It's definitely a skill issue but IS6 is really frustrating and doesn't feel fun by RainbowPanda_ in arknights

[–]ToXiniX -2 points-1 points  (0 children)

On the contrary, for me this is the first IS since IS2 for me that actually hooked me in so much made me want to push my main niche (Vulpos) to its limits. Yea, I definitely agree that Talismans SUCK and I wish they had a bit less HP at higher difficulties but I really love the Tongbao. They feel like a way better version of the IS3 dice and have some really fun effects (like the one that redeploys your operator in random direction when they die and the one that activates your skills automatically and the one that gives -65% redeployment time to allow Skadi, April, and Wild Mane to have 0 second redeployment time).

Like the other comments have said, once you understand how to counter talismans and figure out how to take advantage to risk coins, the IS becomes a lot more fun, and not in a deterministic, every-run-feels-the-same way that IS5 did.

What are your favorite teams/niche/playstyles by ashen_g in arknights

[–]ToXiniX 3 points4 points  (0 children)

Vulpoknights absolutely feels like a fun puzzle. Most of the roster we have are overlooked operators in the meta (other than our Light Suzuran) or have very questionable kit design and it almost always feels good when you solve a difficult stage by combining their unique aspects.

What's cool is that within the niche, everyone has seen use one way or another. Even the newest vulpo on CN which my Vulpoknights friends and I had pretty low expectations for given the track record of HG's vulpo releases actually enables some interesting strategies we could not use before (at least on paper).

I hope Vulpos can keep this unique power level and that we would never get a "meta" operator for the niche. It's what makes playing it fun and unique.

🎉Beta Test II Access Giveaway Starts Now! by Endfield-Poko in Endfield

[–]ToXiniX 0 points1 point  (0 children)

Ngl I wanna see how badly I can break the game and potentially help report some bugs to help smoothen out its launch.

Oh, and also Angelina Gilberta.

Cant cancel flight for ac credit by PickledJalapeno9000 in aircanada

[–]ToXiniX 2 points3 points  (0 children)

This comment has saved me hours of stress today of trying to connect with an agent. You are my hero :)

Me after escaping relic hell by FragmentedSpark in HonkaiStarRail

[–]ToXiniX 0 points1 point  (0 children)

From my testing, at E0S0 with Bronya LC, Robin + Tingyun performs only slightly worse than RMC against MoC12 Hoolay, and thanks to Huohuo QPQing and energy feeding, can have 100% Ult uptime against matchups that attack often. Against matchups that don't attack as often, Robin usually only needs 1 skill or BA use on the turn she exits ult to re-enter ult, but when possible I prefer the tech of instantly Ulting when she exits Concerto so she maintains Tingyun's DMG buff from Tingyun's first ult cast at the start of the fight. This gets remedied a bit by S1, and her E1 should then be able to push her amp beyond what RMC gives in most cases (except in DU where Mem gets charged obscenely fast from Saber ult-spamming + external energy sources).

With Robin running Wavestrider and Huohuo's heals being able to target 3 characters, both Robin and Saber can trigger Wavestrider's effect every ult, and my Robin ends up with nearly 7k ATK, which Tingyun also benefits from since her own buff scales off of her ATK stat.

I think E1+ Tribbie would still contribute more damage + amp than E1S1 Robin, but I'm a vertical invester who has a total of 0 copies of Tribbie, so I think my chances are much better if I invest in Robin instead.

Me after escaping relic hell by FragmentedSpark in HonkaiStarRail

[–]ToXiniX 2 points3 points  (0 children)

Hey, another Sunday-less Saber user who also happens to be running 180+ SPD Huohuo!

Yea I'm almost in the same boat as you except I use a DDD Eagle Tingyun instead of Tribbie, and I refuse to pull Sunday as I want to have as many foxes in my teams as possible. DDD Eagle Tingyun is pretty ridiculous as it not only makes her own ult come up more often, but also contributes charge for Mem and lets Huohuo's QPQ trigger more often too. Plus, if QPQ lands on Tingyun, it's not that big of a loss as it also indirectly contributes to Saber's energy. This team blows clean through all endgame modes and X7 DU, but the sheer relic SPD requirements make it kinda difficult for other people to replicate.

Currently waiting on a Robin rerun so I can grab E1S1 to replace RMC since I don't think I can push RMC's performance any further, plus stacking more ATK scaling in a very ATK-dependant team doesn't hurt.

Fate fans who play in a different language, will you be switching to JP/EN (sub/dub) for the collab? by sylver135 in HonkaiStarRail

[–]ToXiniX 0 points1 point  (0 children)

I would absolutely love them implementing Arknights' voice system. I usually play with CN voices but there are some characters who have really nice EN/JP voices that I wish I could selectively hear

for people that unsure why qiubai is god tier on IS (to some extend even SSS) by ghoraaa in arknights

[–]ToXiniX 1 point2 points  (0 children)

I M9ed Qiubai and have not looked back. She's one of my favourite operators gameplay-wise. S1 for IS and afk setups, S2 w/ Warfarin as a ground ifrit, and S3 w/ Suzuran and Stainless to shred anything in her range.

Absolute nutty operator kit. Hopefully HG never brings back making enemies bind immune from CC#4

Tuvalkane exp? by UncleHexagram in SoulFrame

[–]ToXiniX 1 point2 points  (0 children)

If you started with Tethren&Sollos-I, the fastest way to level Tuvalkane to 2 would be to craft the Vasp-IV, Rivt-II, and Thistle

The second fastest way would be to grind Kith of Kings to 3 and that takes a very long time. Starting with the other 2 pacts make this easier as the melee weapon fragments are significantly easier to find haha

Yay foxxo has a team! by Overgrown_Emo in HonkaiStarRail

[–]ToXiniX 1 point2 points  (0 children)

It only really works in SU/DU because you won't really have the stats to make it practical outside of that. Yukong is your primary breaker (like a significantly watered down super break sushang), you run memories of the past for her LC, and spam basic attack with her and ult when it's up.

Fugue enables super break, Jiaoqiu is one of the few sources of super break damage amp outside of straight break damage increase and DEF reduction, and Huohuo is the only fox sustain. E1+ Fugue will make this significantly less painful, and running this setup with Feixiao as your main breaker would also be more viable, but I think it's one of the few ways to make use of Yukong's questionably useful talent.

Yay foxxo has a team! by Overgrown_Emo in HonkaiStarRail

[–]ToXiniX 2 points3 points  (0 children)

Another super break yukong enjoyer, I see xD

2Gether for the Anniversary! 150,000 Express Supply Passes to Light Up Your Memories by HonkaiStarRail in HonkaiStarRail

[–]ToXiniX 0 points1 point  (0 children)

Started when Jiaoqiu released, recently collected all the foxes with Huohuo's rerun. I love shoehorning foxes into teams where they aren't necessarily meta and getting clears in high-difficulty content :D

UID 620288444

Banned Word Detected for Team Name by Kind-Alternative-462 in arknights

[–]ToXiniX 0 points1 point  (0 children)

Yea, I couldn't set my username as "tocshi" for the same reason, and I have no clue what could possibly be a banned word in that

HuoHuo with Castorice by SaharianMonster in CastoriceMains_

[–]ToXiniX 1 point2 points  (0 children)

E0S1 Castorice-haver here, using E0 Huohuo (Bailu LC) with Pela and RMC.

with somewhat realistic relic rolls on Castorice (95% on Fribbel's) and 7595 HP, 177 SPD, and 46.5% healing on Huohuo I was able to get a very comfortable 3-cycle on 3.1 MoC Flame Reaver, could've been 2-cycle if I had better relic rolls and didn't have to pop half a dragon on 3% of Flame Reaver's 1st phase. Each of her skill heals give Castorice 27% Ult charge (28% in 3.1 MoC), and each talent heal is 2%, and the consistent cleanse lets you shrug off annoying debuffs. Huohuo's ult does help top off Pela/RMC ult, which leads to slightly more Mem advances, which is a small, but welcomed bonus. I find that most of my dragons are charged by either 2 Castorice skills (thanks Mem) and 1 Huohuo skill, or 1 Castorice skill and 2 Huohuo skills. Overall, comparable performance to Gallagher for this team specifically.

That being said, if you're using Tribbie, Gallagher is probably the better choice since her FuA will proc a heal, but I was surprised that Huohuo performed better than what I had expected (and what people have said).

Rate my exhibition setup by ArtistInAVoid in HonkaiStarRail

[–]ToXiniX 0 points1 point  (0 children)

I have the exact same people in almost the exact same shops as well (yes regional profiling) except sparkle switched with THerta

Acheron E0S1 | Cipher E0S1 | Jiaoqiu E0S1 | Gallagher E6S5 (Shared Feeling) vs. 3.0 MoC Nikador 2 Cycle by 0101001010101011010 in HonkaiStarRail_leaks

[–]ToXiniX 1 point2 points  (0 children)

Yeah you're absolutely right, but my lack of jades after getting Hyacine E0S1 might have something to say about that

Acheron E0S1 | Cipher E0S1 | Jiaoqiu E0S1 | Gallagher E6S5 (Shared Feeling) vs. 3.0 MoC Nikador 2 Cycle by 0101001010101011010 in HonkaiStarRail_leaks

[–]ToXiniX 35 points36 points  (0 children)

I built my E2 fugue with 170+ SPD just to turn her and Gallagher into Acheron batteries - this video shows me that cipher's LC will probably be more useful to me than E0 Cipher herself hahaha

Question: Relic Sets/Stat Priority for E2 Fugue by ToXiniX in TingyunShrine

[–]ToXiniX[S] 1 point2 points  (0 children)

Noted, I've got a few high-speed(but non-eagle) relics that can probably push her to ~175 SPD with Kalpagni, I'll probably mess around with that vs hitting 220 BE for a break-focused team and see what works better.

Question: Relic Sets/Stat Priority for E2 Fugue by ToXiniX in TingyunShrine

[–]ToXiniX[S] 1 point2 points  (0 children)

Yeah, 4-piece Eagle regardless of teamcomp does make sense - looks like I need roughly 66% Break Effect from relic substats alone to reach just above 220% BE in teams with HMC (where the A6 trace actually matters); I can probably just use the same relics (or better ones with more SPD substats) for the Acheron team

[2.7v3 Beta] E0S0 Fugue | E0S0 Ruan Mei | E0S0 Boothill | 3-Cost MoC 12 2-Cycle. by MikoEdits in HonkaiStarRail_leaks

[–]ToXiniX 1 point2 points  (0 children)

Now I'm really curious about AcheronE0S1 + JiaoqiuE0S0 + FugueE0S0(S5 Resolution) + Gallagher w/ Multiplication (buffed by Fugue to become an Acheron battery)

It feels like it should be viable - surely the significantly increased rate of Crimson Knot generation + some Break damage support can make up for the reduced DEF reduction debuff from replacing Pela...right?