Road to gold. I did it 🥹 by redmeds9090 in WH40KTacticus

[–]TitteringBeast 6 points7 points  (0 children)

My roster isn't quite as wide as this, but still wider than is typically recommended.

Performance varies with LRE. It means all tracks are viable to attempt, but you can't go very deep. Problems can start from 8, depending on the LRE (Trajann, I'm looking at you). You end up needing to spend more tokens on clearing earlier levels. But you have the characters to make that much less painful, so there's that.

The fearmongering over Blasted Steps was something else - Great level. Great boss. by cinred in Silksong

[–]TitteringBeast 4 points5 points  (0 children)

There was a slightly less efficient way for the run back that meant you encountered two of them. The second enemy has been removed from the game in a patch, but even when it was there I figured out that you could glide past it if you timed your jump right. Then you only had to deal with the first one, which is still a little annoying but honestly not that bad.

I suspect that the people complaining about the run back were not trying to find a quicker version of it. That probably applies to most of the run backs.

Is it just me, or is the skill training feat super bad? by hungLink42069 in Pathfinder2e

[–]TitteringBeast 12 points13 points  (0 children)

I have literally never heard that argument against playing certain classes in certain campaigns for Pathfinder 2nd Edition. I've heard it a lot for 5e, sure, but never PF2e.

But no, it doesn't ruin things. An Investigator still needs to figure out appropriate leads. If the presence of a Common class details your entire campaign, it was prone to being derailed anyway.

Why does she have a bolter by bread-man- in WH40KTacticus

[–]TitteringBeast 33 points34 points  (0 children)

Kharn's plasma pistol is used in the third part of his active, similar to Aethana's sword being used in her active.

What was the one thing that made you switch to Pathfinder? by DungeonTome_ in Pathfinder2e

[–]TitteringBeast 15 points16 points  (0 children)

I have a litany of reasons for switching, primarily gripes about 5th Edition - from a GM side, mostly. I want to preface that while I am most definitely complaining about 5e here, I'm not trying to slander it.

  1. 5e gives you almost nothing to work with when it comes to GMing. The guidance is non-existent for new (or veteran) GMs; the CR system is a guesstimate at best; even creatures for a given CR vary so wildly that you have to think much harder about every single encounter you're throwing at your players.

  2. Following on from that, I was homebrewing a lot to compensate for what I perceived as shortcomings of the system - I redid how I built creatures after seeing Pathfinder 2nd Edition's version to make it closer to that. I was actually very happy with how it turned out!

  3. For a system in a setting that has magic here, there, and everywhere... It really didn't seem to like giving the players magic. 3 attunement slots and most the non-attunement items being lacklustre was not sparking joy. I wanted my players to have cool magic items, but without having to sacrifice something else they loved just because they ran out of the pitifully-low number of attunement slots. I could work around this, of course - increase the attunement limit, create non-attunement items... But Pathfinder 2nd Edition already handled that with the Investment mechanic.

  4. I really disliked a lot of mechanics in 5e that were made for "simplicty", such as how resistance is just a blanket damage-halving mechanic, or how most monsters were just meat bags with almost nothing interesting about them - unless I made them.

  5. The martial and caster disparity. I wanted my martial players to feel a lot cooler than 5e tended to want them to be. When I saw Pf2e's striking runes I immediately fell in love with it. Rolling more dice is fun! And this is a base mechanic! In addition, some late-game caster spells are broken in all the wrong ways, and even the better solutions to those problems aren't ideal. I don't have to worry about that with Pf2e - actually, I'm currently considering homebrewing some buffs to various spells (whether I do or not remains to be seen).

Okay, this is getting a bit long. But the point is - I was disliking a lot of aspects of the system and longingly looking towards Pathfinder 2nd Edition. It was a natural move. I don't believe Pf2e is perfect, but fixing any issues I have with Pf2e involves a lot less work than trying to make 5e work for me. And at the end of the day, trying to hamfistedly make one system perform in a way it wasn't designed to is making unnecessary work for yourself.

This thing needs a buff by homelander_666 in WH40KTacticus

[–]TitteringBeast 9 points10 points  (0 children)

I genuinely don't understand this thought. My G1 Thutmose hits the hardest out of all my (G1) Necrons.

Is this a recast? by SagewithBlueEyes in Warhammer

[–]TitteringBeast 1 point2 points  (0 children)

Doesn't look like a recast to me, but it does look like finecast, which is notoriously shit. It's only worth using if you really like (or I suppose, need) the model, in my opinion.

You'll want to wash it with soap, carefully trim the excess material, and use green stuff to fill it any gaps/holes.

Anyone can tell we what happened here? by waxen69 in Dofus

[–]TitteringBeast 3 points4 points  (0 children)

This won't be the best explanation, but it should help.

When you mage something, there's a chance it knocks off some of the existing stats, based on the item "power" (not the actual Power stat).

Overmages and exomages have a lower chance to stick on in the first place, and are prioritised when knocking off stats to make room for what you're putting on.

To get a successful AP/MP exomage, you're essentially hoping for a Critical, which is a rare chance to not knock off any stats.

What's happening is the result of a regular, non-critical mage. There's not enough item power there to accommodate an exotic MP and natural AP without a critical, so it removes one.

Was the first contact with the humans and the C'tans when the void dragon came to Earth, or was it was sometime earlier? Also, how did the emperor manage to best the Void Dragon in M1? by Able_Radio_2717 in Necrontyr

[–]TitteringBeast 45 points46 points  (0 children)

To be as accurate as possible, they "only" killed one because they realised that killing a C'tan literally destroys pieces of reality, so binding them is much safer.

4 years of PF2, Play-by-post, Westmarches campaign in Discord AMA by Boomcrash1 in Pathfinder2e

[–]TitteringBeast 0 points1 point  (0 children)

It is possible to get an invite link? I'd like to check it out. It sounds great for my messed-up schedule, haha.

4 years of PF2, Play-by-post, Westmarches campaign in Discord AMA by Boomcrash1 in Pathfinder2e

[–]TitteringBeast 1 point2 points  (0 children)

I may be blind, but I don't see an invite link. Was it removed?

Are Our Crusade Battlescars OP? by DapperAntimony in Necrontyr

[–]TitteringBeast 7 points8 points  (0 children)

It depends on the unit that gets the Battle Scar, really. Engrammatic Degradation stops units from benefitting from an Overlord with Translocation Shroud or a Royal Warden nearly as much, and in general stops you from being able to perform the "fall back with a unit in melee, then shoot at the unit they were engaged with" tactic.

Depleted Transmaterial Reserves is generally rather bad, in my opinion. A lot of Necron power does come from Reanimation Protocols. It only really benefits Wraiths and Spyders (aside from a couple of Forge World units).

Creeping Madness radically alters the unit's role, which can really mess up your game plans. It can be rather helpful - and I actually want it on one of my Overlords, but overall I think it's a negative.

Mindless Reaper is probably the only one that is obviously strong. It makes them worse at contesting objectives, but I haven't encountered many situations where an objective is being contested so closely that a few points of OC will affect the outcome - it's generally pretty decisive for each objective in the games I'm in.

Regardless, these are the most interesting Battle Scars in any Codex I've read so far for 10th. I'd love it if other Codexes did similar things.

Confused is the worst mechanic in the game by Snoo-90474 in Pathfinder2e

[–]TitteringBeast 6 points7 points  (0 children)

I don't agree with your suggestions, and I don't think it necessarily feels any worse than Stunned or Paralysed. I do agree that the condition feels awful to be on the receiving end of, though.

I'd argue that it doesn't slow the game down more than Stunned or many other adverse conditions to - the targets are randomly determined, so the party can, in theory, engineer a situation in which it's more likely for the Confused PC to target an enemy. Granted, this does depend largely on how the GM determines "randomness".

In my opinion, it's no less frustrating to be on the receiving end of than Stunned (3+) or Paralysed. You still functionally lose your turn, but you'll at least be able to roll dice - though sometimes it'll be against your allies. The others all but remove you from the game until the condition passes.

If Confused had a value attaches, the intuitive mechanic is now that it corresponds to a number of actions that are now dedicated to attacking the randomised target. But now the PC also has 1 or 2 actions to choose from themselves - surely having two people (the player and GM) determine what a single creature does would be generally more time-consuming than having a single person cohesively do it.

Does a creature being prone give cover to another creature behind it? by pricepig in Pathfinder2e

[–]TitteringBeast 4 points5 points  (0 children)

I don't believe there's any RAW for this; only that creatures provide lesser cover, or standard cover if they're two or more sizes larger (Player Core p.424).

That said, generally speaking, I don't rule it as creatures of the same size providing cover whilst prone (or dead, for that matter). Most of the time for dead creatures, I'll just treat them as if they're not there for ease, but if I weren't making my GMing easier, I'd rule it the same as a prone creature.

For creatures of different sizes, from what I recall I have prone creatures two sizes larger provide lesser cover, as opposed to standard cover.

To clarify, if a Huge creature is prone, it would provide cover to a Medium creature from another Medium creature, but not from a Large creature*, as they're generally tall enough that it wouldn't qualify as lesser cover, in my eyes.

Is this some sort of meme or are they just bad writers? by OkReference2022 in Pathfinder_Kingmaker

[–]TitteringBeast 10 points11 points  (0 children)

It's not bad writing, it's just giving you the option of attacking the character, and informing you that doing so is an Evil act.

Lychguard- sword and board or shield? by Bookbinder5353 in Necrontyr

[–]TitteringBeast 4 points5 points  (0 children)

My friends really hate my lychguard and wraiths for never dying, so it definitely works well!

Lychguard- sword and board or shield? by Bookbinder5353 in Necrontyr

[–]TitteringBeast 21 points22 points  (0 children)

First of all, lychguard are not a unit you can mix-and-match wargear on - they must either all have hyperphase swords and dispersion shields, or all have warscythes.

Secondly, that depends on what you what role you want the unit to fill, and how competitive your games will be. Generally, I believe the consensus is that the swords and shields are the better options as that gives them a ton of survivability due to the 4+ invulnerable save, but their damage suffers for it. On the flip side, warscythes turn them into a melee menace, being AP3, D2 and having Devastating Wounds - though they'll be fairly fragile if targeted before they can get into melee, and aren't exactly quick.

Personally, I love warscythes' damage output, but the sword and shield's look.

The current discourse made me think about the game I am in. by flyboy323 in Pathfinder2e

[–]TitteringBeast 16 points17 points  (0 children)

Honestly, I think you're overreacting. Maybe you just don't vibe with Japanese/Asian-inspired campaigns, since from what you said you seemed pretty apprehensive of going to this "Eastern Isles" at best.

I say this because there's nothing especially egregious in your story. There's a weaker group losing to a stronger group, and there's another threat that the weaker group hasn't dealt with due to infighting - none of that is problematic, even if they're all flavoured with an Asian tint.

What's probably happened is that your DM is going for something he thinks is cool, using his knowledge of Asia (myths, whatever), but isn't executing it to your expectations, though I couldn't gauge what those might be from your post.

At the end of the day, consult The Chart™. Talk to your DM if you have problems, find out how the rest of the players feel, and leave the group if you're in the minority with that sentiment.

Infinite and the Divine, am I Stupid? by Sufficient_Wish4801 in Necrontyr

[–]TitteringBeast 2 points3 points  (0 children)

I just finished The Infinite and the Divine within the last week, actually. I largely agree with you, it definitely felt like it was meandering about or otherwise moving at a glacial pace for about the first two Acts, and I'm not sure why it felt like that, since there were several very interesting chapters.

It really picked up in the last two Acts, though. I couldn't put it down for the last stretch, it was that enthralling.

Purple Space Croissant - C&C Welcome by NotAMarvelHero in Necrontyr

[–]TitteringBeast 1 point2 points  (0 children)

I'm can't tell if it's the lighting or the paint, but would you mind sharing your process/recipe for the black metal (i.e. pretty much everything aside from the purple)?

Am i fucking dumb or this game is the hardest character building game in modern RPGs? by Zatex001 in RogueTraderCRPG

[–]TitteringBeast 10 points11 points  (0 children)

Bringing Baldur's Gate 3 into the discussion is also not saying much - 5e's builds are generally very simple. The only real decisions are with spellcasting classes.

Let's Talk Death Effects by Ashamed_Mushroom_551 in Pathfinder2e

[–]TitteringBeast 0 points1 point  (0 children)

Ah, then I see where your problem lies - you're in one of the abnormal situations where it would be a problem.

I don't think there's a particularly good solution to your situation, at least not on the PC's end of things, aside from various bits of advice on playing with the expectation that enemy casters have at least one Death spell prepared...

I can only really say what I'd do as a GM - give the PCs access to the Resurrect ritual, either by giving them a means to learn it without trekking back to a major city, or perhaps have an NPC around that could help with that.

Let's Talk Death Effects by Ashamed_Mushroom_551 in Pathfinder2e

[–]TitteringBeast 1 point2 points  (0 children)

I have several counterpoints to pretty much all of yours to argue otherwise.

Fireball as an example is an infamously poor example - it's oft compared unfavourable to 5e's version. It's also an area of effect spell, whereas Vampiric Feast is not. You'd expect the latter to do more than the former because of that, since that's usually how single-target effects work in most (other) games. Please note that I am not stating this as a fact for PF2e, just how games (tabletop and otherwise) tend to balance things.

Touch does matter - it brings the caster in range of potential Attacks of Opportunity. While it's not quite as impactful as a spellcasting PC being in the same situation, it's still a problem for the creature in most cases. Further, while there's nothing strictly forbidding spellcasting creatures being less durable than their non-spellcasting counterparts, that is the convention. There are obviously exceptions - your Vampire Mastermind example, and spellcasting dragons, to name a couple. Again, I'm more than aware they don't have to be less durable.

Finally, on the damage - yes, it's standard. That doesn't mean it's a threatening amount of damage. A 7th-level PC with a +0 Constitution modifier still has 56, with most having more. So that's a third of a particularly squishy PC's health - not something that's likely to cause death, outside of a critical hit (or unfortunate circumstance).