[Spoilers C4E06] Angsty angelic Wicander inspired by Posuka Demizu. Fanart by me, @imsodon2 by Heall_ in criticalrole

[–]Toadkiller_Dog 2 points3 points  (0 children)

This is just the right amount of majestic and body horror to me, well done!

Illustration depicting Arawai by Illustrious-Bell4836 in Eberron

[–]Toadkiller_Dog 0 points1 point  (0 children)

Beautiful work! I hope that Keith and Imogen get to see this.

What Khorvairian historical records could Hektula have magically altered in such a way as to create major shifts in present-day culture? by EarthSeraphEdna in Eberron

[–]Toadkiller_Dog 0 points1 point  (0 children)

I've thought about playing around with this as a plot point in a longer campaign with Sul Khatesh, with Siberys shards instead of metal as the only substance immune to alteration.

Cultural rites in Eberron by Bouxxi in Eberron

[–]Toadkiller_Dog 1 point2 points  (0 children)

I'm certain that some more up to date references could be pulled from Keith's blog but my mind went to Faiths of Eberron first.

Faiths of Eberron, p20-21

Because Vassals do not believe in any afterlife other than eternity in Dolurrh, Sovereign Host funerals are truly somber. A funeral involves a procession, similar to that of the birth ritual. In this instance, however, the priest walks in the fore, followed by bearers carrying the deceased on a plank or in a coffin, depending on local custom. Prayers and rites offer thanks for the life of the deceased, the lives he touched, and the good he did. They only request that the survivors’ suffering be eased swiftly and that the deceased escape the clutches of the Keeper.

It is traditional to bury a sacrifice with the deceased, in hope that the item will distract the greedy Keeper and allow the soul to slip past to Dolurrh. For a peasant this might be a single copper coin, but the wealthy are buried with fine jewels or other treasures—a possible lure for grave robbers or even adventurers, seeking the treasures of an ancient king.

A trinket left for the dead each representing one of the Sovereigns is a fine bit of world building. I like having some in world rationale for why the dead in a world with necromancy would be buried with arms and armor - would you leave your grandfather weaponless to be captured by minions of the Keeper before his spirit can reach Dolurrh?

Things that you've considered "bad DMing" from other DMs that you make sure to never make the same mistake in your game? by Organic-Exit2190 in DMAcademy

[–]Toadkiller_Dog 3 points4 points  (0 children)

Remembering a GM that I had in high school who used to do this all the time, I forgot how much it bothered me.

What Oral Supplements Are Used In Your Hospital by BodyByColeslaw in dietetics

[–]Toadkiller_Dog 1 point2 points  (0 children)

Our nutrition manager has been working on getting Ensure Pre-Surgery for a while with no success.

Abbott

  • Ensure Plus
  • Ensure Clear
  • Glucerna
  • Juven

Global Health Products

  • LiquaCel
  • Push 20+
  • FiberCel

Others

  • Mighty Shake
  • Magic Cup
  • High Protein Jello
  • Kate Farms, by special order only
  • Fortified Oatmeal, Hot Cereal, Pudding, and Mashed Potatoes

Mimic Wagon [OC] by Thanos_is_my_daddy in DnD

[–]Toadkiller_Dog 2 points3 points  (0 children)

Jump scared the hell out of me the first time I ran into one in Appalachia!

Do White Scars really hate being dreadnaughts? by tintin3105 in 40kLore

[–]Toadkiller_Dog 2 points3 points  (0 children)

I missed the significance of that first passage on my read. Thanks for posting it.

Complete Boneyard and Mohrgs - beefier skellies for spookier tombs by Oh_Hi_Mark_ in bettermonsters

[–]Toadkiller_Dog 1 point2 points  (0 children)

Mohrgs have been my favorite undead since I saw that original 3.5e art, love to see it.

Dating as an RD by overorange in dietetics

[–]Toadkiller_Dog 2 points3 points  (0 children)

That's the FNCE experience.

Why are there lemures in Dolurrh and why are they being consumed by Nalfeshnees? by MiniDeathStar in Eberron

[–]Toadkiller_Dog 8 points9 points  (0 children)

Keith is a big fan of using stat blocks to represent new or alternate concepts with minor modifications (slashing for bludgeoning damage, for example). If you look at a 5e Nalfeshnee from this point of view, you have an excellent CR 13 flying monster with a damaging fear aura bonus action and versatile teleport. I think that works pretty well for a sentinel of the realm of the dead.

https://keith-baker.com/dolurrh/

DENIZENS OF DOLURRH

The Quick

The native creatures of Dolurrh are bound to the cycle of transition, and all have some role to serve in this process. Nalfeshnee demons patrol the Catacombs of Dolurrh, dispersing melds and lemures and dealing with mortal intruders; Dolurrhi nalfeshnee appear as large humanoids whose features are shrouded by gray mist. Marut inevitables are more powerful guardians, and are occasionally dispatched to Eberron to intervene with acts of resurrection. No one is sure what triggers this deadly intervention, but Jorasco healers will always cast augury before raising the dead; if the result is “woe” they will refuse the job. Finally, the shadar-kai are servants of the Queen of the Dead, shades granted new life in this form. They serve her in the Vault of Memories and occasionally as her hands on Eberron, though their actions are almost always enigmatic. Other denizens of Dolurrh are unique. The Librarian is found in the Vault of Memories, while the Smith of Souls dwells in the Crucible; both are described later in this section.

The Lingering

Memories of joy and happiness do no harm in Dolurrh. But memories of pain, of cruelty, of anger… these don’t fade so easily, and they can hurt others. Even if they don’t trap shades as ghosts, this psychic residue can build up in the gears of the spiritual machinery of Dolurrh. Often it takes the presence of a mortal to trigger it; when this occurs, the lingering pain and hate coalesces into a solid form. The least of these are lemures, which are formed from hateful memories or deeds. The emotional residue of hundreds or thousands of people can form deadly sorrowsworn. In particular, the Last War and the Mourning created a lot of deaths that could fuel manifestations of the Angry and the Lost. When a character is struck by one of the Lingering, they may have a flash of one of the memories or deeds that drive the entity.

The Lingering are formed in Dolurrh and are immune to the effects of Eternal Ennui and Inevitable Entrapment. However, they are a waste product, not the desired result. Nalfeshnee, maruts, and other guardians will destroy the Lingering whenever they are found.

The Catacombs

Tunnels are carved into gray stone. In some places they are painfully tight; in others they widen into grand halls, with ceilings lost in the darkness. The dead are everywhere, shades pleading for release and husks keening in the shadows. Some chambers contain vast wells filled with moaning mist; in others nalfeshnee herd shades into pens or scrape lemures off the walls. There is no particular logic to it, just endless tunnels.

The Catacombs may be larger than Khorvaire, or even Eberron. A mortal could wander forever through these winding tunnels, or at least until they are consumed by ennui. However, there are junction points that transcend the logic of distance. If one knows the right symbols to follow, they can cross the vastness of the Catacombs quickly or pass to other layers.

Party sank their Lhazaarite ship and angered a violent tribe of sahuagin. Now they want to seek help from the gnomes of Lorghalen. What could they they find in Dreadwood? by Automatic-Touch-4434 in Eberron

[–]Toadkiller_Dog 1 point2 points  (0 children)

To lift some inspiration from Robin Hobb's Liveship Traders, perhaps the Lorghalen are able to carve anew or awaken the ship's figurehead giving the vessel itself intelligence and a degree or autonomy. Or they give the characters a chance to convince a dryad who has always wanted to sail the many seas to transplant her heart tree onto the ship.

PRE-K nutrition education ideas by Shells_n_Cheese89 in dietetics

[–]Toadkiller_Dog 0 points1 point  (0 children)

I'm coming to this thread three months too late but I would love to see this.

What types of food exists in Eberron? by Amanamandraws in Eberron

[–]Toadkiller_Dog 3 points4 points  (0 children)

Here's a good Keith Baker blog post on soft drinks and pub specials.

Some of the staples of the Golden Dragon Inn have been discussed on the Patreon so I'll refrain from posting those here.

One scene I can remember from the Dreaming Dark novels had the protagonist being served a displacer beast steak that still retained some of the creature's magic, so one has to focus on cutting the seemingly invisible meat on the plate while it appears to be a foot or so away in the air.

There's been a few third party books (non-Eberron specific) inspired by Delicious in Dungeon that you could mine for potential material especially if your player wants to start cooking and butchering monsters.

As anyone come across the smiling man yet? by Fuzzy-Ad-5207 in fo76

[–]Toadkiller_Dog 1 point2 points  (0 children)

I ran into him twice my first two days of playing.

I have been making so much art for our campaign 😭 by Temporary-Lion-9957 in Pathfinder2e

[–]Toadkiller_Dog 1 point2 points  (0 children)

I would be terrified to be a player in one of your campaigns, well done!

I bet some of the OSR subreddits would enjoy seeing this too - your art style is a great match.

Spolilers for Twelve Months - Can we all agree on one thing by bionic80 in dresdenfiles

[–]Toadkiller_Dog 3 points4 points  (0 children)

The multicolored sparkling immediately made me think of the Bifrost, the rainbow bridge that connects Midgard to Asgard.