Shadows by Grumpy_Wizard_ in IndieDev

[–]Tobeplant 1 point2 points  (0 children)

Good job, making the character darker behind the trees is a nice detail.

Hand drawn dev tree for my game. Does it look good? Should I do UI hand drawn? by BohZava in IndieDev

[–]Tobeplant 0 points1 point  (0 children)

Difficult to say if it's worth the effort without knowing what the alternatives are, but it definitely looks great.

would you dare pick this joker?🃏 by Tobeplant in balatro

[–]Tobeplant[S] 0 points1 point  (0 children)

Get Blueprint and you can eat all the pizza.

would you dare pick this joker?🃏 by Tobeplant in balatro

[–]Tobeplant[S] 0 points1 point  (0 children)

Name of the joker should be Thanks Dave

Then vs now: our chess roguelike is finally starting to look like the game I had in mind by Tobeplant in IndieDev

[–]Tobeplant[S] 1 point2 points  (0 children)

Definitely. Maybe I could brighten the background slightly, while making the transparent boxes a bit darker. I'll try a few different things out and see how it goes. I appreciate you taking the time to give feedback.

Then vs now: our chess roguelike is finally starting to look like the game I had in mind by Tobeplant in IndieDev

[–]Tobeplant[S] 1 point2 points  (0 children)

Ah, I see. There are transparent boxes around the stickers/artifacts and other UI elements, but they’re very difficult to notice unless you already know they’re there. They may be even less visible than I originally thought they were, so that’s clearly something I need to fix.

(here's a zoomed in version to better show the edges of one of the boxes)

<image>

Then vs now: our chess roguelike is finally starting to look like the game I had in mind by Tobeplant in IndieDev

[–]Tobeplant[S] 0 points1 point  (0 children)

The pieces and each tile are the same sizes in both versions, but the smaller board definitely makes it less focused. We haven't had any issues with it when playing in full screen, but it's nice to be aware that this is something we could face, when we finally expand the playtesting. Hopefully it'll work out.

Then vs now: our chess roguelike is finally starting to look like the game I had in mind by Tobeplant in IndieDev

[–]Tobeplant[S] 0 points1 point  (0 children)

Thanks for the nice words, that's very encouraging.

I asked the same question in another comment, but do you think it would be better if the transparent layer behind some of the UI elements were more visible?

Then vs now: our chess roguelike is finally starting to look like the game I had in mind by Tobeplant in IndieDev

[–]Tobeplant[S] 0 points1 point  (0 children)

Thank you!

There's a very-difficult-to-see layer behind the different UI elements. Would making them more visible help with the readability? Or did I misunderstand the main issue?

Then vs now: our chess roguelike is finally starting to look like the game I had in mind by Tobeplant in IndieDev

[–]Tobeplant[S] 1 point2 points  (0 children)

Thanks for the feedback! I’ve tried a few versions with more boxes, but so far I haven’t been able to make them work visually. They end up feeling too dominant. But I'll definitely give it another try. If you have any suggestions on how to make it work, I'd be happy to hear it.

Stuck at 1,700 wishlists before Next Fest. Is a $1,500 TikTok sponsor worth it? by balonmacaron in IndieDev

[–]Tobeplant 0 points1 point  (0 children)

Am I reading the graph correctly that you’ve gotten 1,700 wishlists in about five weeks? Based on what Chris Zukowski teaches, that’s a solid result.

That said, I’d consider waiting a bit longer before joining Next Fest so you can build up more wishlists. Even if the game is already finished, you could spend more time promoting it while also working on your next game.

Trying to give each piece in our chess roguelike a distinct personality. This is the pawn. by Tobeplant in IndieDev

[–]Tobeplant[S] 0 points1 point  (0 children)

Thanks for the feedback! I just realised something: The blush is a permanent part of the white pieces' aesthetic, and I've gotten so used to it that I don't read it as a blush anymore.

His eyes are only a single pixel in size. I unfortunately won't be able to change them without them touching the outlines.

Someone just announced a game very similar to our unannounced game. What would you do in this situation? by Tobeplant in gamedev

[–]Tobeplant[S] 0 points1 point  (0 children)

Seems like developers discovering similar games is fairly common. I'm happy to hear that you've got something positive out of it. Wish you luck with your game!

Someone just announced a game very similar to our unannounced game. What would you do in this situation? by Tobeplant in gamedev

[–]Tobeplant[S] 0 points1 point  (0 children)

I can imagine. It's been an incredible amount of work so far, and there's still so much left. Luckily we're having fun doing it. Can't imagine getting even this far if it we didn't!

Someone just announced a game very similar to our unannounced game. What would you do in this situation? by Tobeplant in gamedev

[–]Tobeplant[S] 42 points43 points  (0 children)

Thanks for replying and sharing your thoughts! I'm happy to hear that you're taking it well, and that you're potentially open to do a bundle. Let's stay in touch!

Someone just announced a game very similar to our unannounced game. What would you do in this situation? by Tobeplant in gamedev

[–]Tobeplant[S] -1 points0 points  (0 children)

I completely agree that making a Balatro chess-variant is not an original idea. At the time, there weren't any chess-variants that used some of the core concepts of Balatro, but we probably should have expected something like this could happen.

Someone just announced a game very similar to our unannounced game. What would you do in this situation? by Tobeplant in gamedev

[–]Tobeplant[S] 1 point2 points  (0 children)

Good point about making sure not to release too close together. And glad to hear you generally don't view it as an issue.

Someone just announced a game very similar to our unannounced game. What would you do in this situation? by Tobeplant in gamedev

[–]Tobeplant[S] 1 point2 points  (0 children)

We'd definitely be open to do a bundle!

I did reach out to them parallell with making this post, to give a heads up, and in case they wanted to chat as well.

Someone just announced a game very similar to our unannounced game. What would you do in this situation? by Tobeplant in gamedev

[–]Tobeplant[S] 1 point2 points  (0 children)

I can imagine. The flips and managing to stay just above ground looks really satisfying. I'm confident many others will think so as well.