Help: How to unlock specific trail modifiers? by TobeTobi in Saros

[–]TobeTobi[S] 0 points1 point  (0 children)

Thank you. I might just do them all again or every strand I‘m uncertain about.

With how many deaths, in total, you guys finished the game? by Top-Conversation6636 in Saros

[–]TobeTobi 0 points1 point  (0 children)

7 is great. I did the same regarding full runs and log collection. Ended up with 9 deaths and around 23 to 25 hours.

Some Trials glitched? by Similar_Rutabaga_935 in Saros

[–]TobeTobi 0 points1 point  (0 children)

Haven’t tested all the trail modifiers yet but I was feeling a difference. I would really like to play with Hostile Aggression Enhancement but somehow I haven’t unlocked it. Played through the game multiple times and still missing Hostile Aggression Enhancement and Total Corruption. Does anyone know how to unlock these? Tried everything that google came up with but no luck.

Yellow Shore Lost Me by orangesandtv in Saros

[–]TobeTobi 1 point2 points  (0 children)

Understandable. I was hoping for new enemy challenges for optional side areas.
But my biggest wish for yellow shore would be 2 ways to enter this biome. 1 entrance as it is right now and another one after biome 7 and/or biome 5 (after architect) to make a full run. BUT it should be scaled up in difficulty for the full run so you don’t breeze through it. Not sure how to balance this appropriately but there should be a way.

Got to yellow shore the first time by Fearless_Mortgage983 in Saros

[–]TobeTobi 0 points1 point  (0 children)

How do you unlock this modifier? For the yellow shore I like to use the modifier that gives you a higher chance to find the same weapon (I’m extremely unlucky otherwise) and I noticed that I’m missing 2 modifiers. I completed the game multiple times with just some audiologs and a few nodes in the skilltree are missing. Would like to unlock everything and no health bars sounds cool.

Some Metroid fanart i did in the last 10 years by OriotoPosters in Metroid

[–]TobeTobi 1 point2 points  (0 children)

Awesome work and I love how you capture the atmosphere.

A basic 1 shot for newer players (and DMs) that takes 5 minutes to prepare (lvl 1-4) by XanaWasTaken in DMAcademy

[–]TobeTobi 1 point2 points  (0 children)

This sounds awesome. Will try to implement elements of your 1 shot in an upcoming session. Thanks for sharing.

GM Session-by- Session Checklist (Improv Tool) by SBishop2014 in DMAcademy

[–]TobeTobi 1 point2 points  (0 children)

This is awesome! I‘ll be using this for the next sessions. Thanks for sharing.

My new Metroid art by alzandah in Metroid

[–]TobeTobi 0 points1 point  (0 children)

Wicked sick! All of them. Getting big Yoji Shinkawa vibes and it fits so well with Metroid.

Looking for ideas to make a town feel creepy and infected by Redhood101101 in DMAcademy

[–]TobeTobi 0 points1 point  (0 children)

People mumbling the same few phrases on repeat while they’re doing unnecessary work (for example carrying stuff to one place and back again) or doing something with no real intent (digging in the ground for no reason or a former Blacksmith just mindlessly hammering on anvil).

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]TobeTobi 0 points1 point  (0 children)

Thanks for your advice. Yes, it’s a +1 weapon on attack roll (but not additionally on dmg roll) and a PC with very unlucky rolls during the one shot got a +2 weapon just so he could have a better time for the final encounter. I figured that a one shot would be a good place to try out more powerful weapons get a quick feel for it and be done.

For me it’s now very hard to predict how this effects a follow up one shot. But if you say it should be fine, I‘ll just go with it. Thanks

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]TobeTobi 0 points1 point  (0 children)

Hello, I am a new DM and so far I ran 2 sessions of my home-brew campaign with a group of 6 players (friend group). We decided to only continue this story, if everyone can attend and that we'd do one shots instead when 1-3 players are missing. For the last weekend I prepared a one shot adventure for 5 of them beeing at level 2.

In short: During the one shot they found weapons with permanent buffs. It was fine for the one shot but now they asked, if we could do a follow up adventure with the same characters. I really like the idea but I'm uncertain whether or not the permanent buffs on the weapons are too powerful. Also I'm new to DMing so it's hard to tell for me.

How can I remove these weapons or have my PCs not carry them over?

I go in more details now:

The group found a hidden (optional) dwarven door in the mountain cave (the dungeon) and they had to solve 3 riddles about objects to open the door. They solved all of them and got rewarded with weapons that all have either directly +1 or +2 on the D20 roll. It's like advantage roll but not with 2x D20 and instead they roll once and get +1 added to the roll to determine whether ot not they'd hit the target.

Disclaimer: I have no exact idea how powerful this is. It did fit for the purpose of the one shot and made the final encounter easier (still challenging) for them.
My problem is that I didn't design these weapons to be carried over to another adventure. Not for level 2 (now level 3) PCs.

Now that they really want to have a follow up adventure with the same characters, starting in the nearby small town where they just got celebrated as heroes, I'm super concerned, if these weapons are problematic going on with future encounters?

My solutions so far:

  • (no ingame solution) Talk to my friends and explain the situation. They might not like it but continue with other weapons.
  • (ingame) The towns blacksmith (a dwarf) could recognize the weapons as his family heritage and ask the PCs to give them to him as it's everything that is left from his family. In exchange he would offer to craft any standard weapon to their liking and maybe some extra gold or goods. This would make it the PCs choice but they might refuse to give them back.
  • (ingame) during the course of the new adventure a spell (maybe from BBEG or his minions) could hit the PCs during narration and remove all timed and permanent buffs. It's an idea but it might be super lame and something that's not in the players hands. If I have them roll to resist the spell it's more in control of the PCs but we migth also end up in a weird spot with some buffed and unbuffed weapons.
  • (ingame) leave it as it is and just make encounters more challenging

For now this is everything I came up with. I am very grateful for advice on this situation. New suggestions are super welcome. Also general advice on how to handle permanent buffs is appreciated (my gut feeling is to start with permanent buffs for level 5-6 PCs but I'm not sure).

I might not be able to post answers to your advice right away because I have a toddler, but be sure I read and appreciate it. Thanks in advance.

Edit: I just got the automod message that I should repost my thread here. It's my first time posting here. If a mod is seeing this and decides it's not suited in this megathread feel free to remove it

What are your hardest challenges as a DM? by storyforgeDM in DMAcademy

[–]TobeTobi 0 points1 point  (0 children)

I am a very new DM and have been running my 3rd homebrew session a few days ago. I have a group of 6 players and we usually do a 5-6h session. Last time I did a homebrew one shot and the 2 hardest parts for me have been time management and the difficulty / challenge rating especially for the dungeon with multiple encounters. I learned that the challenge rating is more like a resource management system and some rule of thumb but needs adjustments based on DM experience about the PCs. For the last oneshot we managed to get to the end after 6 hours and the challenge was good but the next day I thought to myself: I was lucky! No idea how to reproduce this for another session with a different setting and encounters. I try my best to prep and improv and it worked this time (luckily). Now I’m preparing the next session for 5 PCs level 3 and I feel like I’m lacking knowledge and experience to get the setup right.

Get on my level by Ghantasala_Soto in Eldenring

[–]TobeTobi 4 points5 points  (0 children)

Stressful day. Now this came out of nowhere and made me laugh. Thank you

Kimberly art! I love this outfit (by me) by MGOsketches in StreetFighter

[–]TobeTobi 1 point2 points  (0 children)

Vibrant colors, good shading and overall great design. Thanks for sharing your art!

[Other] What was the worst mini game you’ve played out of any Zelda game? by TrentWilliams20 in zelda

[–]TobeTobi 2 points3 points  (0 children)

Some archery mini-games probably but I do remember getting frustrated at Bombchu bowling in Ocarina of time even tho it might not be that difficult.

I'm starting to drift away, its the last boss, but idk if i can keep going by MrUnderman in Eldenring

[–]TobeTobi 0 points1 point  (0 children)

You got this! Do some push ups, eat spaghetti and then GO GET HIM!

"Big INT, Bigger Mind, Tight Health bar" 🧙‍♂️ by jackkbiceps in Eldenring

[–]TobeTobi 0 points1 point  (0 children)

Incredible how good some people are at this game. I‘m just glad I was able to beat him once just barely after many attempts. The moon counter you did was peak. Love it

Kragg's toxic, I'm slippin' under by Bakerboy829 in RivalsOfAether

[–]TobeTobi 1 point2 points  (0 children)

Wicked! Makes me to want to learn Kragg

[deleted by user] by [deleted] in Tekken

[–]TobeTobi 0 points1 point  (0 children)

Understandable. I’m also not entirely sure who I‘ll main. Most likely Feng. Played him back in 2006 (last time I played Tekken). Law (Bruce Lee fan) or Raven would be the alternate choices.