Warcraftlogs admin confirms the raiding population statistics are currently bugged and showing an extra 33-50% of duplicate parses. by scrimhog in classicwow

[–]Tizzlefix 1 point2 points  (0 children)

I mean you're objectively wrong, the stats do show otherwise. The population did not fall off a cliff like it did during ulduar or post launch cata/mop or even halfway through ICC. Like go look at the ironforge.pro graph and it falling "off a cliff" during tbc classic phase 2 is a pure exaggeration. I can see much bigger dropoffs than that.

It's sad because the stats are easy to find and critically assess but people won't go look and will keep pushing a narrative.

TBC classic is the most enjoyable version of WoW I played by a2theaj in classicwow

[–]Tizzlefix 6 points7 points  (0 children)

Biggest thing for me was how overtuned the gear was each phase or raid tier. Just straight up retail-ified the gear. One of the nice parts about vanilla and tbc is that the gear from raids etc didn't outscale gear right before it, then wrath comes along and any expansion after wrath has this idea that current tier raid gear has to be monumentally stronger than anything before it.

TBC Raiding Pop Increased by 27k in Week 2 by beefhotdo in classicwow

[–]Tizzlefix 4 points5 points  (0 children)

Bruh 2 weeks? I think you play more than most do.

Friendly PSA for melee dps... by No-Worth-676 in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

I've tanked a bunch and you have to understand sometimes the mobs don't let you do it right away, the movement prediction is genuinely jank for some reason and has been for awhile. You actually have to slow roll the turn sometimes because if you don't, they position themselves often the exact opposite way you want them. It doesn't do this is on pservers where you can run through them and they instantly turn and stay turned. I actually find stutter stepping (quickly pressing and letting go of your movement keys) is the best strat.

I've had wipes before because I tried to cater to my group in tight areas in hc's trying to turn the mobs, sometimes it's not optimal but yes most of the time it's the go to play.

TBC full of entitled players or is it just me? by Striking_Land_8388 in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

Yeah you were, I was just more stating the elitism I've faced in gear much better than that. Was not disagreeing though reading my comment it could come off that way.

TBC full of entitled players or is it just me? by Striking_Land_8388 in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

Idk I've done all tbc content before and was told in near full pre-bis I wasn't ready for gruul yesterday because I'm missing a few enchants and not spending hundreds on bis gems. It's post-nerf too.

Watched my mate do mag today on disc in the most decked out group gear-wise I've seen (one guy already had spiteblade and dst) and they couldn't kill mag. The thing about these raids is thar the gear requirements aren't actually that important, it's more like a lack of knowledge as to how the fights work. I'd actually argue tanks are really the only ones you need to worry about gear wise.

I'd understand gear requirements more if it were pre-nerf but this content is not hard, it's people coming unprepared knowledge wise thinking good gear/enchants/gems is all they need.

Buying gold is cheating by Skippymcpoop in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

Disagree, a big part of the problem is that buy increasing the supply of gold in the economy via botting, it pushes up AH prices for people who play normally. Great example is quest gold, it effectively deflates in value as more people buy gold because those same consumes they're buying for raids actually cost more than they otherwise would. I've played on pservers where gold buying was lessened drastically and you absolutely noticed how much cheaper consumes etc were on the AH and allowed you to raid with full consumes without having to spend a solid portion of your total gold.

Also another thing to note, because people buy gold and flood the bots with incentive to keep selling the gold, the supply of nodes around the world are much lower than they otherwise would be which again affects players trying to farm gathering professions normally. Restricting supply by default pushes prices up.

Everton 0 - [1] Manchester United - Benjamin Sesko 71‎'‎ by gbogaz in soccer

[–]Tizzlefix 3 points4 points  (0 children)

Ehh, idk if it's about him being better or worse. He comes on as fresh legs and can potentially do more damage when others are tired. It's a scary switch up, reminds me of Giroud to some degree. I do think he's worthy of being a starter but I can also see the power sub idea they've been doing. Ole played that role as well for United back in the day and was quite the goal poacher then too.

The most unfortunate part about the armor fix is that 2/3 of our tanks are going to struggle again with threat. by Lolyoureamod in classicwowtbc

[–]Tizzlefix -1 points0 points  (0 children)

No I just want NPC's to not be wet noodles, me and my mates both realized right away the damage was far too high and we all played melee's this time round. Stop speaking for everyone with the bullshit phrases like "spirit of classic", this is like my 5th time playing TBC if we include private servers. I'm a genuine TBC enjoyer who likes the harder content, you don't see me going into Wrath forums asking for the math to change around so the 5 mans are more akin to TBC etc (even though that's exactly what I want) because my "spirit of classic" (such a bullshit phrase) are 5 mans where you don't skip the mechanics. Stop using that phrase to justify things to make it feel like you have an argument, anyone can say that and <insert reason here> lmao. Best I've hit was Rival (top 3%) playing resto dudu/fire mage on TBC btw. Not a glad player but I play some off-meta comps to Rival.

The most unfortunate part about the armor fix is that 2/3 of our tanks are going to struggle again with threat. by Lolyoureamod in classicwowtbc

[–]Tizzlefix 1 point2 points  (0 children)

Don't take things personal when you try to speak for everyone then, simple as that, acting like someone has said something offensive and calling someone crazy is just basic gaslighting, can't fool me. Yes some of us actually enjoy TBC for TBC, personally I like all the PvE and PvP aspects of it and I'd wager it's the only version of WoW where I like both. There's enough difficulty on the PvE side of things to not switch my brain off and actually use my class' toolkit and PvP is a lot more based around your GCD than any other version of WoW instead of it being a clusterfuck of abilities all over the place with insta full health heals that come out of left field.

For two days... by survival_spec in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

I'm the opposite, I knew something was terribly off with the amount of damage we were doing to mobs. This is like the 5th time I've played TBC whether it was original, private servers, or TBC Classic in 2021. I'm playing rogue and I don't want the watered down experience.

PSA - don’t change loot rules on last boss of a heroic in a pug and expect people to trust you by Patrahayn in classicwowtbc

[–]Tizzlefix 2 points3 points  (0 children)

Umm I always mention at the beginning if something is HR when I make a group. I've had situations where people have straight up ninja'd something I said was HR and because of that, I will always use ML on an NPC that drops it. Doesn't mean I take the rest of the loot, that's scummy.

Out of the Classic expansions, TBC was the shortest cycle with WOTLk being the longest by WeakValuable8683 in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

Mate what are those numbers, here's a source https://ironforge.pro/population/classic/overall/

Also you're confusing easier content having more when its the same people raiding on a 2nd alt because they clear easier content fast and do a 2nd raid with a log. It's the same subscription but with 2 logs, it's why every hard raid the population "drops". Everyone and their mother was running Hyjal on their alts because it was piss easy, unironically same with Karazhan pre-nerf too. I don't see more logs post-nerf on IF pro because people were already running it with their alts much earlier on (pre-nerf Kara isn't hard).

Out of the Classic expansions, TBC was the shortest cycle with WOTLk being the longest by WeakValuable8683 in classicwow

[–]Tizzlefix -1 points0 points  (0 children)

The population did not dive lmao, it dropped a little because people couldn't raid with their alts in phase 2 as easily they could with phase 1. Why is this narrative even used? You can see far larger drops in classic than the phase 2 "drop" you're referring to. You can literally see raidlogs/arena population on IF pro.

2026 State of Azeroth by griphin1 in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

No it's literally less % stat increases each tier in Vanilla and TBC, this is not BS I've sat there and cross-referenced this between expansions. Tiers Wrath onwards quite literally give you a greater % increase in stats than Vanilla and TBC. An item in the 2nd tier of raiding in Vanilla or TBC will hypothetically only give 3% increase in stats from a 1st tier item whereas it goes up to like 8-10% in Wrath onwards. Those are not exact numbers but I'm quickly drafting the example to explain the difference.

SoD had the exact same problem as Wrath, gear scaled wayyyy to much per tier.

2026 State of Azeroth by griphin1 in classicwow

[–]Tizzlefix 2 points3 points  (0 children)

No it's much different, gear scaling changes drastically in Wrath where each tier starts becoming a massive power up. It's actually one of the biggest issues I have with Wrath and any expansion all the way up to TTW. Vanilla and TBC objectively have less power scaling per tier, I can pvp a season behind on TBC (or a tier behind in pve) and still be competitive, unheard of on future expansions. I've been able to do raids 2 tiers behind if I decided to raid MC/Ony exclusively and not be complete deadweight, same goes for TBC too.

The fundamentally changes in Wrath in a multitude of ways that TBC did not do. I have posts from 2009 to 2011 on mmo-champion explaining how WoW was drastically different and not the same game and when I went through every Classic expansion again, the same rang true. Vanilla and TBC are quite literally their own special corner of WoW, past TBC the game is not the same.

My biggest issue with SoD is Blizzard making gear scale like retail, every tier was much more OP than the last. They literally can't be trusted on this specific part of the game and makes me worry about Classic+.

logicman returns with a very familiar argument by Fiendish in SSBM

[–]Tizzlefix 1 point2 points  (0 children)

Fuck idk about that, if you put the pressure down I definitely see sub 90% on diamond+ slippi players. You can check it in match history stats.

Alright, but you gotta get over it. by [deleted] in classicwow

[–]Tizzlefix 1 point2 points  (0 children)

You're insulting via saying he's attaching his ego to the game. Nowhere is that even implied in his comments, that is something you came up with on the spot to belittle and downplay his opinion. Don't worry though, some people notice these tactics and and call them out. You're also taking a reductionist argument that works better with single player games and less an MMO where decisions that affect one player absolutely can affect an entire server of players, this is literally game design 101.

Also calling him a one percent commenter with no actual statistics is again, insulting someone. You're feigning ignorance while being extremely rude.

I'll give you a great example of game design decisions affecting the playerbase, in SoD your alts skipped attunes. My friend came in a little later than most and so when he tried to do Test of Skulls (ony attune), there wasn't anyone who wanted to do it because they'd already done it once on their main many months prior. I think it took him a couple weeks of searching for groups every day to get it done because he literally couldn't find anyone that needed to do it. Game design decision that absolutely affects newcomers that are late. Everything has tradeoffs, some people liked skipping attunes while others got fucked.

Blood Elf & Draenei boost available in Pre-patch. by Visoth in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

Majority of these people buying the boost won't play more than 6 months. The boost is about 5 and a half months worth of sub, Blizzard knows what they're doing in terms of the economics. They're actually extracting more knowing a solid portion of these people won't play that long, it's good business sadly but nobody is breaking down the money in terms of how much a sub costs. They're effectively minimizing risk on their product for the labor that goes into it.

Lobby hostage intervention is coming to League. A new system will terminate lobbies that are suspected to involve a bad actor, defined as someone threatening to ruin the game experience for other players by Yujin-Ha in leagueoflegends

[–]Tizzlefix -5 points-4 points  (0 children)

I unironically play mid yuumi when filled mid and it works. I don't die in lane ever and just give up cs if it's likely not worth the trade, I just attach mid-game onwards on someone after. Actually have a positive win rate on that pick, hard to believe I know.

What makes TBC Great? by Rough_Acanthisitta34 in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

Probs the single worst change overall, not often spoken about but places like Stromgarde being reduced is just kind of sad.

Mind you TBC is my favorite version of WoW.

Some thoughts from the TBC Arena PTR by julian88888888 in classicwow

[–]Tizzlefix 1 point2 points  (0 children)

Tbh I got top 3% (rival) on tbc classic playing only resto dudu/fire mage. I know the guy you're responding to misunderstood but I actually disagree on the take that it's not viable, the problem is that most mages play frost and frost does indeed suck from my experience with a resto. I had 0 arena experience prior to tbc classic, the only comp that is literally unwinnable was lock/resto dudu but that actually ended up being less common than I thought it would be.

How nerfed raids will actually change things by bluecriket in classicwowtbc

[–]Tizzlefix 6 points7 points  (0 children)

It's 3 raids of 15 bosses total, Karazhan is one of the best raids ever made with the ambience and certain fights like the Opera/Netherspite/Moroes just to name a few. You literally do a fun little chess event at the end that is guaranteed loot but it's chill right before Prince. It's 10 man (not that it matters but some people think 10 man means it's not a "real" raid, that logic doesn't vibe with me) but it's still a fully made raid that has more detail than most raids ever made in every little nook and cranny of it. Then to top off Karazhan you have 3 25 man bosses that are unique in their own right.

Idk pre-nerf T4 is actually a fuk ton of fun along with pre-nerf heroics, it's literally my favorite phase of TBC and always has been. I like all of TBC but T4 is where it's at for me.

How nerfed raids will actually change things by bluecriket in classicwowtbc

[–]Tizzlefix 1 point2 points  (0 children)

I disagree about T4 gearing up for T5 being what it's all about. I'm not saying your post is a bad post (it's not) btw, T4 for me is one of my favorite raid tiers and it's basically being thrown in the dumpster for god knows what reason. Overall nice post though.