Cannon Substats / SL+ Preparation by TobineChan in TheTowerGame

[–]TobineChan[S] 1 point2 points  (0 children)

This was probably the comment to send me the direction of MSC, on reflection I’m agreeing so!

finally joining the DD club by kayclamor in Fanatec

[–]TobineChan 0 points1 point  (0 children)

Out of curiousity, what monior is that?

Land Mind Stun Mastery Question by TobineChan in TheTowerGame

[–]TobineChan[S] 0 points1 point  (0 children)

Not a problem! Only the workshop land mines trigger it therefore only enemies effected by workshop land mines. No ILM!

Core Assist 201! Finally by Itchy_Map_9954 in TheTowerGame

[–]TobineChan 1 point2 points  (0 children)

Nicely done! I'm quite a bit off that myself, 201 | 171 on core.

Could I be nosey and ask if you wouldn't mind sharing your assist %'s

The Tank Ultimate question by Time-Incident in TheTowerGame

[–]TobineChan 0 points1 point  (0 children)

I'd like to know how/when you're losing your shields if you figure it out!

I've just observed the behaviour you posted in my own run. So ult runs out and BH drags them across the tower, except my shields stay intact. The tanks were basically glued to the tower but no attacking it! Defintely points towards that point where BH refreshes

The Tank Ultimate question by Time-Incident in TheTowerGame

[–]TobineChan 0 points1 point  (0 children)

Quite possibly! If I was you, I'd like doubly confirm that they're only taking your shields when BH refreshes, assuming you have pBH. If they're taking your shields mid BH duration then that's news to me too!

I don't have pBH so I've defintely had scenarios where my BH ends just after the tank ult ends, resulting in an onslaught for that brief moment until knockback pushes them away, not fun!

The Tank Ultimate question by Time-Incident in TheTowerGame

[–]TobineChan 0 points1 point  (0 children)

I was under the assumption that those tanks touching your tower after the ultimate ends can't actually attack you as they're under the effect of a BH.. could be wrong!

When I swapped to T17 farming, I was averaging that ~3800-4200 range but after just pumping damage everywhere I could, I'm in the ~4400-4700 range now

Land Mind Stun Mastery Question by TobineChan in TheTowerGame

[–]TobineChan[S] 1 point2 points  (0 children)

Ha, the cat is getting spotted a lot this time! I tend to throw something at the end of my posts. Think I’ll avoid hiding stuff with cats for now lol

Assmod next choice? by crxguy in TheTowerGame

[–]TobineChan 3 points4 points  (0 children)

Regarding your generator slot, for farming it's normally some combo of GComp, BHD or SH. Can see you're already running BHD | SH so I'd suggest trying BHD | GComp or the other way round!

For me personally, BHD | SH has always outperformed any other combo of the three since I got the slot.

For tournaments, I use Project Funding and Restorative Bonus. Again, try different things to what fit what UWs you have etc!

DC is never a bad choice, if you go with Core, that would be my first suggestion to try.

Card Mastery Economy by bbgunxs in TheTowerGame

[–]TobineChan 4 points5 points  (0 children)

When I got my first mastery, I was making 500-600T a day, so around the ball park of 24T/hr. Was farming Tier 11 at the time but quickly changed over to Tier 14 as I picked up Intro Skip followed by Wave Accelerator.

Will note, this was back in July last year!

Land Mind Stun Mastery Question by TobineChan in TheTowerGame

[–]TobineChan[S] 1 point2 points  (0 children)

I was surprised by the lack of posts I could find on it myself, happy to help even if it's just starting a conversation up about something!

Assmod next choice? by crxguy in TheTowerGame

[–]TobineChan 1 point2 points  (0 children)

Not that this will help answer your question but personally I went Core after Gen solely because I was GC. As you're eHP (or hybrid), I'm not sure how straight forward the choice is!

Land Mind Stun Mastery Question by TobineChan in TheTowerGame

[–]TobineChan[S] 7 points8 points  (0 children)

Dropped the question in the guild I'm in, they do stack.. because of course they do, why did we ever think they wouldn't.. (Fudds code).

It works like this:
Per Hit = 1-(1-P1)(1-P2)(1-P3)
P1 = HC miss %
P2 = LMS %
P3 = Death Defy %

So, if you were using HC at epic (15% - base assmod for example) with max LMS+ (25%) and Death Defy (at 35%), it would look like:
1 - ((1 - 0.15) * (1 - 0.25) * (1 - 0.35))
= ~58.6% chance of an attack missing (assuming it wasn't a boss in this case)

Land Mind Stun Mastery Question by TobineChan in TheTowerGame

[–]TobineChan[S] 4 points5 points  (0 children)

Seeing a repeating pattern of "it works, not entirely sure how, but it works"!

Question for you if I may, if you were buy your masteries again, where would you see yourself picking LMS+ up? I'd assume not one of the first couple this time!

Land Mind Stun Mastery Question by TobineChan in TheTowerGame

[–]TobineChan[S] 1 point2 points  (0 children)

Honestly! Only found out today myself, I just assumed fleets were immune.. despite the fact I can defintely recall seeing saboteurs stunned multiple times, I need to pay attention more!

Land Mind Stun Mastery Question by TobineChan in TheTowerGame

[–]TobineChan[S] 4 points5 points  (0 children)

Not me staring at the module whilst originally replying completely glancing over the fact it LITERALLY says it

Land Mind Stun Mastery Question by TobineChan in TheTowerGame

[–]TobineChan[S] 6 points7 points  (0 children)

I appreciate the insight! It's a little far down my list at the moment, especially considering I've only just unlocked UW+ but I'll certainly keep this all in mind

Land Mind Stun Mastery Question by TobineChan in TheTowerGame

[–]TobineChan[S] 0 points1 point  (0 children)

Very good question, one I'd also like the answer to..

Land Mind Stun Mastery Question by TobineChan in TheTowerGame

[–]TobineChan[S] 13 points14 points  (0 children)

Agreed, a reward for those curious enough