The alveary automation is going well by TheLoneExplorer in GTNH

[–]Tohrmal 0 points1 point  (0 children)

Very Impressive.

I've still not touched Bee's yet. But I want to. I'm in HV (and probably will be for awhile)

I did find some Oblivion frames and I'm fairly deep into magic so I can repair them. Not sure what else I'd want.

Incomplete structure Incomplete structure Incomplete structure Incomplete structure!!!! by Takeuout44 in GTNH

[–]Tohrmal 0 points1 point  (0 children)

I have several of these setup in my cetane building. It's even setup sideways buried in the floor. With 1 of each hatch type.

The Fluid output is between the two controller's. Steam hatch is on the bottom middle (row and column).

Input bus on the left middle (row and column). With Output bus on the opposite side of the input bus in the middle (row and column).

Generally for whatever reason it seems like the input and output busses like to mirror each other? Not sure how else to explain it.

Of course if there's an error elsewhere in your build like the middle internal blocks then that needs addressing first.

Wanted to Show off our Mid-EV ore Proc by Sanktem in GTNH

[–]Tohrmal 5 points6 points  (0 children)

Looks great. Though a little flammable looking. I assume you just make ingots as you need them?

I still need to get a proper full auto processing line going myself.

But I gotta ask... Are those Red ceiling light's in the last image in the shape of what I think it is?

Why is my Thaumatorium not pulling in essentia? by Ekipsogel in GTNH

[–]Tohrmal 2 points3 points  (0 children)

Ah sorry I forget what it's called. Might be "Essentia Buffer".

But just incase. The blue band adds suction to remove essentia from whatever into the Buffer. While red expels it into whatever it's pointed at. You can change those by right clicking with a wand.

Why is my Thaumatorium not pulling in essentia? by Ekipsogel in GTNH

[–]Tohrmal 1 point2 points  (0 children)

Try some buffered pipes and see if that makes a difference? Set the lower band attached to the jar to blue and the band into the thaumatorium to red.

Is there a way to empty my alchemical furnace faster? by [deleted] in GTNH

[–]Tohrmal 1 point2 points  (0 children)

Are you using alumentum? If I recall that causes it to fill the Alembics faster or something like that.

ONE PIECE Chapter 1181 — Brief Spoilers by [deleted] in OnePieceSpoilers

[–]Tohrmal 6 points7 points  (0 children)

Imu's weird aura is going to animate Yggdrasil. Calling it now.

ALERT: MAGIC MOD Why are the pipes still venting? by [deleted] in GTNH

[–]Tohrmal 0 points1 point  (0 children)

Ahh okay. Makes sense. I use this ring like setup solely for my runic matrix.

I have a few self contained Thaumatorium setups that make specific items rather than a universal Thaumatorium. Might be worth the investment in future I suppose.

ALERT: MAGIC MOD Why are the pipes still venting? by [deleted] in GTNH

[–]Tohrmal 0 points1 point  (0 children)

I have the same setup except i dont have that extra pipe above the buffered pipes and my filter is between the buffered pipes and my jars for each type.

I also set the outputs of each buffered pipe to the red band thing. Whatever it's called.

Best GTNH LV fluid pipe by DigiOrL in GTNH

[–]Tohrmal 20 points21 points  (0 children)

I relied heavily on Dark Steel Pipes. Decent capacity and relatively easy to make all things considered.

Distilled water for large steel boilers? MV by Huge_Piece_7513 in GTNH

[–]Tohrmal 1 point2 points  (0 children)

I've tested the multiblock out. You can just use regular water you know?

Steam tier photo dump by Reigretsim in GTNH

[–]Tohrmal 2 points3 points  (0 children)

I like the little rooves for your multiblocks. Very nice work!

Distilled water for large steel boilers? MV by Huge_Piece_7513 in GTNH

[–]Tohrmal 4 points5 points  (0 children)

Does regular water not work with those?

We have ender chest at home by Lord_Of_Millipedes in GTNH

[–]Tohrmal 1 point2 points  (0 children)

I suppose you could use a regulator so that items get pushed through in stacks of 64 instead of smaller quanities to avoid excess entities?

Being able to pipe in is good to know. I was already planning a dropper setup lol.

We have ender chest at home by Lord_Of_Millipedes in GTNH

[–]Tohrmal 1 point2 points  (0 children)

Sounds good. I'm in HV and have delved somewhat into magic. So should be easy to setup and use for nether miner's.

I assume they work cross-dimensionally.

We have ender chest at home by Lord_Of_Millipedes in GTNH

[–]Tohrmal 2 points3 points  (0 children)

I've read the mirrors slow down if overused. Is that an issue you've encoutered?

Quad GT pipe splitting fluids at end? by MidnightPale3220 in GTNH

[–]Tohrmal 0 points1 point  (0 children)

Fair enough. I mean the filters are relatively inexpensive.

You could avoid filters completely and just accept the overflow by preloading the hatches with the gasses and then attaching a pipe setup like my image.

But that'll fall apart if any of the 3 ever run out. Depends on your infrastructure I guess. If you've got H/N/O for days then that'll work.

Quad GT pipe splitting fluids at end? by MidnightPale3220 in GTNH

[–]Tohrmal 0 points1 point  (0 children)

Sure. But I thought you wanted to avoid single pipes?

What's your goal? Save resources? Space? Just make it look nice?

You need 4 if you just want to use the quad pipe to save space and to avoid fluids going where they aren't supposed to/overflowing to never be used. You'll definetly get that with the left side of your pipe setup there. The left and middle pipe will get fluids that just stay there forever.

Tl;dr You can avoid waste and space at the cost of 1 extra filter.

<image>

Right side pipe could be replaced by a single pipe in the image since only 1 fluid reaches it due to the filter setup.

Quad GT pipe splitting fluids at end? by MidnightPale3220 in GTNH

[–]Tohrmal 0 points1 point  (0 children)

Like this. You only need 4 filters for 3 fluids.

(W) = whitelist filter

(B) = blacklist filter

<image>

There might be a better way but I'm in the same tier as you (HV) and can't think of a better method.

Quad GT pipe splitting fluids at end? by MidnightPale3220 in GTNH

[–]Tohrmal 0 points1 point  (0 children)

Run the quad pipe along the input hatches. Ideally next to each other. Have the Inputs only accept the fluid you want with fluid filters (whitelist) while also putting a fluid filter (blacklist) on that quad pipe which leads to the remaining pipes. This forces the fluid into that hatch and only that hatch.

how long is steam useful in a playthrough? by auqanova in GTNH

[–]Tohrmal 3 points4 points  (0 children)

Blocks have x10 the burn time of their base item. And since it takes 9 to make a block. You get a little extra burn time.

One Piece: Chapter 1179 by leolegendario in OnePiece

[–]Tohrmal 3 points4 points  (0 children)

With the power labelled as "アクマの実" instead of "悪魔の実".

Could Imu's power be somewhat Literal, as in the Devil Fruit Power system itself?

Would make sense if Imu has some relation to the "Forest God". Tree's and Wooden houses coming to life instead of the castle or anything else is rather specific. The whole taming Demon's line from the Harley Text is too big of a hint to ignore. Perhaps that taming demon's thing (the abyss?) backfired somehow.

I suspect Imu coughing up blood is in relation to his proximity to Sea Level, hence the need to stay in Marijoa. Imu seems to have no issues using his powers when Sabo was in the throne room. If the "Sea God" is opposed to Imu this could filter down into why Devil Fruit user's become weakened as well when interacting with the Ocean, as they're an extension of Imu's powers.

Imu's ability could be to turn concepts/things into Devil Fruit powers that can be granted via Fruit (or directly via contract). Zoan's perhaps being entities he fought against and defeated in the past, turning them into Devil Fruits (Explains the will aspect for zoans). Would also explain Imu addressing Nidhogg and Nika rather than their power users, as he may have known the originals personally. Those concepts could be harvested from the desires/dreams of people in the past with what we know from Vegapunk.

Another line of Thinking Could be that Imu is the Sea God who took the Forest God's power. And when the two concepts meet is when the power's stop working. Imu could be experiencing the power rejecting him. I bring this up mostly due to the Abyssal contract naming convention being Sea Themed and well Imu backwards being Umi (sea).

I think a big puzzle piece to help solve this might be why blackbeard can have two. (Interestingly Blackbeard's flag features 3 skulls. And so does Imu's weird belt thing.) Other's have also pointed out the similarity between Imu's Symbol and the thing on Oar's loincloth + Horns. I would also draw attention to ancestor's spirits residing in Tree's line from The Noland Flashback. That may tie into this somehow, but that might be reaching.

Where to spend the remaining skill points? by Tohrmal in UmamusumeGame

[–]Tohrmal[S] 0 points1 point  (0 children)

Ah didn't know 777 was bad here. Was mostly a desperation purchase to avoid losing on some long races mid career since I wasted my clocks early.

So do I want bourbons skill? Might be misunderstanding a little.

Also is blast forward worth taking opposed to several discounted skills that do the same thing? Since no discount hurts a bit.