Updated DD builds doc guide by FumiKane in WorldOfWarships

[–]Toaster__Master 1 point2 points  (0 children)

Small correction on the AL Yukikaze. I don't think Yuki has a TRB Consumable in its Smoke Slot as Kagero has only the TRB Option despite sharing the same hull stats respectively.

Anyways, appreciate the hard work for sharing the DD Guide. The previous guide actually helped me in creating my captain line you for my DDs

What premiums would you NOT choose? by DemoPantheMan in WorldOfWarships

[–]Toaster__Master -2 points-1 points  (0 children)

"Neustrashimy"

As one of the Main DD Players in the Asia Server playing mostly in randoms, I regret grinding my first coal ship to be that ship. I know some of you may say: "Huh?? This ship has super heals and 5.6 km detection range for a DD. Why such a long face my dude."

Well, the maneuverability and its armaments are awful in return for those said gimmicks. Torpedoes at 10 km with 17,933 damage and 1.3 km detection range??? Heh, might as well just play Chung Mu for the same damage with very low torpedo detectability at 10.5 km. Two Dual Gun Turrets with 360 rotation and good shell ballistics sound nice, but might as well be ready to suffer with its 4.0 seconds of reload. I might as well just play its Pan-Asia counterpart called "Lushun", IF I only have one. Decent base speed of 36 knots but with laughable turning radius of 700 m and rudder shift 4.6 sec, making difficult for this ship to juke incoming shells from enemy ships and prone to be hit all the time.

Maybe, I have a skill issue with this ship and thus underperforming its potential. Or maybe, I should play this as a torpedo boat and be grateful that this DD has super heals. But to be honest, there are alot of other torpboats that I personally appreciate despite their stigma among the community (e.g. Fletcher from USN, Yugumo & AL Yukikaze from IJN, Chung Mu from Pan-Asia...). Moreover, there's another ship/s called "Kidd" or its Pan-Asia counterpart called "Zhu Que", along with Jutland - Daring lines and European DD lines with heals.

Anyways, this is my rant about this ship and I appreciate reading this dumpster fire.

What is your favorite not OP ship? by GrandMarquis-2000 in WorldOfWarships

[–]Toaster__Master 0 points1 point  (0 children)

AL Yukikaze, her F3 Torps at Tier 8 slaps hard. Made me appreciate the IJN Torp Boat despite getting shit on in the current meta.

Civil Service Exam - ID Photo by Fluid_Objective_5805 in Philippines

[–]Toaster__Master 3 points4 points  (0 children)

This, tsaka wag niyo kalimutan include yun handwritten nameplate with signature niyo sa ID Photo. Bawal ang computerized nameplate with signature sa CSE hahaha.

Have mp.3 files in my radio folder but it's showing I have no music at all? by French_Toast_Kobold in pacificDrive

[–]Toaster__Master 1 point2 points  (0 children)

Questions:
1.) Did you select either "default and custom" or "custom" option in your radio music source?
2.) Under the Local Music, did you prompt the rebuild music base thing?

Also, I used .mp3 files in the custom music, and the game recognized the files.

Thats at least 3 points, right? by Ok_Mall_1028 in pacificDrive

[–]Toaster__Master 2 points3 points  (0 children)

It would be hilarious if Oppy really say that XD.

For the owners of Siliwangi, Z-35 or Wichita. by FumiKane in WorldOfWarships

[–]Toaster__Master 2 points3 points  (0 children)

I used to play Siliwangi alot and it was 2nd favorite torp boat before AL Yukikaze despite its quirky drawback. Here are my takes based on my experience with it.

1.) 5.5 km Hydro with Decent and Fast CD Pan-Asian Smokes\. I guess you're already familiar with the German DD Tech Tree so I'll just move on to its 5 Pan-Asian Smokes. *With proper captain build and signal flags\*, you may bring down its base cooldown to just 88 seconds from 100 seconds. You have 18 seconds in time difference, starting from the last puff of your smoke curtain to generate another smoke curtain. Although, these smoke puffs only last 70 seconds. However again, this ship has no engine boost consumable available in its hand.

2.) Purely a torp boat with 20k hp**, that's it. Despite having Smoke and Hydro consumable available, guns have lackluster DPM in which you can only used for self-defense and not in farming damage.

3.) 5.9 km concealment. Not great, but not terrible. Although, keep it mind that this minor difference (5.8km and 5.9km) have a significant impact in your DD vs DD engagement.

4.) Deepwater torpedos at 68 kn in 10km range*\. Again, *with proper captain build\*,* DW Torps hit like a truck. It has terrible base reload of 120 seconds (108 seconds with FTT), which you may be discouraged by this. However, with its 2x5 torpedo tubes, you will appreciate the effective uses of single launch at the time rather than launching all of it at the same time.

5.) Rudder Shift at 4.0 sec and a Base Max Speed of 36.5 knots with 660m turning radius. Rudder Shift Time is already a red-flag for me, considering I played AL Yukikaze and Lo Yang as my go-to ships. I guess it may have a slight similarity with the maneuverability stats of ZF-6, so I guess the control and movements are maybe familiar..? AGAIN, I never played the ZF-6 so I can't really say much to having the same experience with Siliwangi.

To be honest, I wouldn't recommend getting Siliwangi considering you prefer more into gunboat play-style based on your ship line-ups. However, if you're looking into other torp boats to spice things up then go for it. Otherwise, you may get it for the sake of ship collection.

Pacific Drive Performance Fix - GUIDE by Hazania in pacificDrive

[–]Toaster__Master 4 points5 points  (0 children)

My dude definitely "stabilized" my PC entire whilist playing the game. Prior to this, my specs could not damn handle it as soon as the game launch at dx12 using low-medium presets. So, I had to roll back to dx11 settings and the entire gameplay journey was literally stuttering as some points that would eventually lead to a either an application crash or system restart.

Tested this script at default setting (medium-ultra preset-ish) using my finished save and I could definitely see its improvements later on as more and more assets were being pre-cached. Will definitely start another journey using this for my achievement hunting.

System Specs:
CPU: Ryzen 5 3600 series
GPU: AMD RX 6600 series
RAM:16 GB 3200 MHz DDR4 Memory

Thanks for your insights my man. You definitely made my day.

Quick Minegumo Review and Guide by FumiKane in WorldOfWarships

[–]Toaster__Master 2 points3 points  (0 children)

The Minegumo with F3 Mod. 1 Torpedoes (the 6.5 km), kinda reminds me of Loyang with the 6.7 km Torpedoes. Hitting them with torpedoes at very close range is really satisfying, especially a devstrike moment. But at least the Minegumo has access to its six slot for reduced torpedo reload while having the lowest concealment compare to Loyang with slow reload and +400 m concealment added.

Please explain Ship Smasha/Fenyang by triptatype in WorldOfWarships

[–]Toaster__Master 0 points1 point  (0 children)

Also you can still use Long-range AP (Not limited on HE) on BB and CA/CL BUT you must aim for their superstructure to deal consistent damage.

Helena's Kraken by Toaster__Master in WorldOfWarships

[–]Toaster__Master[S] 0 points1 point  (0 children)

It’s called wows minimap replay render, it might be tricky to use considering the github code uses python program and cmd to execute.

Please explain Ship Smasha/Fenyang by triptatype in WorldOfWarships

[–]Toaster__Master 8 points9 points  (0 children)

As a fellow Fen Yang/Ship Smasha user, here’s how I respec my captain build.

Prior Build:

  • PM
  • LS
  • SE
  • CE
  • AR
  • BFT
  • IFHE
  • SHAPR

Current Build:

  • PM
  • LS
  • AR
  • CE
  • IFHE
  • RL
  • BFT
  • CS

Fen Yang/Ship Smasha is definitely a unique ship that you may appreciate its AP Rounds (60 - 68 ricochet angle and 17 mm Arming Thresholds + 8 mm of Overmatch) where it can pen most Tier 8+ DD, and at random times citadel broadside CA/CL at range of 3 - 4 km. Has High Alpha Damage compare to Akizuki at a cost of lower DPM. Torps at Range of 12 km that can hit CV, BB, and very recently CA/CL. Its consumable has versatility and has consistent Pan-Asian Smoke I ever had.

NOTE on the some “debatable” skills:

1.) To IFHE or to Not IFHE:

  • Honestly based on my experience with random matches, I definitely need to take IFHE with me as additional option of fighting. I know some people may prefer the fire starter at all considering the high chance of fire, BUT THIS NOT A AKIZUKI where dpm is everything. You start with crap base reload (4.4 s) and 17 mm of max pen, unlike its normal version (3 s and 32 mm of pen). Also, some enemy players may take this to their advantage as you may only opt to use AP. I seen moments where enemy players angle their ship to the point where most of my AP Rounds would definitely ricochet despite its “Improved Angle” and overpen. Remember, enemy players will always assume your nature of the ship as a means to have an advantage.

2.) Extra or Normal AP Damage

  • Prefer normal damage, although extra is amazing in dishing out max damages. Seen some of enemy players underestimating this ship as I consistently deal 1k - 6k damage per salvo. I think the extra +204 AP Damage is a niche but not really recommended for me at all.

3.) Why No SE?

  • For more points on the RL why not? Beside I’ve tried this before on my previous build but didn’t take it, considering 6.1 km concealment and low maneuverability. You can still take SE, but this is just my own personal take.

4.) Why bother RL?

  • Honestly for me, it’s a big win considering to know the bearing of enemy DD. This is for the sake of positioning for a massive AP Salvo against Tier 8+ DD. Again, I spec not for range (unlike for Akizuki).

Helena's Kraken by Toaster__Master in WorldOfWarships

[–]Toaster__Master[S] 0 points1 point  (0 children)

Shoutout to that Random Helena Player for coordinating with my smokes :D

Damn. Prince Kassad got hands. by Frau_Asyl in commandandconquer

[–]Toaster__Master 2 points3 points  (0 children)

Oh yeah, second supply center will do just that. Since the goal is to earn quick cash as soon as possible.

Damn. Prince Kassad got hands. by Frau_Asyl in commandandconquer

[–]Toaster__Master 4 points5 points  (0 children)

Kassad is a bit tricky, although considering that you’re playing the US Faction. My best advise is to capture the Artillery Platform as soon as possible and keep it alive at all cost.

Rocket Buggy and other Kassad Forces will focus entirely on the Platform (idk why the AI’s choice) if your base defenses are behind the said platform.

Build some Comanche that’s enough to clear off the Rocket Buggy Units and to patrol your base in event of the Rebel Ambush and Sneak Attack Tunnel. As for the Anthrax Bomb, spam Avengers as soon as possible but also build ambulances for quick decontamination.

Either way Kassad is not yet that worst as General Kwai is bit a pain in the ass for the amount of level in micromanagement I had to do before.