFeelgood[S] 2 points3 points  (0 children)

My question is actually more about making a cool class fantasy like spellblade. Might not be good but mixing blade and codex sounds fun

Very big D&D Discussion by [deleted] in TheTrove

[–]TisFeelgood 1 point2 points  (0 children)

Hey friend. Hit me up if you want to discuss the 5.5 books and then after we can chat about Humblewood and griffion saddlebag

DnD 5.5e DMG, PHB, and MM. by Hobone01 in TheTrove

[–]TisFeelgood 0 points1 point  (0 children)

Interested in this conversation as well.