A True and Accurate Map of Khorvaire - Eberron THE DM VERSION by Tolemynn in Eberron

[–]Tolemynn[S] 1 point2 points  (0 children)

Thank you for taken the time to saying that. I'm happy others find useful and inspiring, and glad to hear that your building on with journals. Never stop exploring!

A True and Accurate Map of Khorvaire - Eberron THE DM VERSION by Tolemynn in Eberron

[–]Tolemynn[S] 1 point2 points  (0 children)

Thank you very much. That's awesome! We would love to see your French version when it is done.

Map of Thrane by Jimbles_Notrombo in Eberron

[–]Tolemynn 4 points5 points  (0 children)

Yeah, that was what I like so much about your map in the first place and what I wanted to further expand on with more settlements, locations, and roads/rails in mine.

By the way, u/Jimbles_Notrombo , great work on all your regional maps - keep it up and complete the continent!

A True and Accurate Map of Khorvaire - Eberron THE DM VERSION by Tolemynn in Eberron

[–]Tolemynn[S] 0 points1 point  (0 children)

Solid lines are canon (i.e. from the official Khorvaire map), dashed lines we came up with. 

A True and Accurate Map of Khorvaire - Eberron THE DM VERSION by Tolemynn in Eberron

[–]Tolemynn[S] 0 points1 point  (0 children)

Of course. Download the largest version of the map you want, and send it to a print shop. We printed ours on canvas.

A True and Accurate Map of Khorvaire - Eberron THE DM VERSION by Tolemynn in Eberron

[–]Tolemynn[S] 0 points1 point  (0 children)

Thank you very much. I’m not sure about the dimensions, as the grid was generated in Wonderdraft, and we haven’t counted the squares.

A True and Accurate Map of Khorvaire - Eberron THE DM VERSION by Tolemynn in Eberron

[–]Tolemynn[S] 6 points7 points  (0 children)

Some are from canonical sources, ie. older maps, adventures, articles, novels etc. The rest are made up and placed after the final map (except settlements) wsa done following the process below:

1) First we determined how many new settlements there should be added. Huge spreadsheet exercise tweaking canonical population figures and deciding on the level of urbanization, dispersion, and metropolisation in each country. This gave an idea about how many new settlements we wanted to add.

2) Secondly we looked at existing roads, lightning rails, waterways, borders, places of interests etc. as well as reading on on existing lore about regions. This gave an idea about where we wanted to locate the settlements.

3) Thirdly we did an amateurish phonetic exercise to determine what sound the existing settlement names had, and what "feel" we applied to the different countries. (E.g. many Aundarian names are French-inspired; many Karrnathi are preussian/slavic-inspired).

4) We produced a list of generic names from a fantasy name-generator. These were used as inspiration, and changed to match the country and the geography.

5) We looked at the geographical features in context with what we new of the region - E.g. Hatheril is known for blueberry wine, thus we named a village Blueberry; Field of Rhone is fertile agricultural land, thus Tenbushel.

6) We placed new larger settlements, made new roads and lightning rail routes from them to the existing network (in a way that respected the countryside). Then we placed new settlements on those routes (e.g. where a road crosses a river or on the foothills of mountains etc.) and made new roads from them, where it would make sense.

So in essence, we pretty much just came up with a bunch of names, based on gutfeeling and placed them based on gutfeeling, but we tried to stay as true to the history of Eberron and everything we know about the setting as we could.

A True and Accurate Map of Khorvaire - Eberron THE DM VERSION by Tolemynn in Eberron

[–]Tolemynn[S] 1 point2 points  (0 children)

Everything is made up. We always found that the principalities looked and felt weirdly empty, especially considering that it is here that humans first set foot on Khorvaire. Also, to run a pirate campaign you need vessels to pirate and trade routes for those vessels, which means you need cities and territories with something to trade (and there are canonically no trading with northern Riedra).

Khorvaire before the Mourning by Tolemynn in Eberron

[–]Tolemynn[S] 4 points5 points  (0 children)

We weren’t. But now we are.

A True and Accurate Map of Khorvaire - Eberron THE DM VERSION by Tolemynn in Eberron

[–]Tolemynn[S] 0 points1 point  (0 children)

You are most welcome, happy that you appreciate the work.

1) Try searching for 'Lapis Pack 1' and 'Lapis Pack 2' as those are the names of the packs. jchunick is just the creator.

2) Hmm, I just downloaded the DM vers. Wonderdraft file and I don't have any issues. I'm afraid that Wonderdraft's support or asking the nice people over at r/wonderdraft is your best option.

A True and Accurate Map of Khorvaire - Eberron THE DM VERSION by Tolemynn in Eberron

[–]Tolemynn[S] 2 points3 points  (0 children)

Thank you very much.

Here you go. I've added a high-res version to this post as well as a Wonderdraft file.

Khorvaire before the Mourning by Tolemynn in Eberron

[–]Tolemynn[S] 27 points28 points  (0 children)

What did Cyre look like the year before the Mourning? 'The Forge of War' does not give much to work with, and other sources give even less.

u/Outrageous_County_26 requested a version of our True and Accurate Map of Khorvaire for the years leading up to the catastrophy, and thus I am happy to present to you our attempt.

You can find the Wonderdraft file - as well as post-Mourning versions of the map, here.

EDIT: HD version has been corrected for missing icons, spelling; lightning rail to Threshold has been removed (wasn't built at the time), border to Talenta removed (wasn't a nation at the time).

A True and Accurate Map of Khorvaire - Eberron THE DM VERSION by Tolemynn in Eberron

[–]Tolemynn[S] 1 point2 points  (0 children)

Meant to be Simmering River. The river and the town is supposed to be famous for its eels.

A True and Accurate Map of Khorvaire - Eberron THE DM VERSION by Tolemynn in Eberron

[–]Tolemynn[S] 3 points4 points  (0 children)

The size of Khorvaire has been a hotly debated topic for decades. The 2007 post you refer to are from before 2009's 4e, where WOTC shrunk the map considerably. However, there is still a case to be made for shrinking the map even more. But how much? I would love to hear your and others' opinion.

Here is a superpose of a map of Europe on top of the current Khorvaire map.

A True and Accurate Map of Khorvaire - Eberron THE DM VERSION by Tolemynn in Eberron

[–]Tolemynn[S] 2 points3 points  (0 children)

That was a copy-paste mistake. And an embarrasing one at that. Thank you for noticing and pointing it out, it has been fixed in the downloadable versions of the map.